An in depth conversation with Razer’s Chris Mitchell on the future of...

An in depth conversation with Razer’s Chris Mitchell on the future of Open Source Virtual Reality

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Hello listeners! Welcome to the EnterVR podcast! On today’s show, I speak with Chris Mitchell from OSVR. Join us as we explore the possibilities open source virtual reality has to offer.

1:00 Intro. What does “open source” mean in the context of OSVR?

2:30 What are the lessons one can learn from Linux that can apply over to OSVR?

5:00 What will the user agreements look like? Is there a fine print that you should keep in mind if you are developing for OSVR?

10:00 What are the limits of commercialization? At what point will Razer sue you for making money?

11:00 Will OSVR be on Github?

12:00 How many OSVR’s is Razer expecting to sell?

14:40 How will OSVR define success?

17:00 Why should developers make content for OSVR vs the competition?

20:00 Is OSVR limited to gaming?

21:30 Chris’s biggest hope for the VR industry.

23:00 What are the benefits to consumers that the open source version of the metaverse can provide?

24:00 Where does the open source virtual reality movement need the most improvement in ?

26:00 What will the distribution process look like for OSVR?

28:30 Where will the most money be made in VR?

31:00 Chris’s motivations to be in VR.

34:00 Reliving Final Fantasy 8 & 10 in VR.

36:00 Closing thoughts and staying.

Thanks to Chris for being a true scholar and gentleman of virtual reality!

Keep in touch with Chris and OSVR with the links below:

https://twitter.com/OpenSource_VR

http://www.osvr.com/

https://twitter.com/MitchellChris

http://osvr.github.io/

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