Here I am at Oculus Connect thinking to myself. Am I trembling?
…Yup I’m trembling. I look down at my feet and see my knees shaking so hard that they were an inch or two from making loud claps. I took deep breaths as my moment to approach the mic
came closer and closer. And then…nothing happened. The talk wrapped up right at the moment I was about to speak into the microphone.
This is the question I would have asked the panel composed of Palmer Luckey, Nate Mitchel, John Carmack, Michael Abrash and Atman Binstock.
Could VR become a victim of its own success? What can be done to insure VR is not used as a scapegoate by the political class?
It happens all the time, some inexplicable tragedy occurs involving violence and the society looks for something to point its finger at. We know the world is never so simple yet it happens over and over, and one day the finger pointing will be directed towards virtual reality. It happened with DOOM, it happened with Grand Theft Auto and it’s never really stopped.
What are the cost/benefits of being reactive on this potential issue? What are the cost/benefits of being proactive?
My proposed solution is to start a virtual reality lobby group/super pac, that can be out promoting VR in the public sector.
My guess is, once VR becomes mainstream it will not take long before a section of people start fighting a technology they don’t understand. (Education is key)
Watching this play out will be very interesting. I hope Oculus has a contingency plan to deal with VR scapegoating.