Yearly Archives: 2014

3605

On today’s show I’m Joined by Karl Krantz and Cymatic Bruce to talk about a year in recap, predicting the future and how vr will change what it means to be human.

Thanks so much to Bruce and Karl for being true scholars and gentlemen of virtual reality and thank very much for listening to this show.

Happy new year!

 

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4647

Hello listerners! Welcome to the Enter VR podcast. On today’s show I speak with Ben Librojo, the creator of Combat Helicopter. Come along as we talk about the process of creating Combat Helicopter, the paradox of virtual reality and diving deeper into vr addiction.

30: Intro

2:30 Getting feedback and optimizing Combat Helicopter for the DK2.

3:30 The secret sauce to getting things running smoothly in your demo.

4:10 How Ben became involved in VR.

5:30 What made Ben have faith in VR this time around.

8:30 Why create things in VR in the first place?

11:00 What’s so special about virtual reality?

12:30 Why Ben stopped playing mobile games.

14:40 Games that have influenced Ben the most.

18:20 Are game developers cognizant of how much time people spend playing their games?

19:20 What are the influences behind Combat Helicopter?

21:23 Working as an individual developer and balancing the constraints of being a one man team. Getting people to help in VR projects.

24:20 What are the long term goals for Combat Helicopter?

25:30 Do people just want to blow shit up in video games?

30:00 The tools Ben is using for Combat Helicopter. Using speech Synthesizer to voice over your game.

32:30 Will Combat Helicopter have multiplayer? Getting the game ready before CV1.

33:50 What the final product will look like.

35:10 Adding AI aircraft to the final version. Experimenting with an Air to Air combat mechanic.

36:00 How to decide how much to charge for the experience.

37:30 The time frame Ben is giving himself to finish the game.

38:00 Creating an off road version of Twisted Metal for VR?

40:00 How Ben funds his vr projects.

41:30 What are Ben’s long term goals in regards to the virtual reality industry?

43:00 Lessons that have caught Ben by surprise while developing for VR.

45:00 Why a Helicopter? Why not a bird or a Jet for a flight game.

47:00 Apache air assault with Track IR, was a place of ins

48:10 Does the specter of competition from the big publishers make Ben worry? Ben’s game plan.

50:00 Is there financial pressure in developing for vr?

52:00 The features you don’t get with Unity Free.

53:00 Is Unity Free good enough to create vr experiences?

56:00 The figuring out the cheapest way to make a vr.

58:45 The intended input device for combat helicopter.

1:00:00 The biggest challenge with implementing flight sticks for Combat Helicopter.

1:01:30 Including a pilot avatar in the demo. How to see far away objects in vr.

1:06:40 Ben’s impressions of Crescent Bay.

1:08:00 How will the average person off the street react to CV1?

1:10:00 How will vr addiction play out in the future?

1:13:00 Is VR a place of escape-ism or a tool of exploration? Liberating the human mind while trapping your body.

1:17:45 Will vr addiction differ from other types of addiction?

1:20:00 Channeling the hivemind’s perspective in how views vr. Prohibiting Face sitting porn is wrong.

1:23:00 What will regulation of the metaverse look like?

1:25:00 Ben’s hope for the future of vr.

1:28:00 Oculus and the Nimble acquisition.

1:32:00 A baseless theory on what the input device for CV1 will look like.

1:33:00 The ideal input device of the next 10 years.

1:37:00 Reactions to demoing the Rift in Athens Greece.

1:41:00 Ben is hungry and wants a pizza. Closing thoughts and how to stay in touch.

Thanks again to Ben for being a true scholar and gentleman of virtual reality and thank you for listening.
https://share.oculus.com/app/combat-helicopter-vr

http://www.vr-gameplay.com/

http://www.vr-gameplay.com/

 

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3957

Hello Enter VR listeners! Welcome to another episode of the EnterVR podcast. I got the chance to hang out with Manish Gupta and James Blaha from Apollo VR and chatted about
manipulating the human brain, genetically engineering life without consciousness and crossing the uncanny valley.

Here is a snippet of some of the things we talked about.
25 Catching up with Apollo VR and Diplopia. Rolling enrollment is still available. Get in touch with Manish and James to be part in the study.

