Blog

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Hello and welcome to the EnterVR podcast. On today’s show I speak with Aaron Frank from Singularity University.

Here is a preview of some of the things we talked about:

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1:00 Intro. The Singularity University Campus reminds me of X-Men School.

2:00 What is Singularity University and how did it come about?

4:00 How will understanding exponential progress change the way you make business decisions?

7:00 How exponential growth can be deceptive.

10:00 Is virtual reality an exponential growth technology?

16:00 Is the Oculus Rift a “pretender” technology?

21:00 Is virtual reality really a paradigm shift? How to not get left behind.

24:00 Where does Singularity University fit in, when it comes to the ongoing story of virtual reality.

27:00 Do exponential problems require exponential solutions?

36:00 Do we need a Metaverse economy to be a counter weight to the AI economy?

43:00 What would the Metaverse economy look like?

46:00 What happens when the universe “awakens”?

54:00 Will we be uploading our consciousness into machines?

59:00 How will human laws adapt when the Singularity occurs?

1:05:00 Correction* One week off.

1:08:00 Will information be the currency of the 21st century?

1:13:00 Is VR the tool with which we will look inside our own minds?

1:16:00 What about the people who do not want to be part of the Singularity?

1:20:00 Can we be connected to nature and technology at the same time?

1:24:00 Would you augment your brain?

1:25:00 Would you give up your consciousness to the machine in exchange for world peace?

1:31:00 How to stay in touch.

Thanks again to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with Aaron with the links below:

@Afrank26

http://singularityu.org/

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Hello and welcome to the enterVR podcast. On today’s show I speak with Igor and Gregory and they are part of the team that created Blazerush.

Here is a snippet of some of the things we talked about:

screenshot-140624-152540-1024x576

1:00 How Blazerush got started

3:30 How the team divided up work.

6:30 Why did they decide to implement vr support?

9:00 How was the UX/UI VR design implemented in Blaze Rush?

10:40 Nailing down the Vantage point of Blaze Rush.

13:20 Will Targem make more VR games in the future?

20:00 What does the virtual reality community look like in their part of Russia.

22:00 How do people react to the term virtual reality where they are from?

24:00 The duration of production.

25:00 Why did decide to create games in the first place?

28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective.

32:00 Gregory and Igor’s favorite games.

35:00 How do you create a well balanced game?

39:30 Balancing out the weapon system. The devs favorite weapons.

49:00 How move forward when you nail down a good formula for success in gameplay?

51:00 Will there be DLC for Blazerush?

53:00 Closing thoughts.

Extra feature

58:00 Adding community submitted content to the game.

Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening.

Get more info on Targem games with the links below:

http://www.targem.ru/

https://twitter.com/BlazeRushGame

http://blazerush.com/

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Hello and welcome to the Enter VR podcast. On today’s show I speak with Ryan Holmes from Space VR.

Here is a snippet of some of the things we talked about:

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45: What is Space VR?

1:00 Virtual reality space tourism is coming 2017

2:00 Why put a 360 camera in space?

3:30 What will you walk away with after trying Space VR?

4:00 Most pressing technical challenges for Space VR.

6:00 Where do you learn to make space certified cameras?

6:30 How to get the camera up to the ISS?How much money will it cost to get the camera up to space.

7:30 Funding Goals and how to accomplish them.

10:00 How will the experience be priced?

12:00 Doing a moon launch.

14:00 How to convince investors about Space VR?

16:00 Creating a Space robotics company.

18:00 Can you see yourself dying in space?

18:30 What are the implications of discovering life in our solar system?

20:00 Biggest obstacles facing Ryan.

21:00 Closing thoughts and how to stay in touch.

Thanks again to Ryan for being a true scholar and gentleman of virtual reality and space.

Keep in touch with Ryan and Space VR with the links below:

http://spacevr.co/

https://twitter.com/SpaceVR

Space Hackers

San Francisco, CA
110 Space Hackers

Space is the new Silicon. This group is for Space Startups, Space Entrepreneurs, Space Engineers, Space Hackers, and Space Artists.

Next Meetup

How to launch a Space Startup. Literally. With NanoRacks.

Thursday, Feb 19, 2015, 6:00 PM
71 Attending

Check out this Meetup Group →

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Hello and welcome to the EnterVR podcast! On today’s I speak with MindVR, a startup putting together 360 video experiences.

mindvr

Here is a snippet of some of the things we talked about:

4:00 Intro. What is MindVR?

6:00 What is the allure of 360 videos?

9:30 How MindVR plans on improving on the 360 video technology.

13:00 What sets MindVR apart from the competition?

15:00 Lessons learned thus far. Figuring out what works?

18:00 Analyzing the merits of the competition.

25:00 What does the production pipeline look like?

28:00 How does the business model scale up?

33:00 How much to charge for 360 video content?

33:00 What is the thing that people want to do the most when the experience 360 video experiences?

36:00 What is the “Machine” being built by HP?

37:00 Is adult entertainment in the horizon for Mind VR?

39:00 CG story telling experiences vs. 360 videos?

43:00 Bringing Mystery Science 3000 to virtual reality.

45:00 Closing thoughts.

Thanks again to Phillippe, Guy and Dave for being scholars and gentlemen of virtual reality.

Get more info on MindVR with the links below:

http://www.mindvr.com/

https://twitter.com/mindvr1

ANNOUNCEMENTS:

Come hang out the San Francisco Metaverse Scholars club meetup!

Exploring VR outside gaming and surviving the first year of consumer VR

Tuesday, Feb 17, 2015, 6:00 PM

pivotal labs
875 Howard St San Francisco, CA

21 Scholars Attending

Hello fellow scholars of the Proto Metaverse! This month’s event we are bringing to you a special night filled with demos, a great panel and awesome people to meet.Join us as we peek inside the minds of Manish Gupta, James Blaha from ApolloVR , Tony Parisi founder at Third Eye and Matt Bell founder at Matterport. The panel will be moderated by Cr…

Check out this Meetup →

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Hello and welcome to the EnterVR podcast. On today’s show I speak with Eddie Lee from Funktronic Labs, the people who brought you the awesome “Collider” experience for Dk2.

Here is a snippet of some of the things we talked about:

funktronic-header

40: Intro. How Funktronic Labs came about.

1:20 Figuring out what kind of Studio to build. Becoming involved with the Leap Motion VR initiative.

3:00 Embodying a particle that is traveling inside the Large Hadron Collider in VR.

5:00 Relaying a story through Collider?

6:00 What is Generative Art?

7:30 The difference between procedural systems algorithms and generative art.

9:30 Use cases where generative art really shines.

12:40 Will generative art render artists obsolete? What will the future of generative in vr look like?

16:40 How people are reacting to generative art in virtual reality.

19:00 Creating a content studio with two teams creating two types of software.

21:00 Is the average gamer looking for something new?

25:00 What are Funktronic labs future plans for vr content?

28:00 Should you make a product right now for a non existent vr consumer market.

30:30 How to bridge the gap between early adopters and the mass market consumers.

40:00 Are humans hardwired to want to “escape”?

42:00 Will VR make people smarter?

45:00 Learning highly abstract subjects in vr.

46:20 Can you imagine life without the internet?

50:30 What made Eddie want to teach himself generative art through the internet?

56:20 The relationship between Oculus Story Studio and the lack of input device.

1:03:00 What version of the metaverse will be more predominant, the open source version or the walled gardens?

1:07:00 What will be the best monetization models look like in the first year of the consumer version?

1:10:00 Is advertising more effective in vr?

1:16:00 How will a fully featured metaverse compete for your time while awake.

1:18:30 What is one thing that will never be better in vr?

1:22:00 What if VR doesnt take off?

1:26:00 Will there ever be a Metaverse? What comes after the smartphone?

1:32:00 What kind of experiences and games is Eddie forward to in vr?

1:34:00 Creating music in vr?

1:36:00 Making your daily computer interactions more efficient through vr interfaces.

1:41:00 What do you see inside your head when you listen to music?

1:43:00 Do Orcas, dolphins or chimpanzees dance?

1:44:00 Closing thoughts and how to stay in touch.

Thanks again to Eddie for being a true scholar and gentleman of virtual reality and thanks for listening.

Keep in touch with Eddie and Funktronic labs with the link below.

funktroniclabs.com/

twitter.com/eddietree

apps.leapmotion.com/apps/collider/windows

Announcements:

Come hang out at the first official meetup of the San Francisco Metaverse Scholars Club!

Exploring VR outside gaming and surviving the first year of consumer VR

Tuesday, Feb 17, 2015, 6:00 PM

pivotal labs
875 Howard St San Francisco, CA

20 Scholars Attending

Hello fellow scholars of the Proto Metaverse! This month’s event we are bringing to you a special night filled with demos, a great panel and awesome people to meet.Join us as we peek inside the minds of Manish Gupta, James Blaha from ApolloVR , Tony Parisi founder at Third Eye and Matt Bell founder at Matterport. The panel will be moderated by Cr…

Check out this Meetup →

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Welcome to the EnterVR podcast! Today’s show will be very special. In a cross collaborative effort with the Silicon Valley Founders and VC community we have gathered a panel of Venture Capitalist and Founders in VR. Come along as we figure out how to accelerate the growth of the virtual reality industry/community.

Here is a preview of some of the things we talked about.

(we will make sure to have a Mic prepped for the audience during the Q&A session next time around)

1:00 Introductions

3:00 Why are they interested in VR in the first place?

9:00 How do you convince VCs that are on the fence about VR?

13:00 What will it take for VR to go from enthusiasts to the mass market?

21:00 What is the Achilles heel of virtual reality?

25:30 If I am a founder, what do I need to do to impress an investor interested in vr?

29:00 What does success look like for VR in the first year of release of CV1?

32:00 What mentality should I be in If I want to invest in vr?

36:00 What do VCs stand to gain if VR become successful? What is at stake?

42:00 How will our socio economic structures adapt to the AI economy? Do we need to create a Metaverse?

45:Can they prove to me that we are not in a simulation?

Q&A:

48:00 Are they investing in open web platforms?

50:00 How can investors expect quality VR content but you need investment to some extent to create quality VR? Catch 22 of investing in the industry.

51:20 Does AR pose a threat to VR?
The limitations of AR.

54:00 Is there a bubble in VR? Are there aspects of the industry that have been over invested in?

57:00 How can we create immersive experiences without HMDs?

Thanks again to :

Jay Zhao
Cliff Plumber
Chris Hollenbeck
Morgan Holland
Tipatat Chennavasin

For being true scholar and gentlemen of virtual reality and thank you for listening!!

Big thanks to all the VR companies that came to demo at the event.

Find out more about the event with the link below:

Founders & VC – Funding the Creation of the Virtual Reality Metaverse

Monday, Jan 26, 2015, 6:00 PM

Pivotal Labs
875 Howard Street 5th Floor San Francisco, CA

193 Founders & VC Went

This month, we bring to you some exciting VR startups as well as investors who have funded the creation of the Metaverse. Be prepared to try some of the best and latest demos from up to 10 virtual reality startups around Silicon Valley :)Join us, as we peek inside the minds of Cliff Plumer, an early investor in Oculus Rift, Chris Hollenbeck from …

Check out this Meetup →

Special thanks to audio engineer Robert Z for handling the audio set up like a 10th degree black belt in the audio arts.

Get in touch with Robert here:

RZimmermanSF@gmail.com

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Hello listeners! Welcome to another episode of the Enter VR podcast. On today’s show I speak with Shannon Norrell , the creator of the Burning Man virtual reality project and the founder of the Silicon Valley Web VR meetup group. Come along as Shannon discuss his plan for the Burning Man VR camp, why 3D printing is important and how to get involved in his awesome project.

Here is a preview of some of the things we talked about:

30: Introduction: What is the Burning man virtual reality project?

1:00 What is Burning man?

4:00 How the virtual reality burning man camp will come together.

5:00 Why bring virtual reality to Burning Man?

7:00 How do you fund a virtual reality Burning Man camp.

10:20 Experiencing a King Kong vs Gozilla dance battle in VR at Burning Man.

13:00 How to join the effort to create virtual reality burning man camp.

14:40 Why burn your art at the end of the event?

16:20 What attracted Shannon to Burning Man.

17:20 How Burning Man has evolved over the years.

22:00 Why is Shannon interested in VR.

23:30 What is value of Augmented Reality to humanity?

27:00 Who is Burning Man for?

30:00 Would Palmer ever go to Burning Man?

32:00 The relationship between Burning Man and Hallucinogens?

34:40 Shannon’s favorite Burning Man moment of all time.

36:00 Shannon’s thoughts on open source VR vs. Closed Source VR.

39:00 How to get tickets for Burning Man.

43:00 Why is 3D printing important?

46:30 3D printers are the proto food replicators of the future?

50:00 Artificial Intelligence is already here.

54:00 Final thoughts and how to stay in touch.

Thanks again to Shannon for being a true scholar and gentleman of the Metaverse and thank you for listening.

Keep in touch with the links below:

shannon@bmanvr.com

https://www.facebook.com/BurningManVR

Silicon Valley WebGL Meetup

Mountain View, CA
254 WebGL Geeks

Calling all HTML5 and WebGL 3D developers! We are a group of crazy dreamers who believe in the future of the web. If you love virtual reality, augmented reality, 3D worlds, ht…

Check out this Meetup Group →

http://bmanvr.us10.list-manage1.com/subscribe?u=ce44921bfb13eb2aae7349a34&id=29ca6ea607

http://bmanvr.com/

https://bitly.com/bmanvr.com

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Hello listeners ! Welcome to the EnterVR podcast. On today’s show I speak with Matt G. Matt is creating a graphic novel that you can experience in VR. On top of that we discussed genetically engineering humans, hoverboards vs jetpacks and understanding the internet hive mind phenomena.

