Blazerush is pure virtual reality arcade action

Blazerush is pure virtual reality arcade action

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Hello and welcome to the enterVR podcast. On today’s show I speak with Igor and Gregory and they are part of the team that created Blazerush.

Here is a snippet of some of the things we talked about:

1:00 How Blazerush got started

3:30 How the team divided up work.

6:30 Why did they decide to implement vr support?

9:00 How was the UX/UI VR design implemented in Blaze Rush?

10:40 Nailing down the Vantage point of Blaze Rush.

13:20 Will Targem make more VR games in the future?

20:00 What does the virtual reality community look like in their part of Russia.

22:00 How do people react to the term virtual reality where they are from?

24:00 The duration of production.

25:00 Why did decide to create games in the first place?

28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective.

32:00 Gregory and Igor’s favorite games.

35:00 How do you create a well balanced game?

39:30 Balancing out the weapon system. The devs favorite weapons.

49:00 How move forward when you nail down a good formula for success in gameplay?

51:00 Will there be DLC for Blazerush?

53:00 Closing thoughts.

Extra feature

58:00 Adding community submitted content to the game.

Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening.

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Get more info on Targem games with the links below:

http://www.targem.ru/

https://twitter.com/BlazeRushGame

http://blazerush.com/