40 What is the number people required in order to decisively say that Diplopia works?

2:00 Understanding how the brain responds to visual and audio input.

6:00 What happens after the studies? What is the best case scenario for the project?

8:00 The response from VCs and the general public.

9:00 How the name ApolloVR came along.

10:30 Will Apollo VR reach out to different aspect

11:00 What will ApolloVR look like 5 years from now?

12:55 Demoing the Rift at coffee shops.

14:20 What’s harder? Building the tech or the business?

15:40 Discussing the VR booth next to Oculus at CES 2015

17:30 How will VR make peoples lives easier? Live coding environments in VR.

20:00 Increasing workplace productivity with VR.

21:00 Impressions on GearVR.

25:00 Is there a possibility that there will be VR hardware shortages.

26:00 Streaming netflix in VR.

27:00 How to make the rift appeal able to people with nice hair. The reverse mohawk will become a thing. James Blaha predicts people will have vr hairstyles 3 years from now.

29:40 How to add pre-cognizance to your Linkedin profile.

30:00 How long before VR gets passed the pair of glasses form factor.

31:00 Is VR truly the final medium?

32:00 Strapping a hard drive and a camera to the back of your head to record your memories.

33:00 The youtube of the metaverse will be a place where people will pay you to “see” what its like to be you.

38:00 The true power of information on a macro sense. Will the information age lead us into an “idiocracy” or a more advanced sentient form of life?

40:00 Sharing my obsession with AI, with Manish and James

42:00 What is the purpose of AI in the grand scheme of our time on this planet. Why do we need AI?

43:30 How is the Militarization of Ai going to pan out?What are the chances of a robot war?

44:00 Why Elon Musk invested in Deepmind.

47:00 How can socities begin the process of adaptation to the AI economy.

49:00 The fundamental questions synthetic biology will explore.

51:00 Creating a none conscious genetically engineered goat to exploit for its milk?

52: The plot behind Dollhouse by Joss Wheddon.

54:00 Who will your data belong to inside metaverse?

55:00 Is 1984 a reality today?

1:00:10 Should there be an AI race like we’ve had a space race?

1:01:00 Could you bring someone back from a comatose state with a transcranial direct current stimulation device?

1:03:00 In the future you will be able to manipulate and program your very own consciousness.

1:04:00 Star Trek can be a really sad show.

1:06:30 Will the advent of human clones change the nature of how we reproduce?

1:09:00 The appeal of Counter Strike for Manish and James.

1:10:00 Could League of Legends be enhanced by VR?

1:13:00 Is Grand Theft Auto 5 in VR going to make me quit EnterVR?

1:14:00 Reporting massive online battles in EVE as a journalist.

1:16:00 What will the Oculus Rift version 12 look like? Are we living in a simulation?

1:18:00 What if AI solves problems in ways we wouldn’t want them to solve them?

1:20:00 What’s the point of being in a simulation?

1:21:00 How hard could it be to tailor make 7.4 billion universes, one for every person on earth?

1:24:00 Predicting humanity’s greatest accomplishment of the next 50 years. How the human sexuality spectrum will evolve with time.

1:25:20 Creating an xprize for the first company that can completely cross the uncanny valley.

1:27:00 What’s the point of photo realistic VR?

1:29:00 The most formidable obstacle facing the Oculus Rift.

1:34:00 How big is the portal to the human mind that VR will have access to?

1:36:00 Next generation haptic fleshlights. Brain implants. Why would you want one?

1:37:00 Slowing down your perception of time and speeding up your cognitive processes and what this could mean for life on earth?

1:42:00 If your an asshole, will augmenting your brain make you a bigger asshole?

1:44:00 Red pill or blue pill?

1:51:00 The economic implications of solar energy vs fossil fuels.

1:53:20 How to solve climate change.

1:56:00 Christopher Nolan working on a VR movie? Inception Spoiler ALERT.

2:01:00 “There are the people who don’t know and the people who don’t think about it” Why does experience exist?

2:04:00 The probability of finding intelligent life in the whole existence of humanity.

2:06:00 Sending a rover to Europa and taking a carnival cruise ship to Mars.

2:08:00 Is the metaverse going to rewire our brains?

