Learn and teach math using vr and understanding the dawn of artificial intelligence

Hello listerners! Welcome to another episode of the EnterVR podcast. On todays show I speak with Zoe and Michael. They are graduate robotics researchers at UC Berkeley and they are also developing a platform for you to learn and teach math using virtual reality.

Here is a preview of some of the things discussed.
30: Intro. Making a more intimate connection with math through VR.

3:00 What are the fundamental advantages of a math literate society?

5:50 What is Math VR? How will it look? Travelling to a place where math resides.

8:30 How do you know what to visualize and how to visualize it? Making 3D math accesible in VR.

12:20 How to convey the utility of math in virtual reality to the average user.

14:10 Why do you need linear algebra in your life?

16:20 “I know math, and I feel free as fuck”.

20:00 “What can’t you do with math?” AR and Wearable will make turn our world into math.

24:00 How far along in development is MathVR. Using Leapmotion to control the interface.

30:50 Speaking about the Dimensions of Interstellar. SPOILER ALERT.

37:00 What is the distribution model? Is the team trying to make money with this project?

39:30 How to contribute to the MathVR project?

41:20 Giving people the tools so that they can create their own vr math lessons.

42:00 Are we genetically encoded to love math? Are some of us doomed to never ‘get’ math?

50:22 Making math social and doing math together with friends in VR. Is Math meant to be a lonely journey?

53:00 Mathcraft. Minecraft for math.

59:00 Getting people addicted to getting smart.

1:02:00 Is Math something that you create or is it something we discover.

1:06:00 What are the implications of conclusively resolving whether math is created or discovered.

1:08:00 Could math teach people how to be better humans?

1:10:00 Could enabling the democratization of math bring about the next Hitler?

1:14:00 What does Stephen Hawking and Elon Musk know about that you don’t about AI?

1:15:00 How is a deep learning influencing the progress of AI?

1:18:30 Doing Math on drugs? Can we create drugs that can make us smarter in math?

1:25:00 “The Matrix is coming, learn math”.

1:27:00 When and how will we know when AI is here?

1:29:00 What happens when you mix quantum computers and AI algorithyms?

1:32:00 Why build AI? What’s the point?

1:35:00 What is sentience?

1:38:00 Do you create sentience from a model of the human brain or do you start from scratch?

1:42:00 The geopolitical state of AI. Is there Manhattan project for AI somewhere underneath the desert?

1:45:00 Is the military involved in the push to create better AI? How far along are they?

1:48:00 What is the singularity after all? The MIRI institute.

1:51:00 Is humanity ready for AI? What are the legal ramifications of AI?

1:55:00 How do you deal with the implications that something might be smarter than humans? Creating a human based strong AI.

1:59:00 Are we really just the sex organs of the machine?

2:02:00 Experimenting with Transcranial Direct Current Stimulation.

2:04:00 What will virtual reality look like 20 years from today?

2:06:00 How can we create the metaverse from within the metaverse.

2:08:00 Closing thoughts and how to stay in touch.
Thanks again to Zoe and Michael for being true scholars /lady and gentleman of virtual reality and thank you for listening.
Keep in touch with the links below.
(check back soon, this list will have better links in the future)

https://twitter.com/ZoeMcCarthy2

 

 

180 degree, 3D video for consumers comes to VR with Lucidcam

Hello listeners! On today’s show I speak with Han and Jason from Lucidcam. Lucidcam gives you the ability to record 180 degree 3D video and be able to experience it in VR with an HMD.
Here is a snippet of some of the things we talked about.20 : What is Lucidcam?

1:40 What makes Lucidcam different

3:50 What you get from Lucidcam that you can’t get anywhere else.

7:30 Live life through the eyes of others.

8:30 Who is type of person that will be the adopter of Lucidcam.Why target the consumer industry?

12:00 The end user experience for Lucidcam.

15:03 The different monetization of avenues of Lucidcam and consumers.

16:30 How to compete with China when making VR hardware. Turning Lucidcam into a wearable.

18:30 Is project Tango a competitor to Lucidcam?

