Create virtual reality inside of virtual reality with Jono Forbes

Hello listeners! On today’s show I speak with Jono Forbes from Defective Studios. Jono is working on an application called VRMT which allows you to create vr inside vr.

Here is a preview of some of the things we talked about.

1:00 Intro and how VRMT works.

2:00 The inspiration for the interface.

4:50 The intended audience for his creation tool/game.

6:47 What’s the point of being inside vr to create vr?

10:00 The ultimate vision for VRMT.

13:40 Working with Unity.

15:00 Learning about Jono’s background.

16:40 The hardest part about making games.

22:20 Why VR?

25:30 Trying out Dk1 for the first time.

28:00 Redesigning interfaces from the ground up for VR.

29:00 Learning new lessons and knowing what works for VR. Testing out sim sickness.

31:00 What motivates Jono to get involved in VR.

34:00 How to make money in VR.

37:00 What input will look like when creating vr inside vr.

43:30 How to foster a community around your vr experience.

45:00 What does VRMT stand for?

48:30 5 favorite games of all time.

51:00 Ideal game to relive in vr

52:00 Playing the new Monument valley.

54:00 What will pc, mobile and console gaming look like 10 years from now.

57:00 The 10 year view of mobile, console and pc VR platforms.

59 The physical limitations of a fully mobile computing device/ecosystem for all of humanity.

1:02:00 The Boston area VR community progress.

1:04:00 Reactions of friends and family to Jono’s vr passion.

1:06:00 Discussion on the Southpark vr episode. (spoiler Alert)

(It makes sense for Southpark to happen inside a vr simulation because that’s how Kenny can always keep dying and how all this crazy shit can go down. The Southpark universe is a computer simulation playing out the most absurd and impossible routes the universe can set off in.)

1:10:45 Making all VR creation software inter operable.

1:30:00 Nailing the interface that will justify the utilization of inside vr creation tools.

1:15:00 Speculation as to what will be the Oculus input solution.

1:17:00 What is the best/worst case scenario if Oculus releases the Rift without an input device.

1:20:00 Bring back the Nintendo Power glove.

1:22:00 The MYO armband is a brain reading device.

1:24:00 Closing thoughts and how to stay in touch.
Thanks again to Jono for being a true scholar and gentleman of virtual reality and thank you for listening!

Here are some links to help you keep in touch or follow what Jono is doing:

https://twitter.com/jonoforbes

https://twitter.com/defectivegames

http://www.defectivestudios.com/

http://jonoforbes.com/blog/

 

Meditation in virtual reality and turning the human body into the next input device with Josh Farkas

Hello listeners! On todays show I speak with Josh Farkas from Cubicle Ninjas, the people who are bringing you the ultimate guided meditation experience in virtual reality.

Here is a preview of some of the cool things we talked about.

20: Intro / The origin story of Guided meditation.

2:00 Why would vr be succesful this time around?

3:00 Defining success for the vr industry.

4:00 How to reach the largest audiences in order to gain traction for vr projects.

6:00 The added value of practicing meditation in VR.

9:00 Using technology to solve the problems created by technology.

10:20 Cublicle Ninja’s competitive advantage.

12:50 Deciding how much to charge for VR experiences.

14:40 Sensory depravation tanks and vr hmds at your office for relaxation breaks.

17:00 Projections for the growth of the VR medical industry.

19:50 The public relations factors to take into mind when thinking about adoption rate for vr.

22:40 The challenges facing the VR industry.

27:44 Guided meditations coming to Sony Morpheus.

29:30 Using biofeedback as a new form of input?

33:00 The challenges of incorporating biofeedback in vr. Privacy questions arise when you share you’re biological data with the metaverse.

36:00 Longterm plans and goals for Cublicle Ninjas.

39:50 Why AR has not had its “2 billion dollar Facebook” moment. Magic Leap might be it.

42:00 Working with Unity to create VR.

43:00 Three favorite games of all time.

46:00 Half Life 3 will be a VR game.

48:00 What will be the impact of big companies investing in vr?

50:00 How indies can adapt to a changing environment.

53:00 Josh’s hopes and fears for virtual reality.

56:21 How do you use VR to teach people better? How long before education in VR takes off.

59:00 How the vr community can address people who legitimately fear vr.

1:04:00 Making VR more accesible to people with physical disabilities.

1:06:00 Using vr to deliberate people trapped in their bodies.