Here a preview of some of the things we talked about:

1:00 Creating a visual novel for VR.

1:30 Why create a visual novel in vr? What are the advantages of vr in this space?

3:00 Creating an immersive visual novel set in a Japanese Highschool.

4:00 Working around your limitations.

6:00 Why Sword Art Online does not click with me. The plot behind Sword Art Online.

8:00 What human fear is Sword Art Online trying to tap into?

9:00 Is there a fundamental human right to know whether you are in reality or not?

14:00 What will the virtual casino of 2040 look like? Will there be such a thing?

18:00 Why is Artificial Intelligence relevant to virtual reality?

23:00 Exploration the anti virtual reality point of view.

25:20 Elon Musks donates 10 Million dollars to the development of benevolent AI research.

28:00 Genetically engineering future humans?

34:00 Would you want to bring “smarter” kids to the world?

38:00 How to cope with becoming the parent of humanity’s next “Hitler”.

41:00 Is having sex with your own clone considered incest?

45:00 Does the construct of what we consider to be “normal” evolve over time?

49:00 How would a person from the 1950’s react to trying out Crescent bay? How would a person from the future react?

53:00 Creating sports that can only be played while riding Hendo Hoverboards?

58:00 Hyperloop vehicles that travel across the pacific ocean?

59:29 Open Source virtual reality vs. Close source virtual reality.

1:02:40 The pros and cons of closed source vs open source VR companies.

1:05:00 How long before Nintendo and Apple jump into the vr space?

1:07:00 What is Apple’s commitment to vr?

1:10:00 Is it fair to compare Oculus to Apple?

1:14:00 Trying to understand the hive mind.

1:19:00 How will virtual reality affect how the hivemind phenomena will evolve over time?

1:29:00 The political party based on the Bonobo relationship structure.

1:31:00 Using viruses to fight cancer.

1:38:00 Harnessing big data and AI to get real time analysis of our own bodies.

1:47:00 Giving society “happy pills”?

1:53:00 What is the smallest thing in the universe?

1:56:00 What is the underlying fear behind not uploading consciousness into a machine?

2:02:00 Are we alone in the universe?

2:13:00 How to counter balance the effects of the AI economy.

2:19:00 Final thoughts and how to stay in touch

Thanks again to Matt for being a true scholar and gentleman of virtual reality and thank you for listening.

Get in touch with Matt on reddit, he is :

VMU_KISS

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Hello listerners! Welcome to the Enter VR podcast. On today’s show I speak with the team from Otherworld interactive. Otherworld is creating VR content for mass consumers and they are developing for desktop and mobile vr.

Here is a snippet

40: Introduction to OtherWorld, how Otherworld came about.

3:31 How do people at the MXR see themselves these days?

4:40 Why would VR succeed this time around?

6:30 How will take the bulk of the market share in the long run? Desktop or Mobile VR?

9:20 What sets Otherworld apart from other studios creating VR content?

12:20 Otherworld’s production process.

15:00 Can you bring your video game industry experience to VR and be successful?

18:00 Nailing down the locomotion issue in VR? Is the solution in hardware or software?

20:00 Is there a fine line between showing delightful experiences and hand holding users? Ready Player Spoiler Alert.

23:00 Galvanic Vestibular stimulation should be fair game in the future.

25:30 Goals for the future. Creating the Wii Sports of VR.

28:00 Using VR to tell people stories without saying a single word.

32:30 Wrestling with creative values and the need to make money.

35:30 Audio is just as important for VR game design as visuals. Discussing the future of audio for VR developers.

40:00 What happens to smaller VR developers when the big publishers get in the game. What does the return on investment look like for vr content?

44:00 Would Otherworld allow themselves get acquired by a bigger publisher?

46:00 What motivates the team to stay working in VR?

51:00 Getting a blowjob at 3pm on a Sunday in San Francisco.

52:00 Can you prove to me that we are not in simulation right now?

54:00 AR and VR will change the way we experience reality.

Thanks again to Robyn, Andy and Mike for being true scholars and lady/gentlemen of virtual reality and thank you for listening.

Follow up with the team with the links below:

http://otherworldinteractive.com/

https://twitter.com/OtherWorldVR?lang=en

https://www.facebook.com/OtherworldVR

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Hello listeners! Welcome to the EnterVR podcast. On today’s show I speak with Guy Godin, the creator of Virtual Desktop. Come along as we discuss his plan for the future, the most difficult features to implement and “how do you know we’re not all inside a simulation?”

