Experience a unique journey under the sea everytime you play Ocean Rift, the future of nature documentaries

Hello listeners!

On today’s show I speak with LLyr Cenydd, the creator of Ocean Rift, Crashland and a researcher pushing the boundaries of procedural animation.

Here is preview of some the things we talked about:

1:05 Llyr’s background and how he became involved with VR

2:10 What is the allure behind 3D graphics

2:44 Where is the future 3D graphics headed in?

3:20 The Story behind the creation of Crashland and Ocean Rift

6:22 Explain like i’m five years old, how does procedural animation work?

7:35 How do simulations work with procedural animation?

9:40 Are triple A studios utilizing procedural systems in their games?

11:34 Is procedural animation and generation being used in tandem by any particular game?

12:40 Can Ocean rift have procedurally generated terrain?

16:01 Could procedural systems replace start taking video game developer jobs?

20:01 Where are the boundaries of procedural systems and how is the technology being pushed?

21:47 Where to learn more about procedural systems?

24:40 How to make money with procedural systems.

26:15 The process of creating the animals from Ocean Rift

27:40 Are there libraries of procedural algorithms out there?

29:00 The re-playability of Ocean Rift

30:20 How do the animals in Ocean Rift become aware of you?

32:00 What are Llyr’s goals ? How have they changed over time?

33:11 Lessons learned recently that would have been nice to known from the beginning.

34:29 What are the current limitations of Gear VR?

36:08 What is happening under the hood that makes mobile platforms to overheat? And what solutions can be worked out.

37: 45 How will the development of graphene based chips impact virtual reality?

39:04 Who is Ocean Rift built for? What category does it fall under?

41:14 Is VR the future of documentaries?

42:51 Does Ocean Rift include a Lochness monster?

44:30 Is the Lochness monster real?

46:30 Can VR be used to push forward our understanding of the Oceans?

47:54 Where does LLyr see himself in the future?

49:14 Are humans ready for a metaverse populated by procedurally animated avatars?

50:35 How long before we have procedurally animated dead relatives based on the information they left behind?

54:48 What is the worst thing that could happen to VR at this point?

57:02 The longest Llyr’s has spent in VR.

58:20 Where is VR leading us to?

59:00 How is the metaverse any better than our current internet?

1:00:30 Llyr’s top 5 games of all time

1:04:17 Future plans and projects

1:05:36 Ideas on how to monetize in VR

1:07:26 Llyrs business strategy and plans

1:08:00 Closing thoughts and how to stay in touch

Thanks again to Llyr for being a true scholar and gentleman of virtual


Thank you for listening!

keep in touch with Llyr by checking the links below:



Archivision is building some of the best roller coasters for virtual reality

Hello listerners!

On today’s show I speak with Tim and Bart from Archivsion, they’ve been building some of the best roller coaster experiences for the Rift including Lava Inc, Helix, Cobra and many more.

Here is a quick preview of some the things we talked about.

1:00 Intro

1:55 Origins of Archivision and discovering about the Oculus Rift.

4:55 What compelled Archivision to start developing for the Rift and meeting Palmer Luckey.

12:15 Trying out the Rift for the first time with Carmack’s Doom BFG prototype.

16:30 Why make VR rollercoasters?

22:15 Design decisions behind Helix and the reactions they’ve encountered demoing the Rift.

27:00 Techniques to getting Lava Inc to run smoothly. How to get the best frame rates.

30:20 Getting DK2 to work and running into Oculus at a defense industry trade show.

36:10 How to transition your business so that it can thrive in VR.

38:40 Dealing with skepticism about VR’s future.

41:35 Putting together the necessary components that will make VR successful.

48:40 Expectations and predictions for Oculus Connect.

51:30 Plans for the future, choosing the right platform to develop for and speaking to investors.

54:35 A quick preview of what future projects to expect.

56:00 Would you rather be born a baby monkey or a dolphin?

57:20 What will VR look like 10, 20, 30 years from today?

1:03:45 Is a Nintendo Metaverse possible?

1:05:35 Closing thoughts and how to keep in touch.

Thanks again to Tim and Bart for being true scholars and gentlemen of virtual reality


Thank you for listening.

Keep in touch with them, with the links below:







Apollo VR is using virtual reality to potentially cure Amblyopia (lazy eye), Strabismus (crossed eye) and much more

Hello listeners!

Welcome to another episode of Enter VR. On today’s show I speak with James Blaha and Manish Gupta from Apollo VR. Manish and James are working on a virtual reality game that could potentially eradicate Amblyopia (lazy eye) and Strabismus (crossed eye) forever.

Here is a preview of some of the things we talked about:
40: The story of how Diplopia came about. Discovering the Rift and seeing 3D for the first time.

1:44 How Manish and James paired up to form Apollo VR.

2:44 The current stage in development. Diplopia updates.

3:20 How does Diplopia work? What makes it possible for VR to potentially treat lazy eye?

6:00 How did they figure out their methodology would work?

7:14 The most common methods to treat lazy eye today.

8:30 What does it feel like to have a lazy eye?

9:30 What is it like to grow up with lazy eye?

11:14 The psychological impacts of having an eye condition.

14:04 The causes and roots of different eye conditions.

15:02 The percentage of the population that has vision problems and how this can pose an obstacle to the adoption of virtual reality.

20:10 How can VR companies/developers get around the issue of people who cannot see in 3D. How to make vr more accessible.

23:14 Monetizing

23:48 The biggest challenges facing the team.

25:11 The response from Optometrist and vision therapists.

27:05 Age ranges for people trying out the Diplopia software.

29:00 How to raise funding for an idea like theirs.

32:32 Would you drink your own milk?

33:15 Would you drink lab grown milk made from human DNA?

36:43 What would you do with your time if there were no electricity for 1 year?

42:00 How long it will take for humans to be able to manipulate the planet’s weather.

43:34 It is easier than ever to genetically modify things at home.

46:00 Google’s project to keep you living forever.

47:42 Genetically engineering a super virus in your garage.

50:00 What is the allure of VR?

51:50 What components are needed to cross the uncanny valley.

53:42 What are the most far fetched predictions for what VR will do to our culture.

58:51 Is VR a way to escape reality or will it enhance the way we perceive reality?

1:00:45 What will be the most important thing to happen to humanity in this century? Technology and its unpredictability in the future.

1:02:00 Does thinking about the future scare you or excite you?

1:02:50 Can VR be used to augment humans?

1:04:00 How will people react to the rise of cyborgs or lab grown humans?

1:07:50 Closing thoughts and how to stay touch.
Thanks again to my guests for being true scholars

Check out the links below to stay up to date with Manish and James.





Peek inside the mind of Tony Davidson through his VR experience called Ethereon

Hello listeners! On today’s show I speak with Tony Davidson, the creator of one of the most immersive puzzle games on the Rift yet.

Here is a preview of some of the things we talked about:

35: What is Ethereon, how is it coming along?

2:30 Dk2 support for Ethereon Update

5:50 Tony’s Kickstarter plans, checking out the VRCade in Seattle and running into Tom Forsyth

10:15 How to assemble the best team possible for your VR project.

13:44 Figuring out how much to ask on Kickstarter.

16:50 Tony’s vision for what the final version of Ethereon will look like.

21:20 Why the rebirth of VR is different this time around..

23:40 What sorts of things can only be accomplished in VR?

27:00 What VR will look like 5 years from today?

30:07 Is there anything that can stop VR from becoming mainstream?

32:30 How to strike the balance between a benevolent and malevolent metaverse.

34:00 How younger people are reacting to VR . How to avoid sim sickness.

41:00 Will we see Ethereon on Sony Morpheus?

45:00 Balancing the hardware limitations of mobile platforms with the need for rich and immersive content. Creating design compromises that work.

47: 00 What will happen when we cross the uncanny valley?

50:30 What value could we gain from creating a replica of reality in the metaverse?

51:50 Closing thoughts and how to keep in touch.

Thanks again to Tony for being a true scholar and gentleman of virtual reality


Thank you for listening!

Keep in touch with Tony and Ethereon with the links below:




Speaking with the creator of Temple of Merk

Hello listeners! On today’s show I speak with AJ Tavakoli, the creator of Temple of Merk and really cool mobile VR experiences.  AJ has been involved in the VR community since the first Meetups in Silicon Valley started sprouting up. Here is a preview of some of the things we talked about:

1:10 How AJ became involved with VR

5:30 AJ’s process of going from Skeptic to full out enthusiast.