1:10:00 What will vr ultimately end up looking like 10 to 15 years from now?

1:12:00 Closing thoughts and how to stay in touch.

Thanks again to Josh for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/JoshuaFarkas

http://cubicleninjas.com/

http://guidedmeditationvr.com/

 

Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

Hello listeners! On today’s show I speak with James Andrew from Pixelrouter.

Here is a preview of some of the cool things we talked about:
33 Intro – Comic Con Rhode Island and Gamestop

3:30 Experiencing Zone

5:00 Innovating with player scores to improve experiencing.

7:00 My score has now been beaten by James Andrew himself with 165,000 points.

10:40 Balancing out game mechanics to make the game fair and fun.

13:20 Generating the game in real time.

15:52 Diversifying game environments by taking inspiration from music.

17:51 The goals for the soundtrack of the game.

18:40 A music video, comic book and arcade experience merge powers to form ZONE.

20:00 How many hours of game play can you

21:00 What will make vr experiences good? Will it be mostly content or hardware?

24:00 How do you know how much to charge for vr experiences?

26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR?

29:00 What will influence adoption rate the most?

31:00 Reactions to Zone

32:00 Showing Zone to a more mature generation.

33:40 The ideal input device for Zone.

37:00 The Story behind Zone.

39:00 How many levels to expect on the first release. The reasoning behind the monetization model.

41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together.

47:00 The trouble with major league gaming and how Zone plans on solving it.

47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James.

49:00 Getting Zone working on Gear VR.

50:20 The profits potential of the desktop platform for virtual reality.

52:00 Are Nintendo and Microsoft paying attention

52:20 The influence of patents on the

53:30 Any concerns of addiction to Zone?

56:30 What is the worst thing you can do with VR?

58:00 Zone Arena in the works.

59:54 What would an ideal relationship with the platforms makers look like?

1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony’s competitive advantage in the VR market.

1:04:00 The rise of VR arcades.

1:06:00 Will there be a public demo of Zone?

1:07 Closing thoughts and how to stay in touch.

Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/pixelrouter

http://pixelrouter.com/

 

Working on gearVR, the perfect vr stealth game and catching up with UnelloDesign’s Aaron Lemke

Hello listeners! On todays show Aaron Lemke returns to the Podcast for 2 hours of glory and triumph in which we discuss all manner of things vr and non-vr.

Here is a quick preview of some of the things we talked about.

23:Intro, what Aaron has been up to lately.

2:42 Developing for the Gear VR.

4:00 Avoiding smearing artifacts when developing for the Samsung Gear VR

5:00 Setting yourself apart from the pack.

6:50 Do you experiment or do you play it safe in creating VR experiences?

9:30 Is it okay to call VR an escape?

11:00 Why developing for mobile VR will make you a better vr developer.

16:30 How will GearVR’s battery life measure up to public scrutiny and hype?

18:20 Electric motors don’t have transmissions.

21:00 Discussing possible release dates for CV1

23:00 What is the minimum amount of time required to get good VR experiences on the market?

26:40 What would you do if you had John Carmack’s brain?

28:00 Master’s of Doom part 2

30:00 Catching up with Eden River and Opera Nova

33:00 Not putting your vr software eggs in just one proverbial hardware platform.

37:30 Running Eden River at the Valve VR room.

38:20 Internal struggles at the major VR players.

41:00 Is VR truly the final medium?

42:00 Will mass adoption of VR happen in the next 5 years?

44:00 Who will be able to afford CV1?

51:00 Can you have VR arcades without mocaps systems.

52:00 Full suit tracking you in VR.

54:00 How to adapt to the shifting market of VR distribution and creation.

56:32 “Artificial intelligence is like summoning the demon” from Elon Musk and why John Carmack thinks we should colonize mars.

59:00 ‘Low probability, high impact events’ and how to “prepare” for them.

1:04:00 Transmitting love through art and VR.

1:06:00 Having conversations with AI inhabiting avatars in VR.

1:08:00 Would you rather marry a realistic looking avatar or more cartoonish as assigned by our future robot over lords.

1:10:00 How could VR be abused as a tool and how to use VR enrich people’s lives.

1:12:00 The advantages of interactive rhetoric.

1:14:00 Co-op stealth games will be awesome in VR. The best stealth tool in Metal gear games.

1:16 VR training room from Metal Gear Subsistance in VR.

1:18:00 Reactions of the rift to people in close circles.

1:21:20 Bringing VR to the medical community in Austin.

1:24:44 Hacking the human brain with VR.

1:25:00 What would happen if big publishers do not develope major content for vr.

1:28:00 How 3D printing could compliment vr.

1:35:00 Ending up like the guy in the picture of an empty room with just a mattress and a vr device.

1:35:00 At what point does wanting to be in VR become unhealthy?

1:38:20 In the future, you will get paid to play video games for a living.

1:39:00 Using itch.io to set up an online store.

1:42:00 What will the virtual reality concert of the future look like?

1:51:00 Creating music visualizations in vr.

1:59:00 What will the hype cycle look like for the vr industry.

2:01:55 Virtual dance parties will be great places for potential human mating.

2:04:00 Meeting humans from the opposite sex in VR.

2:08:00 Being inside a science fiction novel as it reveals itself before your eyes.

Thanks again to Aaron for being a true scholar and gentleman of virtual reality and thanks for listening!

Keep in touch with the links below:

https://twitter.com/aaronlemke

http://www.unellodesign.com/

 

Discussing the internet of things, connected cities and virtual reality with Damon Hernandez

Hello listeners ! On today’s show I speak with Damon Hernandez about the internet of things and how virtual reality will a role in it.

Here is a quick preview of some of the things we discussed.
40: Smart buildings and the internet of things meet the 3D paradigm.

1:20 How will the internet of things affect virtual reality?

3:45 What would it mean if the internet of things became fully open.

5:00 What will societies of the future look like once the internet of things matures?

12:40 Accessing the data from the internet of things. Who is this data for?

15:00 Snowcrash and the metaverse.

17:00 The convergence of virtual reality and other technologies.

19:00 The security aspects of the metaverse and the internet of things.

22:30 What lies at the root of media sensationalism about technology?

26:00 Using virtual reality for tailored made educational experiences.

29:00 Looking to 5 years into the future.

32:00 Describing VR sex kit and why its important to push the envelope.

38:00 What will the creation of the metaverse look like? What will the process of creating virtual worlds be like?

42:00 How to say vr to engineers? How to lure talent into the vr industry?

49:00 How to make webvr more tempting for developers?
The web vs Unity vs Unreal.

55:00 Damon’s biggest hope and biggest fears.

1:01:00 The importance of under promising and over delivering.

1:06:00 Will the demand for VR content overwhelm our ability to supply it?

1:06:00 The most cost effective process to provide valuable vr content for society.

1:10:00 Closing thoughts and how to stay in touch. A larger vision of the metaverse.

Thanks again to Damon for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with the links below:

https://twitter.com/MetaverseOne?lang=en

http://www.damonhernandez.blogspot.com/

http://vrhackathon.com/

 

Virtual reality in space exploration with Victor Luo from NASA’s Jet Propulsion Laboratory

Hello listeners! On today’s show I speak with Victor Luo, who is leading development on the human interface aspects of tele-robotics at NASA’s Jet Propulsion Laboratory. Come along as we discuss using VR with astronauts in space, colonizing mars, finding life in Europa and much more!

Here is a quick preview of some of the things we talked about:
30 : Victor’s Role at the Jet Propulsion Laboratory

1:10 The human interfaces research group at Nasa

2:21 Describing Victor’s demo at the VR Hackathon.

3:40 What role will human interfaces play in space exploration.

4:50 How long has NASA been paying attention to VR and telepresence?

6:40 What sorts of uses will the HMD be used for by NASA. Walking around Mars using an HMD.

9:39 How will telerobotics and vr influence space exploration?

11:22 Putting a livestreaming 360 video camera on the International Space Station.

12:20 Experimenting with Virtual Reality in Microgravity.

14:30 Using VR to combat some of the psychological impacts of deep space travel.

18:40 What’s next after mars? What will future NASA missions look like.

23:00 What would it mean for NASA if we discovered some form of sentient life on another celestial body. Is humanity ready for that discovery?

25:00 What aspects of virtual reality will NASA find the most value in ?

27:00 Will asteroid mining enable the creation of the word’s first trillionaire?

29:00 Pragmatic challenges of using VR and telerobotics.

32:00 Impacts of prolonged use of VR on the human mind?

32:40 Victor’s personal motivations.

34:00 The process of creating interfaces.

36:00 Increasing the efficacy of doing science by incorporating immersive environments.

39:00 Landing on a Martian pole to harvest its water.

41:00 What happened to the water on Mars?

43:00 How to get people motivated and excited about space exploration.

45:00 Crowd sourcing space exploration to the hive mind.

46:00 What will it take for humans to have a permanent presence on Mars?

49:45 Utilizing fear to motivate humans to expand our reach in space.

53:00 Will VR be a victim of its success?

57:31 Seeing the universe from the astronauts perspective using VR.

59:30 Will we see the birth of the first human to not be born on earth in this century?

1:02:30 Is NASA interested in exploring the deep sea or excavating to the earth’s core?

1:05:00 Nasa’s funding challenges. What is the return on investment for colonizing Mars?

http://vicluo.com/

https://twitter.com/victorocks

http://www.theverge.com/2013/3/27/4154900/nasa-athlete-leap-motion-GDC

 

Implementing webVR in google chrome with Brandon Jones

Hello listeners!

Implementing WEBVR in Google Chrome with Brandon Jones
Hello listeners! On today’s show I speak with Brandon Jones a software developer at Google and the man behind the implementation of the Web VR api standards and tools for the Google Chrome web browser. Come along as we discuss the strengths and weaknesses of webvr, how to get people to develop for webvr and much more.

NOTE: I have lost the last 5 minutes of this conversation, somehow the file became corrupted. My apologies for the inconvenience.

Here is a preview of some of the things we talked about.

40: Intro and what Brandon has been up to. The story behind webvr

2:40 What does standardization look like for webvr?

6:00 How far off are we from a reality where webvr will be seamless for consumers.

11:50 How long before we turn the virtual realityHMD into an interconnected teleportation device?

17:47 The chicken vs the egg paradox with webvr

18:05 How do you incentivize developers to come work on the webvr platform? How to monetize developing on webvr

27:30 The general advantages/disavantages of utilizing webvr vs. Unity in expanding or improving a business.

32:53 Designing VR for the web and how to go about it.

36:30 When will VR find it’s ‘mouse’?

42:10 Nailing down the latency challenge. Experimenting with Timewarp with WebVR content.

45:00 What does Google stand to gain by utilizing WebVR/Webgl ?

49:12 How invested is Google in virtual reality? Boston Dynamics telepresence enabled robot has neither been confirmed nor denied.
Thanks again to Brandon for being a true scholar and gentleman of virtual reality and thank you for listening.
Keep in touch with Brandon with the links below:

Cool Real Estate tool Brandon Talked about was talking about: http://realestate.matterport.com/listing/luxury-home/

WebVR Mailing List: https://mail.mozilla.org/listinfo/web-vr-discuss

Brandon’s Blog: http://tojicode.com/

How to fold a Julia Fractal: http://acko.net/blog/how-to-fold-a-julia-fractal/

https://twitter.com/Tojiro

http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/

http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html

 

Inception meets the Fantastic Voyage when you experience the Fifth Sleep from Innerspace

Hello listeners! On today’s show I speak with the team at Innerspace, a VR studio putting together gorgeous and thought provoking experiences for the Oculus Rift and the Samsung Gear. Having tried a demo of the Fifth Sleep myself I can totally stand behind Innerspace as a studio with very high caliber talent.

Here is a preview of some of the things we discussed:

30: Intro to Innerspace, what is the Fifth Sleep and Play Head.

5:30 Creating the Hybrid between game and movie experience through VR.

10:00 The goals behind the Fifth Sleep.

14:10 The story sorrounding the fith sleep.

21:30 Using VR to wake up a man in a coma by going inside his dreams.

23:40 Consulting with scientist to make traveling through models of the brain more believable. Blair Renaud “Good science fiction is believable”

27:40 Balancing the right amount of science vs. artistic expression to provide more immersive experiences.

36:30 What would say to a consciousness trapped in a coma?

39:20 The right to not be woken up from a coma.

44:36 Finding a “switch” that will turn your brain into a comatose brain.

48:20 Exclusive reveal.

50:00 Using Cryengine to build the Fifth Sleep.

57:00 Is Google Cardboard bad for VR?

1:01:00 What will VR look like 5 years from now?

1:08:10 The design techniques employed by innerspace to combat sim sickness.

1:11:00 Using virtual reality as a form of artistic expression

1:17:10 Sony Morpheus support for the Fifth Sleep?

1:18:40 How to stay in touch and follow up with the team.