Here is a quick preview of some of the things we discussed:

4:20- Intro. What is Virtual Desktop.

6:20 Why view your desktop with the Rift in the first place?

8:00 The most requested feature for Virtual Desktop?

9:30 Can the Rift be a good monitor replacement?

10:20 The system requirements for virtual desktop.

11:00 How does virtual desktop work?

12:40 Guy’s background before creating virtual desktop.

14:00 Why Guy decided to develop for VR in the first place? How the Facebook deal influenced Guy.

16:40 What resolution is the Crescent Bay screen?

17:40 What would it mean for Virtual Desktop if CV1 shipped with an above 1080p screen?

20:00 Could virtual desktop be brought over to Android with Gear VR?

23:20 What are Guy’s goals for the next couple of years with Virtual Desktop?

24:30 Creating interface standards for virtual reality experiences.

30:00 The things virtual desktop can do that your regular screen can’t.Will keyboard and mouse be the way of the future for interfacing with computers? How long before we start using something else?

31:00 The target audience for virtual desktop.Will Windows 10 implement VR features in the future? Will Virtual Desktop run better on Windows 10?

33:00 Will Direct X12 be a big leap from 11? Unexpected lessons when developing with VR in mind? Will developing for VR become harder or easier to learn in the future?

35:00 The disadvantages vs advantages of coding VR Desktop in C sharp.

36:20 How complete is virtual desktop right now? What features can you expect to have when Virtual Desktop launches.

38:00 What will Guy do if VR takes off? How much would he sell Virtual Desktop for?

40:00 The problems/bugs that are breaking Guy’s balls the hardest?

43:20 What does it mean when something is hardware accelerated?

45:00 How big can Virtual Desktop get?

45:30 Navigating your PC with your voice with Virtual Desktop?

50:00 Are we inside a simulation? How would Guy feel if he found we were in situation. Can Guy prove to me that we are not in a simulation?

53:00 Where does the convergence of current technologies lead humanity as the future happens.

54:00 Will we ever run out of technology growth?

56:00 At what point will virtual reality technology reach a plateau?

60:00 What are the obstacles left to conquer for virtual reality to become mainstream?

1:04:00 Sharing Virtual Desktop with multiple people at once. Turning Virtual Desktop. Dealing with the diversity of hardware in the PC market.

1:06:40 Creating a Virtual Desktop port for Mac?

1:08:00 Will Virtual Desktop ever be open sourced?

1:10:00 Pros and Cons of going open sourced vs. closed?

1:11:00 Using Guy’s Wrapper to get the Oculus SDK from C++ to C sharp.

1:12:00 Advice from Guy for Novice developers.

1:13:00 Advice from Guy for non-developers. How to get shit done.

1:14:30 Is there a way to browse the web virtual desktop?

1:16:00 Is Guy a dog or cat person?

1:18:20 What about VR is Guy most looking forward to when the technology reaches the mainstream.

1:21:00 Programming in VR?

1:23:00 How to fix the issue of foggy lenses with HMDs?
Putting of liquid nitrogen inside the Rift.

1:24:00 What will be worst. the patent troll lawsuits or customers getting injured lawsuits?

1:28:00 Will we ever see the Metaverse in our lifetimes?

1:32:00 What happened to computer processors why have they slowed down lately? Will this slow down the progress of virtual reality?

1:42:00 Why did Guy create virtual desktop? Would Guy still create Virtual Desktop if people did not respond to it positively?

1:45:00 Will we have to get used to the hivemind phenomena for the rest of our lives ?

1:47:00 Closing thoughts. How to follow Guy.

Thanks again to Guy for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Guy and Virtual Desktop with the links below:

VR Desktop

VR Desktop Twitter

Announcements:

There will be a virtual reality venture capitalist panel hosted by me and the Silicon Valley Founders and VC meetup group on January 26th in San Francisco.

Here is the link with all the info:

Founders & VC – Funding the Creation of the Virtual Reality Metaverse

Monday, Jan 26, 2015, 6:00 PM

Pivotal Labs
875 Howard Street 5th Floor San Francisco, CA

193 Founders & VC Went

This month, we bring to you some exciting VR startups as well as investors who have funded the creation of the Metaverse. Be prepared to try some of the best and latest demos from up to 10 virtual reality startups around Silicon Valley :)Join us, as we peek inside the minds of Cliff Plumer, an early investor in Oculus Rift, Chris Hollenbeck from …

Check out this Meetup →