2:10:00 Is the brain ready for the day we will be able to navigate the internet with your mind.
Thanks again to James and Manish for being true scholars and jedi of virtual reality and thank you for listening.
Get more info on Manish and James with the links below:
https://twitter.com/jamesblaha

https://twitter.com/manishiwa

http://www.diplopiagame.com/

Here is a link to our first conversation:

http://entervr.net/apollo-vr-using-virtual-reality-potentially-cure-amblyopia-lazy-eye-strabismus-crossed-eye-much/

 

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2578

Hello listerners! Welcome to the Enter VR podcast. On today’s show I speak with Jasmin and Ricardo from Widerun. They are building an indoor bicycle trainer that will allow you to traverse virtual reality. Work out, play games with friends and do much more with what Widerun is building.
30 Intro. What’s Widerun?

1:00 How the idea came about.

5:18 UX of the Widerun device.

7:30 How the widerun device talks to your hardware set up.

9:00 The limitations of the current Widerun generation of devices.

10:00 How to make the experience as widely appealable as possible.

14:20 Unity SDK on the way. Compatibility with other engines is being discussed.

15:00 Implementing new features. Exploring in 360 degrees. How to track real time steering.

16:20 Hanging out in Silicon Valley.

19:00 What its like growing up in the Italian Alps.

21:00 Creating a VR start up scene in the Alps.

23:00 What’s the point? Why would you scape into VR if you live in the alps?

26:00 Will an explorable vr google streetview be a thing?

28:00 Estimating the right for the Widerun device.

31:00 The longterm prospects of Widerun as a company.

31:30 How much money will it take to get Widerun of the ground.

33:00 Eric Greenbaum’s About Face is in talks with Widerun.

34:20 Validating the physiological aspects of demoing the Widerun device. Solving new engineering challenges.

35:00 Could anti defog spray ever become a thing?

37:00 Using widerun with physical therapy patients in the future?

40:00 What will the input look like?

41:00 Widerun appeals to a multi generational sample of people.

43:20 Ricardo and Jasmin’s first experiences with virtual reality.

49:00 What happens if the Widerun kickstarter campaign does not pan out?

52:00 Where is the future of virtual reality headed?

55:00 Potential obstacles for virtual reality?

57:00 The kinds of food the locals eat in the Italian Alps.

59:00 Closing thoughts and how to stay in touch

Thanks again to Jasmin and Ricardo for being true scholars and lady/gentlemen of virtual reality and thank you for listening.

keep in touch and get more info from the Widerun team with the links below.

https://twitter.com/Widerun

http://www.widerun.com/

https://www.facebook.com/joinwiderun

 

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6767

Hello listerners! Welcome to another episode of the EnterVR podcast. On todays show I speak with Zoe and Michael. They are graduate robotics researchers at UC Berkeley and they are also developing a platform for you to learn and teach math using virtual reality.

Here is a preview of some of the things discussed.
30: Intro. Making a more intimate connection with math through VR.

3:00 What are the fundamental advantages of a math literate society?

5:50 What is Math VR? How will it look? Travelling to a place where math resides.

8:30 How do you know what to visualize and how to visualize it? Making 3D math accesible in VR.

12:20 How to convey the utility of math in virtual reality to the average user.

14:10 Why do you need linear algebra in your life?

16:20 “I know math, and I feel free as fuck”.

20:00 “What can’t you do with math?” AR and Wearable will make turn our world into math.

24:00 How far along in development is MathVR. Using Leapmotion to control the interface.

30:50 Speaking about the Dimensions of Interstellar. SPOILER ALERT.

37:00 What is the distribution model? Is the team trying to make money with this project?

39:30 How to contribute to the MathVR project?

41:20 Giving people the tools so that they can create their own vr math lessons.

42:00 Are we genetically encoded to love math? Are some of us doomed to never ‘get’ math?

50:22 Making math social and doing math together with friends in VR. Is Math meant to be a lonely journey?

53:00 Mathcraft. Minecraft for math.

59:00 Getting people addicted to getting smart.

1:02:00 Is Math something that you create or is it something we discover.

1:06:00 What are the implications of conclusively resolving whether math is created or discovered.

1:08:00 Could math teach people how to be better humans?

1:10:00 Could enabling the democratization of math bring about the next Hitler?

1:14:00 What does Stephen Hawking and Elon Musk know about that you don’t about AI?