22:20 What kind of format is Lucidcam video in? How to edit videos from Lucidcam. Check out Coloreyes.

24:50 What does VR mean to Han and Jason?

31:10 What are the challenges/weaknesses of 180 degree videos.

34:20 Sharing on the go, quick experiences with people.

35:20 What will be the price of a Lucidcam?

37:00 Getting the 3D camera market to compete with the 2D Camera market.

39:00 VR will give people more free time.

40:00 Looking for hardware,software and computer vision people.

42:00 Using software to create better videos.

44:30 What is the origin story behind Lucidcam?

49:20 Why VR?

53:00 Will you ever be able to feel empathy machine?

55:00 What its like to be an entrepreneur in Silicon Valley.

1:00:00 Life is not linear.

1:02:00 How to balance having a plan while also accepting the non linear aspects of reality.

1:05:00 Is there a type of person that gets the most funding?

1:09:00 Will you be able to live stream your Lucidcam experiences?

1:11:00 Conclusions and final thoughts.

Thanks to Han and Jason for being scholars and gentlemen of virtual reality and thank you for listening.

Find out more about Lucidcam with the links below:

http://www.lucidcam.com/

https://twitter.com/Lucid_Cam

https://twitter.com/jinhan

Crescent Bay comes to the SVVR holiday party, the implications of vr porn and the AI economic revolution with Karl Krantz

Hello listeners! On today’s show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more

Here is a preview of some of the things we talked about:

22: Intro, what’s been keeping Karl busy.

1:00 The next SVVR conference.

1:40 How does Karl keep up with VR news?

2:22 Finding a bigger home for SVVR.

3:40 How has the community changed since its early days?

5:30 Is Karl still encountering VR skeptics in Silicon Valley?

7:00 What is the most used argument used by skeptics?

10:20 Will there be people who will choose the metaverse over reality? Is that good or bad?

11:30 Could VR sex become so good that it could slow down population growth?

13:00 Could VR solve the long distance love paradox?

15:40 Could VR porn exacerbate pre existing addictions to porn?

18:20 How can we prevent or anticipate the potentials problems of VR addiction?

20:16 Will the next Candy Crush of vr be too addicting?

22:00 The game theory challenges of putting together a code of ethics for the metaverse.

24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback

26:00 Who will own your data in the metaverse?

27:00 Demoing a DK1 with eye tracking hacked into it.

30:00 Will we ever see ‘smell’ vr peripherals?

33:00 How will existing industries adapt when virtual reality starts eating its lunch money.

35:00 Will watching movies in VR on airplanes ever become a popular thing?

38:00 The true threat behind the AI economic revolution and how it will effect VR?

43:00 The creation of AI and VR will usher humanity into a new epoch.

44:00 The fragility of civilization.

46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution.

51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ?

56:00 Karl’s impressions on the Samsung Gear.

1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear.

1:02:00 Is battery technology keeping up with the pace of Moore’s law?

1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse.

1:09:00 Will corporations kill the potential life changing properties of an open metaverse?

1:13:00 Are Facebook employees scared of coming to VR meetups?

1:14:00 The lessons Karl has learned since starting the meetup.

1:17:00 Not feeling so crazy once you find a VR community.

1:19:10 Learning to embrace new people coming into the VR community.

1:22:04 Dealing with impostor syndrome.

1:25:00 If money was not an issue, what are Karl’s plans to contribute to virtual reality.

1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies.

1:29:00 The biggest challenges facing Karl.

1:31:00 Creating a virtual reality office to optimize productivity.

1:33:00 Tips and tricks from Karl to start a VR meetup.

1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be.

1:41:00 What will come after VR? Is VR truly the final medium?

1:42:30 Karl Krantz predicted the future.

1:43:20 What is the worst thing that could happen to vr now?

1:46:00 Does Magic Leap warrant the hype behind it?

1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party.

1:53:00 The first STEM from Sixense will be at the Holiday party.

1:56:00 Closing thoughts and how to stay in touch.

Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Karl with the links below.

http://svvr.com/

https://twitter.com/svvrcon

https://www.youtube.com/user/SiliconValleyVR

http://svvr.com/jobs/

Create virtual reality inside of virtual reality with Jono Forbes

Hello listeners! On today’s show I speak with Jono Forbes from Defective Studios. Jono is working on an application called VRMT which allows you to create vr inside vr.

Here is a preview of some of the things we talked about.

1:00 Intro and how VRMT works.

2:00 The inspiration for the interface.

4:50 The intended audience for his creation tool/game.

6:47 What’s the point of being inside vr to create vr?

10:00 The ultimate vision for VRMT.

13:40 Working with Unity.

15:00 Learning about Jono’s background.

16:40 The hardest part about making games.

22:20 Why VR?

25:30 Trying out Dk1 for the first time.

28:00 Redesigning interfaces from the ground up for VR.

29:00 Learning new lessons and knowing what works for VR. Testing out sim sickness.

31:00 What motivates Jono to get involved in VR.

34:00 How to make money in VR.

37:00 What input will look like when creating vr inside vr.

43:30 How to foster a community around your vr experience.

45:00 What does VRMT stand for?

48:30 5 favorite games of all time.

51:00 Ideal game to relive in vr

52:00 Playing the new Monument valley.

54:00 What will pc, mobile and console gaming look like 10 years from now.

57:00 The 10 year view of mobile, console and pc VR platforms.

59 The physical limitations of a fully mobile computing device/ecosystem for all of humanity.

1:02:00 The Boston area VR community progress.

1:04:00 Reactions of friends and family to Jono’s vr passion.

1:06:00 Discussion on the Southpark vr episode. (spoiler Alert)

(It makes sense for Southpark to happen inside a vr simulation because that’s how Kenny can always keep dying and how all this crazy shit can go down. The Southpark universe is a computer simulation playing out the most absurd and impossible routes the universe can set off in.)

1:10:45 Making all VR creation software inter operable.

1:30:00 Nailing the interface that will justify the utilization of inside vr creation tools.

1:15:00 Speculation as to what will be the Oculus input solution.

1:17:00 What is the best/worst case scenario if Oculus releases the Rift without an input device.

1:20:00 Bring back the Nintendo Power glove.

1:22:00 The MYO armband is a brain reading device.

1:24:00 Closing thoughts and how to stay in touch.
Thanks again to Jono for being a true scholar and gentleman of virtual reality and thank you for listening!

Here are some links to help you keep in touch or follow what Jono is doing:

https://twitter.com/jonoforbes

https://twitter.com/defectivegames

http://www.defectivestudios.com/

http://jonoforbes.com/blog/

 

Meditation in virtual reality and turning the human body into the next input device with Josh Farkas

Hello listeners! On todays show I speak with Josh Farkas from Cubicle Ninjas, the people who are bringing you the ultimate guided meditation experience in virtual reality.

Here is a preview of some of the cool things we talked about.

20: Intro / The origin story of Guided meditation.

2:00 Why would vr be succesful this time around?

3:00 Defining success for the vr industry.

4:00 How to reach the largest audiences in order to gain traction for vr projects.

6:00 The added value of practicing meditation in VR.

9:00 Using technology to solve the problems created by technology.

10:20 Cublicle Ninja’s competitive advantage.

12:50 Deciding how much to charge for VR experiences.

14:40 Sensory depravation tanks and vr hmds at your office for relaxation breaks.

17:00 Projections for the growth of the VR medical industry.

19:50 The public relations factors to take into mind when thinking about adoption rate for vr.

22:40 The challenges facing the VR industry.

27:44 Guided meditations coming to Sony Morpheus.

29:30 Using biofeedback as a new form of input?

33:00 The challenges of incorporating biofeedback in vr. Privacy questions arise when you share you’re biological data with the metaverse.

36:00 Longterm plans and goals for Cublicle Ninjas.

39:50 Why AR has not had its “2 billion dollar Facebook” moment. Magic Leap might be it.

42:00 Working with Unity to create VR.

43:00 Three favorite games of all time.

46:00 Half Life 3 will be a VR game.

48:00 What will be the impact of big companies investing in vr?

50:00 How indies can adapt to a changing environment.

53:00 Josh’s hopes and fears for virtual reality.

56:21 How do you use VR to teach people better? How long before education in VR takes off.

59:00 How the vr community can address people who legitimately fear vr.

1:04:00 Making VR more accesible to people with physical disabilities.

1:06:00 Using vr to deliberate people trapped in their bodies.

1:10:00 What will vr ultimately end up looking like 10 to 15 years from now?

1:12:00 Closing thoughts and how to stay in touch.

Thanks again to Josh for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/JoshuaFarkas

http://cubicleninjas.com/

http://guidedmeditationvr.com/

 

Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

Hello listeners! On today’s show I speak with James Andrew from Pixelrouter.

Here is a preview of some of the cool things we talked about:
33 Intro – Comic Con Rhode Island and Gamestop

3:30 Experiencing Zone

5:00 Innovating with player scores to improve experiencing.

7:00 My score has now been beaten by James Andrew himself with 165,000 points.

10:40 Balancing out game mechanics to make the game fair and fun.

13:20 Generating the game in real time.

15:52 Diversifying game environments by taking inspiration from music.

17:51 The goals for the soundtrack of the game.

18:40 A music video, comic book and arcade experience merge powers to form ZONE.

20:00 How many hours of game play can you

21:00 What will make vr experiences good? Will it be mostly content or hardware?

24:00 How do you know how much to charge for vr experiences?

26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR?

29:00 What will influence adoption rate the most?

31:00 Reactions to Zone

32:00 Showing Zone to a more mature generation.

33:40 The ideal input device for Zone.

37:00 The Story behind Zone.

39:00 How many levels to expect on the first release. The reasoning behind the monetization model.

41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together.

47:00 The trouble with major league gaming and how Zone plans on solving it.

47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James.

49:00 Getting Zone working on Gear VR.

50:20 The profits potential of the desktop platform for virtual reality.

52:00 Are Nintendo and Microsoft paying attention

52:20 The influence of patents on the

53:30 Any concerns of addiction to Zone?

56:30 What is the worst thing you can do with VR?

58:00 Zone Arena in the works.

59:54 What would an ideal relationship with the platforms makers look like?

1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony’s competitive advantage in the VR market.

1:04:00 The rise of VR arcades.

1:06:00 Will there be a public demo of Zone?

1:07 Closing thoughts and how to stay in touch.

Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/pixelrouter

http://pixelrouter.com/

 

Working on gearVR, the perfect vr stealth game and catching up with UnelloDesign’s Aaron Lemke

Hello listeners! On todays show Aaron Lemke returns to the Podcast for 2 hours of glory and triumph in which we discuss all manner of things vr and non-vr.

Here is a quick preview of some of the things we talked about.

23:Intro, what Aaron has been up to lately.

2:42 Developing for the Gear VR.

4:00 Avoiding smearing artifacts when developing for the Samsung Gear VR

5:00 Setting yourself apart from the pack.

6:50 Do you experiment or do you play it safe in creating VR experiences?

9:30 Is it okay to call VR an escape?

11:00 Why developing for mobile VR will make you a better vr developer.

16:30 How will GearVR’s battery life measure up to public scrutiny and hype?

18:20 Electric motors don’t have transmissions.

21:00 Discussing possible release dates for CV1

23:00 What is the minimum amount of time required to get good VR experiences on the market?

26:40 What would you do if you had John Carmack’s brain?

28:00 Master’s of Doom part 2

30:00 Catching up with Eden River and Opera Nova

33:00 Not putting your vr software eggs in just one proverbial hardware platform.

37:30 Running Eden River at the Valve VR room.

38:20 Internal struggles at the major VR players.

41:00 Is VR truly the final medium?

42:00 Will mass adoption of VR happen in the next 5 years?

44:00 Who will be able to afford CV1?

51:00 Can you have VR arcades without mocaps systems.

52:00 Full suit tracking you in VR.

54:00 How to adapt to the shifting market of VR distribution and creation.

56:32 “Artificial intelligence is like summoning the demon” from Elon Musk and why John Carmack thinks we should colonize mars.

59:00 ‘Low probability, high impact events’ and how to “prepare” for them.

1:04:00 Transmitting love through art and VR.

1:06:00 Having conversations with AI inhabiting avatars in VR.

1:08:00 Would you rather marry a realistic looking avatar or more cartoonish as assigned by our future robot over lords.

1:10:00 How could VR be abused as a tool and how to use VR enrich people’s lives.

1:12:00 The advantages of interactive rhetoric.

1:14:00 Co-op stealth games will be awesome in VR. The best stealth tool in Metal gear games.

1:16 VR training room from Metal Gear Subsistance in VR.

1:18:00 Reactions of the rift to people in close circles.

1:21:20 Bringing VR to the medical community in Austin.

1:24:44 Hacking the human brain with VR.

1:25:00 What would happen if big publishers do not develope major content for vr.

1:28:00 How 3D printing could compliment vr.

1:35:00 Ending up like the guy in the picture of an empty room with just a mattress and a vr device.

1:35:00 At what point does wanting to be in VR become unhealthy?

1:38:20 In the future, you will get paid to play video games for a living.

1:39:00 Using itch.io to set up an online store.

1:42:00 What will the virtual reality concert of the future look like?

1:51:00 Creating music visualizations in vr.

1:59:00 What will the hype cycle look like for the vr industry.

2:01:55 Virtual dance parties will be great places for potential human mating.

2:04:00 Meeting humans from the opposite sex in VR.

2:08:00 Being inside a science fiction novel as it reveals itself before your eyes.

Thanks again to Aaron for being a true scholar and gentleman of virtual reality and thanks for listening!

Keep in touch with the links below:

https://twitter.com/aaronlemke

http://www.unellodesign.com/

 

Discussing the internet of things, connected cities and virtual reality with Damon Hernandez

Hello listeners ! On today’s show I speak with Damon Hernandez about the internet of things and how virtual reality will a role in it.

Here is a quick preview of some of the things we discussed.
40: Smart buildings and the internet of things meet the 3D paradigm.

1:20 How will the internet of things affect virtual reality?

3:45 What would it mean if the internet of things became fully open.

5:00 What will societies of the future look like once the internet of things matures?

12:40 Accessing the data from the internet of things. Who is this data for?

15:00 Snowcrash and the metaverse.

17:00 The convergence of virtual reality and other technologies.

19:00 The security aspects of the metaverse and the internet of things.

22:30 What lies at the root of media sensationalism about technology?

26:00 Using virtual reality for tailored made educational experiences.

29:00 Looking to 5 years into the future.

32:00 Describing VR sex kit and why its important to push the envelope.

38:00 What will the creation of the metaverse look like? What will the process of creating virtual worlds be like?

42:00 How to say vr to engineers? How to lure talent into the vr industry?

49:00 How to make webvr more tempting for developers?
The web vs Unity vs Unreal.

55:00 Damon’s biggest hope and biggest fears.

1:01:00 The importance of under promising and over delivering.

1:06:00 Will the demand for VR content overwhelm our ability to supply it?

1:06:00 The most cost effective process to provide valuable vr content for society.

1:10:00 Closing thoughts and how to stay in touch. A larger vision of the metaverse.

Thanks again to Damon for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with the links below:

https://twitter.com/MetaverseOne?lang=en

http://www.damonhernandez.blogspot.com/

http://vrhackathon.com/

 

Virtual reality in space exploration with Victor Luo from NASA’s Jet Propulsion Laboratory

Hello listeners! On today’s show I speak with Victor Luo, who is leading development on the human interface aspects of tele-robotics at NASA’s Jet Propulsion Laboratory. Come along as we discuss using VR with astronauts in space, colonizing mars, finding life in Europa and much more!

Here is a quick preview of some of the things we talked about:
30 : Victor’s Role at the Jet Propulsion Laboratory

1:10 The human interfaces research group at Nasa

2:21 Describing Victor’s demo at the VR Hackathon.