9:00 The biggest problem facing the VR space is input device fragmentation.

11:25 How to decide what is the best peripheral to develop with.

14:30 Do we need standards in VR? The pros and cons of diversity.

16:30 Getting controllers to work with your project.

19:40 AJ’s method of troubleshooting.

21:55 How Temple of Merk came about and the design decisions that went into it.

27:40 The future plans for Temple of Merk

34:05 Trying out AJ’s multiplayer IOS VR game.

37:10 Mobile VR vs. Desktop VR

41:50 Mobile VR and how its introduction can have an impact on the success or failure of VR going mainstream.

46:10 What is holding back mobile from overtaking and how long before mobile becomes just as good as desktop experiences.

48:00 Cracking the lack of positional tracking code.

50:55 Where will AJ be 5 years from now?

52:30 How to achieve success in the VR space

55:00 What will VR look like 5 years from now? Will it become mainstream?

1:00:00 What are the long term implications for human in privacy in virtual reality. How the issue of privacy and virtual reality intersect.

1:06:00 What’s worst a robot war or a zombie apocalypse?

1:08:33 Closing thoughts and announcements

Thanks again to AJ for being a true scholar and gentleman of virtual reality


Thank you for listening!

To get in touch with AJ and to find out more about his projects, check out the links below.





Sebastien Kuntz is trying to democratize the way we create VR

Hello listeners!

On today’s show I speak with Sebastien Kuntz Founder/CEO of I’m in VR, President of VRGeeks association and an all around thought leader in the French virtual reality community. Come along as we learn about reality control experiments, the most practical applications of VR and predicting what will be the killer app for your grandparents. (Sebastien also created the VR lemmings Oculus Rift experience)

Here is a quick preview of what we discussed:

30: Intro

1:00 How Sebastien found himself working in VR.

3:10 , Sebastien’s career journey in VR and how he founded his company.

4:40 , How to decide what to create?

6:40 , What the VR industry looked like in France before the Oculus Rift

9:00 , Which is better for the professional sector, HMD or Cave?

10:00, The state of the virtual reality community in France

12:30 , How can the educational system help prepare us for jobs in virtual reality? Will we be able to get Bachelor’s degrees in metaverse studies one day?

14:45, Sebastien’s goals for the short and long term.

17:00, What is it about VR that makes it different from other mediums.

20:00, Dealing with the potential consequences of democratizing VR creation.

22:00, Could VR threaten the political class?

22:30, How long before your grandparents are using VR. The killer VR app for grandparents.

24:00 Predicting what will be the most popular applications. What are the most useful future applications?

27:00 Firefighters using VR to train better.

28:30 The advantages of utilizing presence to learn.

30:10 Will VR make future generations smarter?

33: 13 How much money will the VR industry be worth in 5 to 10 years?

35:00 Will the VR industry follow the same trayectory to maturity that the smartphone industry did?

37:40 What is happening inside your brain while you are in VR?

40:50 What is the threshold at which the hardware is good enough to fool the brain and the senses?

43:00, How VR can help improve reality.

45:00, Making money on socially conscious VR content?
46:30, Could VR be used to create super soldiers?

48:30 , What will the next generation of VR devices look like?

51:02 , What is the Metaverse and who will end up owning it?

54:00, How will law and order be worked in the Metaverse? How do we deal with assholes?

55:20, Will you need a ‘passport’ to navigate the metaverse of the future?

57:00, How will wealth distribution look like inside the metaverse?

58:00, What is the ideal input device for VR?

1:00:00, The most ideal version of the metaverse? What will the most popular version of the metaverse look like?

1:03:00, How will VR change us?

1:05:00, Will we able to communicate with animals in this century?

1:06:00, How old do you want to be? Will you see humans born in other planets in your lifetime?

1:07:00, The challenges of being born on Mars.

1:09:00, Will we ever find some form of life on our Solar System?

1:10:48, Closing thoughts and how to stay in touch with Sebastien.

For more information on Sebastien and IminVR check out the links below:






Thanks again to Sebastien for being a true scholar and gentleman of virtual reality


Thank you for listening!


Experience scenes from the first Matrix movie in virtual reality

Hello listeners on today’s show I speak with Tipatat and Eric Beyhl; the team behind The Matrix VR experience.