1:15:00 How is a deep learning influencing the progress of AI?

1:18:30 Doing Math on drugs? Can we create drugs that can make us smarter in math?

1:25:00 “The Matrix is coming, learn math”.

1:27:00 When and how will we know when AI is here?

1:29:00 What happens when you mix quantum computers and AI algorithyms?

1:32:00 Why build AI? What’s the point?

1:35:00 What is sentience?

1:38:00 Do you create sentience from a model of the human brain or do you start from scratch?

1:42:00 The geopolitical state of AI. Is there Manhattan project for AI somewhere underneath the desert?

1:45:00 Is the military involved in the push to create better AI? How far along are they?

1:48:00 What is the singularity after all? The MIRI institute.

1:51:00 Is humanity ready for AI? What are the legal ramifications of AI?

1:55:00 How do you deal with the implications that something might be smarter than humans? Creating a human based strong AI.

1:59:00 Are we really just the sex organs of the machine?

2:02:00 Experimenting with Transcranial Direct Current Stimulation.

2:04:00 What will virtual reality look like 20 years from today?

2:06:00 How can we create the metaverse from within the metaverse.

2:08:00 Closing thoughts and how to stay in touch.
Thanks again to Zoe and Michael for being true scholars /lady and gentleman of virtual reality and thank you for listening.
Keep in touch with the links below.
(check back soon, this list will have better links in the future)
https://twitter.com/ZoeMcCarthy2

 

 

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9117
Hello listeners! On today’s show I speak with Han and Jason from Lucidcam. Lucidcam gives you the ability to record 180 degree 3D video and be able to experience it in VR with an HMD.
Here is a snippet of some of the things we talked about.20 : What is Lucidcam?

1:40 What makes Lucidcam different

3:50 What you get from Lucidcam that you can’t get anywhere else.

7:30 Live life through the eyes of others.

8:30 Who is type of person that will be the adopter of Lucidcam.Why target the consumer industry?

12:00 The end user experience for Lucidcam.

15:03 The different monetization of avenues of Lucidcam and consumers.

16:30 How to compete with China when making VR hardware. Turning Lucidcam into a wearable.

18:30 Is project Tango a competitor to Lucidcam?

22:20 What kind of format is Lucidcam video in? How to edit videos from Lucidcam. Check out Coloreyes.

24:50 What does VR mean to Han and Jason?

31:10 What are the challenges/weaknesses of 180 degree videos.

34:20 Sharing on the go, quick experiences with people.

35:20 What will be the price of a Lucidcam?

37:00 Getting the 3D camera market to compete with the 2D Camera market.

39:00 VR will give people more free time.

40:00 Looking for hardware,software and computer vision people.

42:00 Using software to create better videos.

44:30 What is the origin story behind Lucidcam?

49:20 Why VR?

53:00 Will you ever be able to feel empathy machine?

55:00 What its like to be an entrepreneur in Silicon Valley.

1:00:00 Life is not linear.

1:02:00 How to balance having a plan while also accepting the non linear aspects of reality.

1:05:00 Is there a type of person that gets the most funding?

1:09:00 Will you be able to live stream your Lucidcam experiences?

1:11:00 Conclusions and final thoughts.

Thanks to Han and Jason for being scholars and gentlemen of virtual reality and thank you for listening.

Find out more about Lucidcam with the links below:

http://www.lucidcam.com/

https://twitter.com/Lucid_Cam

https://twitter.com/jinhan

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3514

Hello listeners! On today’s show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more

Here is a preview of some of the things we talked about:

22: Intro, what’s been keeping Karl busy.

1:00 The next SVVR conference.

1:40 How does Karl keep up with VR news?

2:22 Finding a bigger home for SVVR.

3:40 How has the community changed since its early days?

5:30 Is Karl still encountering VR skeptics in Silicon Valley?

7:00 What is the most used argument used by skeptics?

10:20 Will there be people who will choose the metaverse over reality? Is that good or bad?

11:30 Could VR sex become so good that it could slow down population growth?

13:00 Could VR solve the long distance love paradox?

15:40 Could VR porn exacerbate pre existing addictions to porn?

18:20 How can we prevent or anticipate the potentials problems of VR addiction?

20:16 Will the next Candy Crush of vr be too addicting?

22:00 The game theory challenges of putting together a code of ethics for the metaverse.

24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback

26:00 Who will own your data in the metaverse?

27:00 Demoing a DK1 with eye tracking hacked into it.

30:00 Will we ever see ‘smell’ vr peripherals?

33:00 How will existing industries adapt when virtual reality starts eating its lunch money.

35:00 Will watching movies in VR on airplanes ever become a popular thing?

38:00 The true threat behind the AI economic revolution and how it will effect VR?

43:00 The creation of AI and VR will usher humanity into a new epoch.

44:00 The fragility of civilization.

46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution.

51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ?

56:00 Karl’s impressions on the Samsung Gear.

1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear.

1:02:00 Is battery technology keeping up with the pace of Moore’s law?

1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse.

1:09:00 Will corporations kill the potential life changing properties of an open metaverse?

1:13:00 Are Facebook employees scared of coming to VR meetups?

1:14:00 The lessons Karl has learned since starting the meetup.

1:17:00 Not feeling so crazy once you find a VR community.

1:19:10 Learning to embrace new people coming into the VR community.

1:22:04 Dealing with impostor syndrome.

1:25:00 If money was not an issue, what are Karl’s plans to contribute to virtual reality.

1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies.

1:29:00 The biggest challenges facing Karl.

1:31:00 Creating a virtual reality office to optimize productivity.

1:33:00 Tips and tricks from Karl to start a VR meetup.

1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be.

1:41:00 What will come after VR? Is VR truly the final medium?

1:42:30 Karl Krantz predicted the future.

1:43:20 What is the worst thing that could happen to vr now?

1:46:00 Does Magic Leap warrant the hype behind it?

1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party.

1:53:00 The first STEM from Sixense will be at the Holiday party.

1:56:00 Closing thoughts and how to stay in touch.

Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Karl with the links below.
http://svvr.com/

https://twitter.com/svvrcon

https://www.youtube.com/user/SiliconValleyVR

http://svvr.com/jobs/

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2072

Hello listeners! On today’s show I speak with Jono Forbes from Defective Studios. Jono is working on an application called VRMT which allows you to create vr inside vr.

Here is a preview of some of the things we talked about.

1:00 Intro and how VRMT works.

2:00 The inspiration for the interface.

4:50 The intended audience for his creation tool/game.

6:47 What’s the point of being inside vr to create vr?

10:00 The ultimate vision for VRMT.

13:40 Working with Unity.

15:00 Learning about Jono’s background.

16:40 The hardest part about making games.

22:20 Why VR?

25:30 Trying out Dk1 for the first time.

28:00 Redesigning interfaces from the ground up for VR.

29:00 Learning new lessons and knowing what works for VR. Testing out sim sickness.

31:00 What motivates Jono to get involved in VR.

34:00 How to make money in VR.

37:00 What input will look like when creating vr inside vr.

43:30 How to foster a community around your vr experience.

45:00 What does VRMT stand for?

48:30 5 favorite games of all time.

51:00 Ideal game to relive in vr

52:00 Playing the new Monument valley.

54:00 What will pc, mobile and console gaming look like 10 years from now.

57:00 The 10 year view of mobile, console and pc VR platforms.

59 The physical limitations of a fully mobile computing device/ecosystem for all of humanity.

1:02:00 The Boston area VR community progress.

1:04:00 Reactions of friends and family to Jono’s vr passion.

1:06:00 Discussion on the Southpark vr episode. (spoiler Alert)

(It makes sense for Southpark to happen inside a vr simulation because that’s how Kenny can always keep dying and how all this crazy shit can go down. The Southpark universe is a computer simulation playing out the most absurd and impossible routes the universe can set off in.)

1:10:45 Making all VR creation software inter operable.

1:30:00 Nailing the interface that will justify the utilization of inside vr creation tools.

1:15:00 Speculation as to what will be the Oculus input solution.

1:17:00 What is the best/worst case scenario if Oculus releases the Rift without an input device.

1:20:00 Bring back the Nintendo Power glove.

1:22:00 The MYO armband is a brain reading device.

1:24:00 Closing thoughts and how to stay in touch.
Thanks again to Jono for being a true scholar and gentleman of virtual reality and thank you for listening!

Here are some links to help you keep in touch or follow what Jono is doing:

https://twitter.com/jonoforbes

https://twitter.com/defectivegames

http://www.defectivestudios.com/

http://jonoforbes.com/blog/

 

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2684

Hello listeners! On todays show I speak with Josh Farkas from Cubicle Ninjas, the people who are bringing you the ultimate guided meditation experience in virtual reality.

Here is a preview of some of the cool things we talked about.

20: Intro / The origin story of Guided meditation.

2:00 Why would vr be succesful this time around?

3:00 Defining success for the vr industry.

4:00 How to reach the largest audiences in order to gain traction for vr projects.

6:00 The added value of practicing meditation in VR.

9:00 Using technology to solve the problems created by technology.

10:20 Cublicle Ninja’s competitive advantage.

12:50 Deciding how much to charge for VR experiences.

14:40 Sensory depravation tanks and vr hmds at your office for relaxation breaks.

17:00 Projections for the growth of the VR medical industry.

19:50 The public relations factors to take into mind when thinking about adoption rate for vr.

22:40 The challenges facing the VR industry.

27:44 Guided meditations coming to Sony Morpheus.

29:30 Using biofeedback as a new form of input?

33:00 The challenges of incorporating biofeedback in vr. Privacy questions arise when you share you’re biological data with the metaverse.

36:00 Longterm plans and goals for Cublicle Ninjas.

39:50 Why AR has not had its “2 billion dollar Facebook” moment. Magic Leap might be it.

42:00 Working with Unity to create VR.

43:00 Three favorite games of all time.

46:00 Half Life 3 will be a VR game.

48:00 What will be the impact of big companies investing in vr?

50:00 How indies can adapt to a changing environment.

53:00 Josh’s hopes and fears for virtual reality.

56:21 How do you use VR to teach people better? How long before education in VR takes off.

59:00 How the vr community can address people who legitimately fear vr.

1:04:00 Making VR more accesible to people with physical disabilities.

1:06:00 Using vr to deliberate people trapped in their bodies.

1:10:00 What will vr ultimately end up looking like 10 to 15 years from now?

1:12:00 Closing thoughts and how to stay in touch.

Thanks again to Josh for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/JoshuaFarkas

http://cubicleninjas.com/

http://guidedmeditationvr.com/

 

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2018

Hello listeners! On today’s show I speak with James Andrew from Pixelrouter.

Here is a preview of some of the cool things we talked about:
33 Intro – Comic Con Rhode Island and Gamestop

3:30 Experiencing Zone

5:00 Innovating with player scores to improve experiencing.

7:00 My score has now been beaten by James Andrew himself with 165,000 points.

10:40 Balancing out game mechanics to make the game fair and fun.

13:20 Generating the game in real time.

15:52 Diversifying game environments by taking inspiration from music.

17:51 The goals for the soundtrack of the game.

18:40 A music video, comic book and arcade experience merge powers to form ZONE.

20:00 How many hours of game play can you

21:00 What will make vr experiences good? Will it be mostly content or hardware?

24:00 How do you know how much to charge for vr experiences?

26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR?

29:00 What will influence adoption rate the most?

31:00 Reactions to Zone

32:00 Showing Zone to a more mature generation.

33:40 The ideal input device for Zone.

37:00 The Story behind Zone.

39:00 How many levels to expect on the first release. The reasoning behind the monetization model.

41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together.

47:00 The trouble with major league gaming and how Zone plans on solving it.

47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James.

49:00 Getting Zone working on Gear VR.

50:20 The profits potential of the desktop platform for virtual reality.

52:00 Are Nintendo and Microsoft paying attention

52:20 The influence of patents on the

53:30 Any concerns of addiction to Zone?

56:30 What is the worst thing you can do with VR?

58:00 Zone Arena in the works.

59:54 What would an ideal relationship with the platforms makers look like?

1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony’s competitive advantage in the VR market.

1:04:00 The rise of VR arcades.

1:06:00 Will there be a public demo of Zone?

1:07 Closing thoughts and how to stay in touch.

Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

https://twitter.com/pixelrouter

http://pixelrouter.com/

https://www.youtube.com/watch?v=m45qzLYpvX0

https://www.youtube.com/watch?v=AuijxHh1q68

https://soundcloud.com/entervr/rift-wars-is-like-being-inside

 

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