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Welcome to Enter VR. On this episode I catch up with Steve Drash the creator of Titans of Space and currently working with the Apollo 11 VR experience, VR Girlz and more!

Here is a snippet of some of the things we talked about:

1:30 Intro, Apollo 11 VR update. As of the posting of this episode they have won the award.

3:00 The google Cardboard version of Titans of Space ported over awesomely!

5:00 The latest download numbers for Titans of Space.

6:00 Was Steve anticipating his download numbers?

7:00 What’s in store for the future of Titans of Space?

10:00 Is Steve motivated by the same things he was 2 years ago?

12:00 Why its hard to monetize on your passion projects?

14:20 Steve’s involvement in the Apollo 11 experience.

17:00 Apollo 11 is targeting release Q1 2016.

18:00 VR Girlz is an up and coming VR adult entertainment platform.

19:00 The competitive advantage of VR Girlz.

20:30 VR Girlz intends to make my penis freak out.

21:30 Experimenting with a paid app. (Mars is a real place)

24:00 What do you value more as a vr entrepreneur? Download numbers or sales?

26:00 Which of Steve’s projects will draw in the most money? Which project is he most passionate about?

27:00 What does Steve wish he knew back when he first started getting involved in VR.

29:00 The bright side to staying frugal.

30:00 Mars has been on the news a lot lately. Titans Of Space is updating to the latest info we have of the planet.

31:00 Is there a way to collaborate with NASA?
(Enceladus is a moon of Saturn)

32:30 Could Titans of Space ever be social?

34:00 What does Steve do for fun these days?

35:00 What will take to get humans to Mars? Steve lays out his plan.

36:40 Do you need positional tracking on board a space ship on course to Mars.

37:00 Becoming a space tourist…in VR!

39:30 We’re gonna need to make humans so that they can fight in the future robot war.

40:00 Steve’s vision of an ideal future.

45:00 VR is a new vehicle for mind expansion. What are Steve’s concern for this technology.

47:00 What will it mean to “work” in the next 25 years?

48:30 Accelerating the growth of the jobs of the future through VR?

50:00 Can you name 3 companies that will make a lot of money is 3 years?

51:00 Steve bets on Frooxius creating the Oasis.

52:00 360 films vs. in engine content.

(I left this blooper on purpose)

53:30 Can anything stop VR at this point?

54:00 Getting feedback from teachers and researchers has been really rewarding for Steve.

Thanks again to Steve for being a true scholar and gentleman of virtual reality and thank you for listening!

Stay in touch with Steve with all the links below:







Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus Connect 2. In this episode, I had the honor and pleasure to be joined by Tim Sweeney the founder of Epic Games.

NOTE: This episode was recorded outside, next to Hollywood boulevard so my apologies for all the background noise.

Enjoy the show!

50: Is it morally imperative for humans to create the metaverse?

2:30 At this point in the interview im cringing and screaming inside. Why the fuck is it so loud! My apologies for the background noise.

3:15 What is the most pressing business question in the evolution of the metaverse?

4:30 What are the social questions surrounding the creation of the metaverse?

6:15 Where is epic games and Unreal 10 years from now? What will be Epic’s relation to the narrative of the metaverse?

7:45 Creating VR content inside VR using Unreal Engine?

10:10 What applications is Tim most interested to try out in VR?

11:30 Which platform should you be developing for right now?

14:30 What are Tim’s thoughts on the virtual economy? What will humans do when the robots do all the jobs?

19:30 What is the state of AI in Unreal engine/games? Can deep learning be applied in Unreal Engine?

22:00 Will we see virtual reality life forms by 2025?

23:30 What is Epic doing to stay ahead of the competition?

27:00 What will be the most profound changes virtual reality will have on our behavior ? On macroscopic and individual scales.

30:00 How long before we cross the uncanny valley?

30:30 What made Tim want to make his first game?