Thanks again to Balthasar and Andre for being true scholars and gentlemen of virtual reality and thank you for listening.

Find out more and stay in touch with the team at Innerspace with links below:

http://innerspacevr.com/

https://twitter.com/InnerspaceVR

http://www.virtualrealityreviewer.com/innerspace-vr-experiences-samsung-gear-vr/

https://www.facebook.com/InnerspaceVR

 

Merge labs has created an anti microbial smartphone vr platform paired with its own wii like controller

Hello listeners! Welcome to another episode of the EnterVR podcast. On today’s show I speak with Andrew and Franklin from Merge labs. They are working on a really cool smartphone VR platform that will come paired with its own controller and it has anti microbial features.

Here is a quick snippet of some of the things we talked about:
40: Intro – What is Merge labs

2:30 Explaining the platform

3:30 The process of creating the Merge.

8:50 What is a Yoga Block?

9:29 Why work in VR in the first place?

11:10 The durability of the foam material over time.

13:12 The out of the box input device paired with the Merge VR.

16:20 The price point for the MergeVR.

18:40 Explaining the discovery solution for Merge products.

20:21 What will the curation process look like?

24:00 What will be the minimum age for kids that use the Merge VR

24:40 The hardware minimum requirements to run good apps.

26:20 What makes a casual vr experience, casual?

28:18 What sets Merge Labs apart from the competition?

31:10 What are MergeLabs most difficult challenges on the technical front and the business front?

34:40 What will it take for vr to reach the masses?

37:00 Thoughts on Samsung Gear and the Rift.

39:00 Where do they see themselves 5 years from now.

44:26 What will the ultimate end goal of vr look like?

47:00 The ethics of vr, will VR be for everyone?

50:00 Are we changing our physiology the more we go in VR?

52:28 Recreating and simulating reality with hundreds of volunteers to create better systems of human organization.

55:50 What could stop VR at this point?

57:14 Closing thoughts and how to stay in touch.

Thanks to Andrew and Franklin for being true scholars and gentlemen of virtual reality and thank you for listening!

Keep in touch with Merge and get more info with the links below.

http://www.mergevr.com/

https://twitter.com/MergeVR

https://www.facebook.com/MergeVR

 

Synthesis Universe is the embodiment of a poetic mind through virtual reality

Hello listerners! Welcome to the EnterVR podcast. On today’s show I speak with Olivier JT, the creator of Synthesis Universe. Come along as we discuss creating virtual worlds that are artistically¬†uncompromising, the many reactions to Synthesis Universe and the grand 10 year vision for this project.

But wait! there’s more! Check out the preview below to see what else we talked about:

40: intro

1:20 Checking out meetups in California, Seattle and Vancouver

2:40 What is Synthesis Universe?

4:40 Why go full time developing for VR.

5:50 Adapting to the rapidly changing VR industry landscape.

9:00 Creating a huge labyrinth in VR.

12:40 Tapping into the masochistic part of the gamer brain.

14:00 The grand vision for Synthesis Universe

20:00 Making different types of games within Synthesis Universe.

22:40 The inspiration behind Synthesis Universe

25:20 Olivier’s typical work day. How to get things done.

30:10 Experiencing Journey for PSN and how it will make you cry.

32:30 The visual design of Synthesis Universe

37:00 When the Synthesis Universe demo will be released. No gamepad support for Synthesis Universe.

40:00 Good enough input and the ideal goal.

41:10 Olivier’s past, present and future challenges.

47:00 Using Unreal Engine 4 to build Synthesis Universe.

51:00 How Synthesis Universe will be remembered 10 years from today?

53:20 Will procedural systems be incorporated?

55:00 Olivier’s experience with Oculus, Sony and Samsung.

59:00 Demoing Synthesis Universe. Converting the non believers

1:02:30 The different reactions to the Synthesis Universe demo.

1:07:00 How to get investors to invest in VR?

1:15:00 Living 1,000 years

1:19:00 The beauty of the VR community.

1:21:00 Will VR be a net positive for mankind ?

1:24:40 How will VR change us?

1:28:00 Manifesting oneself through the creation of a virtual world.

Thanks to Olivier for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Olivier with the links below:

https://share.oculus.com/app/synthesis-universe–maze–intro-experience

http://www.synthesisuniverse.com/

https://share.oculusvr.com/app/synthesis-universe—intro-experience–

https://twitter.com/OlivierJT_SU

At the intersection of gaming, technology, business and society