3:40 What role will human interfaces play in space exploration.

4:50 How long has NASA been paying attention to VR and telepresence?

6:40 What sorts of uses will the HMD be used for by NASA. Walking around Mars using an HMD.

9:39 How will telerobotics and vr influence space exploration?

11:22 Putting a livestreaming 360 video camera on the International Space Station.

12:20 Experimenting with Virtual Reality in Microgravity.

14:30 Using VR to combat some of the psychological impacts of deep space travel.

18:40 What’s next after mars? What will future NASA missions look like.

23:00 What would it mean for NASA if we discovered some form of sentient life on another celestial body. Is humanity ready for that discovery?

25:00 What aspects of virtual reality will NASA find the most value in ?

27:00 Will asteroid mining enable the creation of the word’s first trillionaire?

29:00 Pragmatic challenges of using VR and telerobotics.

32:00 Impacts of prolonged use of VR on the human mind?

32:40 Victor’s personal motivations.

34:00 The process of creating interfaces.

36:00 Increasing the efficacy of doing science by incorporating immersive environments.

39:00 Landing on a Martian pole to harvest its water.

41:00 What happened to the water on Mars?

43:00 How to get people motivated and excited about space exploration.

45:00 Crowd sourcing space exploration to the hive mind.

46:00 What will it take for humans to have a permanent presence on Mars?

49:45 Utilizing fear to motivate humans to expand our reach in space.

53:00 Will VR be a victim of its success?

57:31 Seeing the universe from the astronauts perspective using VR.

59:30 Will we see the birth of the first human to not be born on earth in this century?

1:02:30 Is NASA interested in exploring the deep sea or excavating to the earth’s core?

1:05:00 Nasa’s funding challenges. What is the return on investment for colonizing Mars?

http://vicluo.com/

https://twitter.com/victorocks

http://www.theverge.com/2013/3/27/4154900/nasa-athlete-leap-motion-GDC

 

Implementing webVR in google chrome with Brandon Jones

Hello listeners!

Implementing WEBVR in Google Chrome with Brandon Jones
Hello listeners! On today’s show I speak with Brandon Jones a software developer at Google and the man behind the implementation of the Web VR api standards and tools for the Google Chrome web browser. Come along as we discuss the strengths and weaknesses of webvr, how to get people to develop for webvr and much more.

NOTE: I have lost the last 5 minutes of this conversation, somehow the file became corrupted. My apologies for the inconvenience.

Here is a preview of some of the things we talked about.

40: Intro and what Brandon has been up to. The story behind webvr

2:40 What does standardization look like for webvr?

6:00 How far off are we from a reality where webvr will be seamless for consumers.

11:50 How long before we turn the virtual realityHMD into an interconnected teleportation device?

17:47 The chicken vs the egg paradox with webvr

18:05 How do you incentivize developers to come work on the webvr platform? How to monetize developing on webvr

27:30 The general advantages/disavantages of utilizing webvr vs. Unity in expanding or improving a business.

32:53 Designing VR for the web and how to go about it.

36:30 When will VR find it’s ‘mouse’?

42:10 Nailing down the latency challenge. Experimenting with Timewarp with WebVR content.

45:00 What does Google stand to gain by utilizing WebVR/Webgl ?

49:12 How invested is Google in virtual reality? Boston Dynamics telepresence enabled robot has neither been confirmed nor denied.
Thanks again to Brandon for being a true scholar and gentleman of virtual reality and thank you for listening.
Keep in touch with Brandon with the links below:

Cool Real Estate tool Brandon Talked about was talking about: http://realestate.matterport.com/listing/luxury-home/

WebVR Mailing List: https://mail.mozilla.org/listinfo/web-vr-discuss

Brandon’s Blog: http://tojicode.com/

How to fold a Julia Fractal: http://acko.net/blog/how-to-fold-a-julia-fractal/

https://twitter.com/Tojiro

http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/

http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html

 

At the intersection of gaming, technology, business and society