Thanks to Tim for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep up with Tim, Epic and Unreal Engine with the links below:




The intro to this podcast was contributed by the honorable @CymaticBruce


Hello and welcome to Enter VR! Guy Godin, the creator of Virtual Desktop drops by to talk vr and eat Pupusas after ward.

Here is a snippet of some of the things we talked about:

28:00 Intro : What’s VR desktop?

2:00 The origin story of virtual desktop.

5:00 How Guy stumbled into VR.

7:00 10K by 10K virtual monitors might be possible?

8:30 Microsoft please allow us to have virtual monitors!

10:00 Is the HMD going to replace the monitor?

This podcast was not edited from inside virtual desktop.

11:40 Rearranging the monitors is not as straightforward for virtual desktop.

13:00 Guy’s business plan for virtual desktop.

17:00 Getting Virtual Desktop working with the Vive.

21:00 Navigating Android in VR. Guy’s take on mobile VR.

24:00 What aspects of Virtual Desktop

28:00 South Korea’s awesome Internet will allow them to accelerate the growth of the metaverse.

29:00 Text input in Virtual desktop.

32:00 Getting Cortana to work in virtual desktop.

36:00 AI weaponry has a long way to go before we need to worry about it taking over?

38:30 More like Nyann Cat. What you do in the AI apocalypse?

40:00 What are we behind on as a species?

41:00 Why would you want to own a car when the self driving vehicle taxi services take over?

43:00 If there is nothing else to do. What would you do with the rest of your life?

45:00 Countdown till we cross the uncanny valley.

46:20 Worst case scenario for the industry and the best case scenario.

49:00 Having separate gaming leagues for VR gaming.

54:00 Cardboards are a double edge sword?

59:00 Custom avatars are the future. Guy really wants to watch movie with friends.

1:03:00 Order an IV through your smart phone.

1:07:00 Guy does not code with his HMD on.

1:08:30 Closing thoughts and how to stay in touch

Thanks again to Guy and Steve for being scholars and gentlemen of the proto metaverse

Keep in touch with the links below:




Get more Enter VR by following the twitter stream: @entervr


Hello and welcome to Enter VR! An independent podcast about virtual reality. On this episode I speak with Graham Gaylor, one of the founders of VR chat and dear friend that I tend to weird out every time we meet.

Here is a snippet of some of the things we talked about:

42: Introduction to Graham’s bike.

3:00 Graham and I are confessed console peasants.

5:00 Why Graham will buy Halo 5.

7:00 Using Virtual desktop from Guy Godin to get office work done.

9:00 How shopping in VR will justify its utility. Tapping into the social aspects of shopping.

11:50 Finding a backpack full of grenades in my mothers closet.

13:30 Will Amazon start getting involved in the virtual reality shopping space?

14:00 How will human to human service industries translate into VR?

20:00 The need for more psychological research on Vr and its effects.

21:00 Graham is looking forward to the Gallery Six Elements. when will we see 1st person VR shooters from big name publishers? (will we ever?)

25:00 Graham’s expectations for user growth in the first year of consumer VR.

26:00 Graham’s thoughts on the most overlooked aspects of VR.

27:00 Will GearVR live up to see its full potential?

29:00 Oculus CV1 vs. Morpheus. Which is more comfortable?

31:00 John Carmack will be doing a talk on VR Script at Oculus Connect 2.

34:00 The importance of flawless input.

36:00 Is figuring out a standard text input solution for VR necessary?

38:00 How do you compel users to literally look around while in VR.

41:00 How and Why Graham got muscular.

42:00 Ikea Meatballs are awesome.

45:00 Graham’s favorite teenage movie of all time.

46:30 The Audi R8 is a sexy looking car.

49:00 Is Cortana hot?

50:00 Closing thoughts and how to stay in touch.

Thanks to Graham for being a scholar and gentlemen of the proto metaverse and thanks for listening!