Here is a quick preview of what we talked about:

1:00 , Supporting VR in Star Citizen talk VRTGO conference announcement: Thursday 2pm John Dadly. http://www.eventbrite.co.uk/e/vrtgo-2014-vr-conference-tickets-11583525637

1:50 ,How Tipatat got his name

2:45 ,What is the Matrix VR? How the project came about.

5:40 ,Tips and tricks to make work flow happen

8:30 , Future plans for the Matrix VR

12:39, Who did you make this for? ‘The Wii Sports of VR’

Spoilers below:

15:00 , How they reached a game play conclusion for the building jump scene.

17:46 , Game-a-fying film viewing experiences. How to find a balance between what is fun and what might be too difficult.

22:47, The future of movies. The next wave of movie reboots will be in VR. Should VR be seen as a threat or an opportunity by the movie industry?

27:47 , Experimenting and trying out new things in VR.

30:43 , The challenges of implementing the best audio. Contact Tipatat if you are an audio engineer and would like to contribute.

33:16 ,The promise of mobile VR and the hurdles it has to jump. The pros and cons of cutting corners.

38:00 , Photo realism does not trump game play.

40:00 , Will there be a push for photorealism with VR?

42:00 , Backlash from IP holders?

42:58 , Predictions on when the matrix will arrive.

45:17 , What will our interaction with the first AI look like? Using cleverbot/and photorealism to trick the human mind into believing a virtual world is real.

48:00, How will VR relate to the singularity? Will there ever be a robot v. human war?

52: 00 , What will AI think of us when it becomes sentient?

54:37 , Would you take the red pill or the blue pill?

55:02 , Will having the matrix become a positive thing for humanity?

55:45 , Who will control the metaverse? How will ownership work in the metaverse?

58:00 , How will VR affect our concepts of what is ‘truth’.

1:00:11 , Are we already inside a simulation?

1:02:03 , Virtual reality’s applications in helping us learn more about ourselves and our universe.

1:05:00 , What are VR’s biggest challenges in order for it to become mainstream?

1:07:00 , What should be the focus of VR creators in order to become successful?
1:10:09 , The ramifications of virtual reality on our culture?

1:14:00 , The things that keep Eric and Tipatat motivated.

1:16:00 , Is it a good mindset to get into VR because of the wealth potential? Can you make money creating vr experiences?
1:20:00 , Closing thoughts and how to stay in touch with the team.

Thanks again to my guests for being true scholars and gentlemen of virtual reality


Thank you for listening!
If you are in the UK check out Jon Dadley’s talk:


For more info on the Matrix VR and the guys who’ve built it, check out the links below:







Aaron Lemke is building the mini vacations of the future

Hello listeners!

On today’s show I am joined by Aaron Lemke, the man behind Unello Design. Come along as we discuss his future plans for Eden River and Opera Nova, we also dip our toes inside the rabbit hole and explore the idea of crossing the uncanny valley with VR.

Here is a quick preview of some things we talked about:


How Aaron first became involved in VR


Aaron’s first impression with the Rift.


Aaron’s greatest VR influences


Controlling the Avatar of a cat from a first ‘person’ perspective


Aaron’s thoughts on the virtual reality renaissance.


Thinking outside the box when creating VR experiences , Why meditative games?


What sorts of new features are in the pipeline for Opera Nova and Eden River.

22: 40

Standing vs. sitting in VR.

23: 36

Our dream features and specs for consumer version one.


What its like to be a one man developer team.


What Oculus can do to help developers more.


The promise of Android VR


What the future of monetization will look like.


Using the word experience to describe VR software just doesn’t cut it, anymore.


What will it feel like to cross the uncanny valley for the first time? How would you react to the moment when you can’t tell the difference between VR and real life?

Will we fight post uncanny valley VR experiences or will we learn to accept it?


Figuring how to fool all of the human perceptual systems in order to provide the most presence.


What does it mean to be alive in an age of unprecedented technological growth?


The best and worst thing that could happen with virtual reality technologies in the future.


Will humanity be able to take full advantage of VR to our benefit or will we let the opportunities go to waste in the abuse of unpractical experiences?


Will there be class stratification in the Metaverse?


Human behaviors can transfer over to a virtual world?


What will the ultimate VR medium look like? Will we ever connect neurologically with the machine world?


Could a machine be able to predict what you are about to do before even “you” realize it with neural implants?


Closing thoughts, how to keep in touch with Aaron


Enter VR’s first ever musical performance! Aaron performs a song from the Eden River Soundtrack.

To get in touch with Aaron or support his work, follow the links below:




Thanks again to Aaron for being a true scholar and gentleman of virtual reality


Thank you for listening!


Discussing kickstarter, Virtualizer sdk and the future of locomotion in VR with Cyberith

On today’s show I speak with Tuncay Cakmak, Philipp Berdenis Van Berlekom and Lukas Pfeihofer, together they are part of a cool company from Austria called Cyberith. Cyberith is at the forefront of creating a locomotion solution for virtual reality spaces. They’ve built the Virtualizer which has been successfully funded on kickstarter and it allows its user the ability to physically run, walk, jump, crouch and even sit with the same device.


If you are checking out this podcast before August 31st 2014, be sure to checkout Cyberith’s kickstarter page.
Here is a preview of what we talked about:

1:15. Cyberith has become the fastest Austrian company to reach a kickstarter goal.

2:30 What the response been like for the Kickstarter.

3:02 What is the Virtualizer? A quick introduction to Cyberith’s product.

5:15 How did Cyberith come up with its low friction solution? What was the process of testing it out?

6:50 How much friction is just the right amount of friction?

8:00 The software behind the Virtualizers SDK.

9:28 Getting already existing content to work with the virualizer.

11:49 Speaking about Cyberith’s developer program.

13:47 The Virtualizer’s latency.

14:20 Cyberith’s ultimate vision/goals.

15:50 The virtualizer’s applications outside of gaming.

19:03 The obstacles of using an HMD and a virtualzer for fitness applications.

22:00 Opinions on not having full 360 tracking with DK2.

23:50 Getting a virtualizer to work with Morpheus?

25:14 The team’s impressions of the Valve VR prototype.

27:47 What it’s like to be developing virtual reality hardware?

35:00 A glimpse into the investment community in Austria.

37:08 Could the Virtualizer help in bringing back gaming arcades?

39:30 E-sports and the Virtualizer?

40:30 Is there an ideal input device that can go hand in hand with the Virtualizer?

43:50 How long before mobile VR catches up to desktop VR?
45:39 Guesses and estimations on first year sales of CV1.

51:20 What will VR turn into? What will it look like in the future?

57:30 How will VR change us; as individuals and collectively?
59:50 Closing thoughts

For more information on Cyberith checkout the links below:





For more information on the Cyberith SDK send an email to the following address:

Thanks again to my guests for being true scholars and gentlemen of virtual reality.

Thank you for listening!


Speaking with the team behind the Mozilla virtual reality initiative

Hello listeners!

On today’s show I speak with the team behind the Mozilla virtual reality initiative.

Here is a snippet of what we talked about:

00:00 -Intro-

01:19 – The story behind the Mozilla virtual reality initiative.

4:08 – The challenges of pitching VR to Mozilla executives and Why VR is here to stay this time around.

11:43 – Where Mozilla sees itself as virtual reality grows. How Mozilla plans on contributing to the expansion of VR. How will the web look like in VR?

15:35 – Figuring what people want from a web based VR platform? How can the VR web add value to consumer’s internet browsing experience?

21:12 – Bringing over to VR, what the web does well already? How to translate commerce, social media, information consumption to a virtual reality space? What will the new interaction paradigms look like?

24:11 – The importance of standardization of tools and protocols. How does the VR community/industry develop standards for itself?

31:34 – Josh and Vlad share their thoughts on the ideal input device for virtual reality

34:06 – The challenge in having a diversity of different platforms (Android, PC, PS4, Web) Will this hinder the mass adoption of VR?

37:13 – Writing code inside VR? Will virtual reality office spaces make us more efficient?

42:21 – What is the Metaverse?, Materializing a 3D web before your eyes.

45:36 – What will be the ways individuals will be able to monetize inside the Metaverse? What potentially new services and products will we see inside the Metaverse?

47:50 – Closing thoughts and how to stay in touch with Vlad and Josh.

Thanks to my awesome guests for being true scholars and gentlemen of virtual reality and thank you for listening!

Stay in touch with Josh and Vlad with the links below:




At the intersection of gaming, technology, business and society