Hello listerners! Welcome to the Enter VR podcast. On today’s show I speak with Ben Librojo, the creator of Combat Helicopter. Come along as we talk about the process of creating Combat Helicopter, the paradox of virtual reality and diving deeper into vr addiction.
2:30 Getting feedback and optimizing Combat Helicopter for the DK2.
3:30 The secret sauce to getting things running smoothly in your demo.
4:10 How Ben became involved in VR.
5:30 What made Ben have faith in VR this time around.
8:30 Why create things in VR in the first place?
11:00 What’s so special about virtual reality?
12:30 Why Ben stopped playing mobile games.
14:40 Games that have influenced Ben the most.
18:20 Are game developers cognizant of how much time people spend playing their games?
19:20 What are the influences behind Combat Helicopter?
21:23 Working as an individual developer and balancing the constraints of being a one man team. Getting people to help in VR projects.
24:20 What are the long term goals for Combat Helicopter?
25:30 Do people just want to blow shit up in video games?
30:00 The tools Ben is using for Combat Helicopter. Using speech Synthesizer to voice over your game.
32:30 Will Combat Helicopter have multiplayer? Getting the game ready before CV1.
33:50 What the final product will look like.
35:10 Adding AI aircraft to the final version. Experimenting with an Air to Air combat mechanic.
36:00 How to decide how much to charge for the experience.
37:30 The time frame Ben is giving himself to finish the game.
38:00 Creating an off road version of Twisted Metal for VR?
40:00 How Ben funds his vr projects.
41:30 What are Ben’s long term goals in regards to the virtual reality industry?
43:00 Lessons that have caught Ben by surprise while developing for VR.
45:00 Why a Helicopter? Why not a bird or a Jet for a flight game.
47:00 Apache air assault with Track IR, was a place of ins
48:10 Does the specter of competition from the big publishers make Ben worry? Ben’s game plan.
50:00 Is there financial pressure in developing for vr?
52:00 The features you don’t get with Unity Free.
53:00 Is Unity Free good enough to create vr experiences?
56:00 The figuring out the cheapest way to make a vr.
58:45 The intended input device for combat helicopter.
1:00:00 The biggest challenge with implementing flight sticks for Combat Helicopter.
1:01:30 Including a pilot avatar in the demo. How to see far away objects in vr.
1:06:40 Ben’s impressions of Crescent Bay.
1:08:00 How will the average person off the street react to CV1?
1:10:00 How will vr addiction play out in the future?
1:13:00 Is VR a place of escape-ism or a tool of exploration? Liberating the human mind while trapping your body.
1:17:45 Will vr addiction differ from other types of addiction?
1:20:00 Channeling the hivemind’s perspective in how views vr. Prohibiting Face sitting porn is wrong.
1:23:00 What will regulation of the metaverse look like?
1:25:00 Ben’s hope for the future of vr.
1:28:00 Oculus and the Nimble acquisition.
1:32:00 A baseless theory on what the input device for CV1 will look like.
1:33:00 The ideal input device of the next 10 years.
1:37:00 Reactions to demoing the Rift in Athens Greece.
1:41:00 Ben is hungry and wants a pizza. Closing thoughts and how to stay in touch.
Thanks again to Ben for being a true scholar and gentleman of virtual reality and thank you for listening.
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