Keep in touch with Graham with the links below:



For more EnterVR content follow the twitter stream @entervr


Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and social vr expert.

Here is a snippet of some of the things we talked about:

2:00 The legend of Ruuubick origin story.

9:00 Skipping final exams to hang out with Palmer in VRChat.

13:00 Spending $400 dollars without hesitation for a device that would take months to arrive.

17:00 The difference between VR and 2D screens. Are there words that can encapsulate what VR feels like?

19:00 Ruuubick’s vision of the future of VR.

20:00 Discussing the Time Magazine cover.

23:00 Struggling with the duality of virtual reality.

30:00 Ruuubick is waiting for the billion dollar VR MMO RPG game.

Check out Log Horizon. Its has more likeable characters than Sword Art Online

33:00 What does Ruuubick see himself doing in the future.

36:00 Ruuubick is coming to SVVR in 2016. How VR saved Ruuu’s life.

39:00 Social VR is asking the following question: “Where is everybody?”

42:00 How can social VR be successful?

45:00 Is VR inherently more expensive to build than legacy paradigm 3D software?

47:00 Dropping pins inside virtual worlds with the ability to comment in order to provide better feedback for developers?

50:00 Is there enough information out there for vr developers?

52:40 HTC Vive lighthouse vs. Oculus’ tracking solution.

55:00 Eye tracking allows you to see inside the souls of users through their VR avatars.

58:00 Something went wrong here with my mic. My apologies.

1:02:00 ID MCGregor’s article on Volumetric Representations.
I’ve stopped

1:05:00 That fucking dude.

1:09:00 We’re all assholes.

1:10:00 Preventing toxicity of trolling in vr communities will make or break your business.

1:16:00 Banning people from your virtual world is not an easy choice to make.

1:18:00 Social VR is about making people feel safe to be themselves.

1:20:00 How will the current social VR apps compete with the upcoming Facebook Social VR platform?

1:25:00 Looking at the bright side of the corporate takeover of VR.

1:26:00 Making sure consumers understand that VR can be used for more than just gaming.

1:28:00 Using comedy to conquer the hearts and minds of people.

1:30:00 Alien Isolation is amazing.

1:33:00 What is the formula for giving users euphoria in VR.

1:37:00 Ruuubick is hopefully coming to SVVR next year.

1:39:00 What do we get from Meatspace that VR will never provide?

1:40:00 Tourism agencies need to harness VR’s capabilities.

1:44:00 Can VR affect our every day psychology?

1:52:00 If you look good you feel good. What will evolve past human?

2:00:00 VR is removing every day life burdens and hassles. What Burdens and hassles will come from VR?

2:08:00 How would reputation based economies work out in virtual worlds?

2:15:00 Lame and un-interesting attractive people will have to adapt to VR worlds in new ways.

2:18:00 Closing thoughts.

Thanks again to Ruuubick for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with Ruuubick with the links below:



Get more Enter VR content by following the twitter stream @entervr

The song at the intro was courtesy of WhiteBear. Check him out on Soundcloud! Its called Primal Stomp

virtual realitysocialvraltspacevrruuubickentervrvirtualrealitypodcastvrsocialoculushtcvivesonymorpheus

I met Aaron Evangelista at an SVVR gathering.

Hello listeners! On today’s show I speak with Aaron Evangelista, a young Gear VR enthusiast and developer. Come along as we explore the mind of Aaron!

1:00 How Aaron and I crossed paths.

1:40 Aaron’s first impressions of DK1.

4:00 Aaron’s family reactions to GearVR. Aaron’s “go to ” experience when demoing GearVR.

5:00 The longest Aaron can spend in VR.

6:00 Importing Sketchfab scenes into Unity and getting them running.

10:00 What are Aaron’s goals? Participating in the VR mobile game jam.

11:00 The most compelling aspect of VR development to Aaron.

14:00 Why Aaron got a GearVR and not a DK2.

16:30 Are people more likely to buy a Morpheus or PC based VR?
The advantages of Project Morpheus.

19:00 Why develop for Mobile and not the other VR hardware platforms.
What is holding back mobile VR?

22:00 How to deal with battery life in mobile VR?

23:00 Becoming a Solar Powered Robo Cop with GearVR.

24:00 What will GearVR look like in the year 2025?

26:00 What are the things Aaron sees himself doing the most in VR? Bringing Playstation Home to Morpheus?

27:00 Will Aaron meet his future wife in VR?

30:00 Is VR dating a good thing or a bad thing?

31:00 Is the VR industry moving too fast?

34:00 Is VR here to stay or can the party be over any day now? How to know whether VR has

38:00 How do we come to the conclusion that there is going to be a Metaverse? What’s the Metaverse going to be like?

41:00 Can VR be better than real life? What are the implications of people wanting to spend most of their time in VR?

48:00 Tapping into the areas of the brain that enable lucid dreaming to pair it with the Metaverse.

51:00 Would you augment your brain by merging hardware with your wetware?

57:00 Will VR reveal whether we are living in a simulation?

1:00:00 Can Aaron see himself living 500 years?

1:03:00 Creating an earthquake training simulation to prepare the San Francisco Bay Area for the next big one.

1:07:00 Is Aaron more hopeful are more pessimistic about the future?

1:11:00 Don’t punch a vagina.

1:12:30 What is the internet of things?

1:19:00 Final thoughts.

Thanks to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening!

You can find Aaron on Reddit as :



Hello there fellow scholars of the proto metaverse! Welcome to the Enter VR podcast. On today’s show I speak with D, from eVRyday vr.

Here is a preview of some of the things we talked about:

1:00 Intro: How D found out about VR.

4:00 How D became involved with Youtube.

6:00 Why VR is interesting to D.

7:30 Was VR suppose to happen this fast?

8:30 The pros and cons of the vr explosion.

11:00 How to get people excited about vr without over hyping it?

13:30 Is AR and VR competing with each other?

15:30 What is the most profound effect that virtual reality will have on humans?

18:00 Why do we need virtual reality?

19:00 D’s goals and dreams for the future.

20:00 Whats most exciting about VR? the hardware or software?

22: What is chromatic aberration?

24:00 What are fresnel lenses and how do they interact with Chromatic aberration?

25:00 What is Asynchronous time warp?

28:00 What is lightfields?

33:00 What will the VR patent wars look like?

39:00 What is Raytracing and why do people think its the future?

43:00 What is raytracing good for?

45:00 How variations in visual processing from person to person will affect the overall experience of virtual reality.

49:00 Can virtual reality makes us smarter? Will this new way of accessing information overload us and have negative consequences ?or increase our intellectual capacities and become a net benefit for humanity?

53:00 Can simulating real life tasks in vr provide value to our experience in real life?

1:01:00 Will we go inside the dreams of other people? Has the smart phone taken away our ability to be more creative?

1:05:00 5 games that stand out the most from D’s Childhood. Why Nintendo games and emulated games are hard to port over to vr.

1:12:00 Can the game-afication of education take away from the learnings aspect?

1:14:00 If you could be any character from your Childhood , who would it be ?

1:17:00 Highlights of GDC 2015.

1:22:00 Alternative things the console gaming market could innovate on.

1:24:00 How many Morpheus devices could Sony potentially sell in their first year?

1:26:00 Will the next Xbox or the next Nintendo console have vr intergration?

1:29:20 (JK Valve! I love you!)

1:31:00 God of War in VR! Please! Impressions on Lucky’s Tale.

1:37:00 Can VR HMD’s damage your brain or vision?

1:42:00 Who will VR shape our sense of identity in the future?

1:50:00 How to give empathy to the masses?

1:54:00 How to stay in touch

Thanks again to D for being a true scholar and wizard of virtual reality and thank you for listening.

Keep in touch with D with the links below: