On today’s show I speak with LLyr Cenydd, the creator of Ocean Rift, Crashland and a researcher pushing the boundaries of procedural animation.
Here is preview of some the things we talked about:
1:05 Llyr’s background and how he became involved with VR
2:10 What is the allure behind 3D graphics
2:44 Where is the future 3D graphics headed in?
3:20 The Story behind the creation of Crashland and Ocean Rift
6:22 Explain like i’m five years old, how does procedural animation work?
7:35 How do simulations work with procedural animation?
9:40 Are triple A studios utilizing procedural systems in their games?
11:34 Is procedural animation and generation being used in tandem by any particular game?
12:40 Can Ocean rift have procedurally generated terrain?
16:01 Could procedural systems replace start taking video game developer jobs?
20:01 Where are the boundaries of procedural systems and how is the technology being pushed?
21:47 Where to learn more about procedural systems?
24:40 How to make money with procedural systems.
26:15 The process of creating the animals from Ocean Rift
27:40 Are there libraries of procedural algorithms out there?
29:00 The re-playability of Ocean Rift
30:20 How do the animals in Ocean Rift become aware of you?
32:00 What are Llyr’s goals ? How have they changed over time?
33:11 Lessons learned recently that would have been nice to known from the beginning.
34:29 What are the current limitations of Gear VR?
36:08 What is happening under the hood that makes mobile platforms to overheat? And what solutions can be worked out.
37: 45 How will the development of graphene based chips impact virtual reality?
39:04 Who is Ocean Rift built for? What category does it fall under?
41:14 Is VR the future of documentaries?
42:51 Does Ocean Rift include a Lochness monster?
44:30 Is the Lochness monster real?
46:30 Can VR be used to push forward our understanding of the Oceans?
47:54 Where does LLyr see himself in the future?
49:14 Are humans ready for a metaverse populated by procedurally animated avatars?
50:35 How long before we have procedurally animated dead relatives based on the information they left behind?
54:48 What is the worst thing that could happen to VR at this point?
57:02 The longest Llyr’s has spent in VR.
58:20 Where is VR leading us to?
59:00 How is the metaverse any better than our current internet?
1:00:30 Llyr’s top 5 games of all time
1:04:17 Future plans and projects
1:05:36 Ideas on how to monetize in VR
1:07:26 Llyrs business strategy and plans
1:08:00 Closing thoughts and how to stay in touch
Thanks again to Llyr for being a true scholar and gentleman of virtual
Thank you for listening!
keep in touch with Llyr by checking the links below: