Tags Posts tagged with "Oculus"



Hello and welcome to another installment of the Enter VR podcast! On this episode I hang out with Aaron Lemke, Founder at Unello Design and all around scholar and gentleman of the proto metaverse. Come along as we dive into conversation about VR deving and some other loosely tan genial subjects to VR.

1:00 Getting a proper Audio metronome to work in Unity?

1:10 What is Unity good and bad at?

2:50 12 hour work days will ruin your posture.

5:00 Can standing desks be bad for you ?

6:10 Wearing an HMD while walking on a treadmill?

7:30 VR developers on the side walk eating tacos.

10:40 This podcast is not sponsored by anyone and all the views reflect my own opinions or the opinions Incepted into my mind via subliminal messages.

11:30 Going to the Unity Vision Summit.

13:00 “We’re all optimists about this technology”.

13:30 Altruism Vs. Profit.

(I actually like Buzzfeed blue. Buzzfeed is the phenomena of supply demand being played out in the exchange of digital media. How do you make money with media companies these days? How does technology reflect our human nature?)

18:00 Everything in life is on a spectrum.

18:33 I need a new catch phrase.

20:00 We want to be productive in VR!

21:30 Dreams by Media Molecule has got us hyped.

23:00 Turning the obstacles of VR into business opportunities.

25:30 I wouldn’t mind owning a Nintendo Dolphin.

27:20 People want to escape reality? Why do we want to escape reality?

28:38 Elegant is probably not right term.

30:10 The rise of a new jock mentality through e-sports?

32:00 Lorne Michaels please buy our idea!

33:40 http://www.theatlantic.com/magazine/archive/2015/11/we-need-an-energy-miracle/407881/

36:00 Transcending the self through nature.

38:00 Aaron is working on something awesome for the Vive.

40:10 Aaron is playing a lot of Tiltbrush and Fantastic Contraption on the Vive. http://fantasticcontraption.com/

42:00 Pewdiepie played Aaron’s game.

44:00 Swarm hiveminds could counteract the power of AI?

45:00 Read the Metarmorphosis of Prime Intellect. Spoiler alert!!!!

46:00 How long before we fight the first robot war?

47:10 Rick and Morty is amazing!

49:00 Taking Roy off the grid!

54:00 It’s the year 15,219 and your government doesn’t want you to know.

55:00 Sand hydraulics are bad ass.

56:00 Watch Tim’s Vermir. http://www.imdb.com/title/tt3089388/

58:00 Technology is eternally linked to art. http://www.imdb.com/title/tt3204392/

1:03:00 Learning game development helps you appreciate nature.

1:07:00 People are very critical of real world environments in VR.

1:08:00 Lands End is pretty sweet on the Gear VR.

1:10:00 Will Apple ever make a VR product?

1:12:00 VR is taking too long to get here.

1:14:00 Creating a VR fetish island.

1:17:00 Can VR make you more violent?

1:18:00 Creating the next Metal Gear for VR.

1:21:00 Don’t step on the lava vr.

1:26:00 Will we ever see haptic gloves?

1:27:00 Deep uses human breath as input.

1:31:00 Debating the best tracking solutions.

1:33:00 I’ll be the last guy Oculus will ever hire btw.

1:36:00 Lighthouse will become Wifi in a utopian future.

1:38:00 Closing thoughts and how to stay in touch.

Thanks to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with Aaron with the links below:




Enter VR is available on Stitcher, SoundCloud and Itunes. Follow @entervr on twitter for more updates and content.


Hello and welcome to Enter VR! Join Frooxius and I as we explore complex subjects that are too difficult for me to understand! Frooxius is a genius level over 9,000, he’s the creator of Sightline, Neos the Universe, World of Comenius and many more! In this conversation we talked a lot about light fields, the origins of Frooxius and trying to create life out of in-organic matter.

Here is a snippet of all the things we talked about:

45: Using nostalgia to sell VR to you.

1:20: Intro

2:30 Working with eVRday VR on lightfields in VR.

3:20 What’s it like to work with Dee.

4:30 Frooxius thoughts on education in general. Read “Free to learn” by Peter Grey.

10:00 Creating simulations of Quantum effects in VR.

11:30 Using Lightfields in education.

14:30 How to capture Lightfields inside of game engines.

16:50 Why and how Lightfields are relevant to the average person.

21:30 The finish line in the race to cross the uncanny valley has already been crossed.

22:30 Creating Lightfield images that take up 48 gigs in your hard drive.

25:30 The end goal of Frooxius’s light field work.

28:30 Are Lightfields the future of 3D rendering?

32:30 The origins of Frooxius.

36:30 Creating games with Powerpoint when he was 12 years old.

37:30 Growing up without internet.

40:00 The video games that influenced Frooxius the most.

42:30 Portal 2 has a great procedural soundtrack.

46:30 The most difficult fields of science to understand for Frooxius.

49:30 The science fair that changed Frooxius’s life.

52:30 Discovering VR. Creating the first SightLine.

53:30 Trying the DK1 for the first time.

56:00 Beating Half Life 2 in VR.

57:30 Was Frooxius aware of how big VR could become?

58:30 Frooxius’s secret to making fuck tons of VR games and demos.

59:50 Neos is using evolutionary algorithms to create a living metaverse.

1:04:30 Will we ever see AI that makes better pop music than us?

1:08:30 The most compelling theory of consciousness according to Frooxius.

1:14:30 Do you need self awareness to have consciousness?

1:16:30 Can simulations become self aware?

1:18:30 Using VR as a tool to explore consciousness.

1:20:30 Can inorganic matter develop consciousness?

1:24:30 Discussing the Michael Abrash’s talk at Oculus Connect 2.

1:28:30 Using neural input to discover the edge of the simulation we live in.

1:30:30 We don’t have the technology to simulate an exact replica of our current universe.

1:35:30 Frooxius prediction for when we will simulate reality.

1:38:30 Starting the church of the simulation.

1:39:30 Read the “Universe from nothing” by Lawrence Krauss.

1:41:30 Being in a multiverse is mathematically simpler.

1:45:30 Frooxius’s plan for the future.

1:47:30 Procedural tree making is bad ass.

1:52:30 Neos the origin will show off the world building features of Neos the Universe.

1:53:30 Neos the origin demo on its way.

1:54:30 How to stay in touch and get more info on Frooxius’s

1:56:30 Read Diaspora from Greg Egan. Orphanogenesis

2:00:00 Closing thoughts. What is Dark matter? How parallel universes can be possible.

Thanks to Frooxius for being a true scholar and gentleman of virtual reality and thank you for listening!

Song in the intro is “Another brick in the Wall” by Pink Floyd.

Keep in touch with the links below:







Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus Connect 2. In this episode, I had the honor and pleasure to be joined by Tim Sweeney the founder of Epic Games.

NOTE: This episode was recorded outside, next to Hollywood boulevard so my apologies for all the background noise.

Enjoy the show!

50: Is it morally imperative for humans to create the metaverse?

2:30 At this point in the interview im cringing and screaming inside. Why the fuck is it so loud! My apologies for the background noise.

3:15 What is the most pressing business question in the evolution of the metaverse?

4:30 What are the social questions surrounding the creation of the metaverse?

6:15 Where is epic games and Unreal 10 years from now? What will be Epic’s relation to the narrative of the metaverse?

7:45 Creating VR content inside VR using Unreal Engine?

10:10 What applications is Tim most interested to try out in VR?

11:30 Which platform should you be developing for right now?

14:30 What are Tim’s thoughts on the virtual economy? What will humans do when the robots do all the jobs?

19:30 What is the state of AI in Unreal engine/games? Can deep learning be applied in Unreal Engine?

22:00 Will we see virtual reality life forms by 2025?

23:30 What is Epic doing to stay ahead of the competition?

27:00 What will be the most profound changes virtual reality will have on our behavior ? On macroscopic and individual scales.

30:00 How long before we cross the uncanny valley?

30:30 What made Tim want to make his first game?

Thanks to Tim for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep up with Tim, Epic and Unreal Engine with the links below:




The intro to this podcast was contributed by the honorable @CymaticBruce


Hello and welcome to Enter VR! Guy Godin, the creator of Virtual Desktop drops by to talk vr and eat Pupusas after ward.

Here is a snippet of some of the things we talked about:

28:00 Intro : What’s VR desktop?

2:00 The origin story of virtual desktop.

5:00 How Guy stumbled into VR.

7:00 10K by 10K virtual monitors might be possible?

8:30 Microsoft please allow us to have virtual monitors!

10:00 Is the HMD going to replace the monitor?

This podcast was not edited from inside virtual desktop.

11:40 Rearranging the monitors is not as straightforward for virtual desktop.

13:00 Guy’s business plan for virtual desktop.

17:00 Getting Virtual Desktop working with the Vive.

21:00 Navigating Android in VR. Guy’s take on mobile VR.

24:00 What aspects of Virtual Desktop

28:00 South Korea’s awesome Internet will allow them to accelerate the growth of the metaverse.

29:00 Text input in Virtual desktop.

32:00 Getting Cortana to work in virtual desktop.

36:00 AI weaponry has a long way to go before we need to worry about it taking over?

38:30 More like Nyann Cat. What you do in the AI apocalypse?

40:00 What are we behind on as a species?

41:00 Why would you want to own a car when the self driving vehicle taxi services take over?

43:00 If there is nothing else to do. What would you do with the rest of your life?

45:00 Countdown till we cross the uncanny valley.

46:20 Worst case scenario for the industry and the best case scenario.

49:00 Having separate gaming leagues for VR gaming.

54:00 Cardboards are a double edge sword?

59:00 Custom avatars are the future. Guy really wants to watch movie with friends.

1:03:00 Order an IV through your smart phone.

1:07:00 Guy does not code with his HMD on.

1:08:30 Closing thoughts and how to stay in touch

Thanks again to Guy and Steve for being scholars and gentlemen of the proto metaverse

Keep in touch with the links below:




Get more Enter VR by following the twitter stream: @entervr


Hello and welcome to Enter VR! An independent podcast about virtual reality. On this episode I speak with Graham Gaylor, one of the founders of VR chat and dear friend that I tend to weird out every time we meet.

Here is a snippet of some of the things we talked about:

42: Introduction to Graham’s bike.

3:00 Graham and I are confessed console peasants.

5:00 Why Graham will buy Halo 5.

7:00 Using Virtual desktop from Guy Godin to get office work done.

9:00 How shopping in VR will justify its utility. Tapping into the social aspects of shopping.

11:50 Finding a backpack full of grenades in my mothers closet.

13:30 Will Amazon start getting involved in the virtual reality shopping space?

14:00 How will human to human service industries translate into VR?

20:00 The need for more psychological research on Vr and its effects.

21:00 Graham is looking forward to the Gallery Six Elements. when will we see 1st person VR shooters from big name publishers? (will we ever?)

25:00 Graham’s expectations for user growth in the first year of consumer VR.

26:00 Graham’s thoughts on the most overlooked aspects of VR.

27:00 Will GearVR live up to see its full potential?

29:00 Oculus CV1 vs. Morpheus. Which is more comfortable?

31:00 John Carmack will be doing a talk on VR Script at Oculus Connect 2.

34:00 The importance of flawless input.

36:00 Is figuring out a standard text input solution for VR necessary?

38:00 How do you compel users to literally look around while in VR.

41:00 How and Why Graham got muscular.

42:00 Ikea Meatballs are awesome.

45:00 Graham’s favorite teenage movie of all time.

46:30 The Audi R8 is a sexy looking car.

49:00 Is Cortana hot?

50:00 Closing thoughts and how to stay in touch.

Thanks to Graham for being a scholar and gentlemen of the proto metaverse and thanks for listening!

Keep in touch with Graham with the links below:



For more EnterVR content follow the twitter stream @entervr


Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and social vr expert.

Here is a snippet of some of the things we talked about:

2:00 The legend of Ruuubick origin story.

9:00 Skipping final exams to hang out with Palmer in VRChat.

13:00 Spending $400 dollars without hesitation for a device that would take months to arrive.

17:00 The difference between VR and 2D screens. Are there words that can encapsulate what VR feels like?

19:00 Ruuubick’s vision of the future of VR.

20:00 Discussing the Time Magazine cover.

23:00 Struggling with the duality of virtual reality.

30:00 Ruuubick is waiting for the billion dollar VR MMO RPG game.

Check out Log Horizon. Its has more likeable characters than Sword Art Online

33:00 What does Ruuubick see himself doing in the future.

36:00 Ruuubick is coming to SVVR in 2016. How VR saved Ruuu’s life.

39:00 Social VR is asking the following question: “Where is everybody?”

42:00 How can social VR be successful?

45:00 Is VR inherently more expensive to build than legacy paradigm 3D software?

47:00 Dropping pins inside virtual worlds with the ability to comment in order to provide better feedback for developers?

50:00 Is there enough information out there for vr developers?

52:40 HTC Vive lighthouse vs. Oculus’ tracking solution.

55:00 Eye tracking allows you to see inside the souls of users through their VR avatars.

58:00 Something went wrong here with my mic. My apologies.

1:02:00 ID MCGregor’s article on Volumetric Representations.
I’ve stopped

1:05:00 That fucking dude.

1:09:00 We’re all assholes.

1:10:00 Preventing toxicity of trolling in vr communities will make or break your business.

1:16:00 Banning people from your virtual world is not an easy choice to make.

1:18:00 Social VR is about making people feel safe to be themselves.

1:20:00 How will the current social VR apps compete with the upcoming Facebook Social VR platform?

1:25:00 Looking at the bright side of the corporate takeover of VR.

1:26:00 Making sure consumers understand that VR can be used for more than just gaming.

1:28:00 Using comedy to conquer the hearts and minds of people.

1:30:00 Alien Isolation is amazing.

1:33:00 What is the formula for giving users euphoria in VR.

1:37:00 Ruuubick is hopefully coming to SVVR next year.

1:39:00 What do we get from Meatspace that VR will never provide?

1:40:00 Tourism agencies need to harness VR’s capabilities.

1:44:00 Can VR affect our every day psychology?

1:52:00 If you look good you feel good. What will evolve past human?

2:00:00 VR is removing every day life burdens and hassles. What Burdens and hassles will come from VR?

2:08:00 How would reputation based economies work out in virtual worlds?

2:15:00 Lame and un-interesting attractive people will have to adapt to VR worlds in new ways.

2:18:00 Closing thoughts.

Thanks again to Ruuubick for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with Ruuubick with the links below:



Get more Enter VR content by following the twitter stream @entervr

The song at the intro was courtesy of WhiteBear. Check him out on Soundcloud! Its called Primal Stomp

virtual realitysocialvraltspacevrruuubickentervrvirtualrealitypodcastvrsocialoculushtcvivesonymorpheus


Hello and welcome to Enter VR! On this episode, Dee from eVRyday VR drops by to philosophize and discuss the future of the final medium.

Here is a snippet of some of the things we talked about.

3:00 The 360 camera that wants to tackle consumer 360 video capturing.

6:00 The consumer 360 camera landscape.

7:10 What does the “perfect” 360 camera look like?

9:30 How will the internet of things intertwine with the advancements in computer vision?
Thanks to Brian Redband for inspiring this idea.

11:34 How long before we can stream light field videos?

12:00 How does Dee define reality? Do we have the freedom to live out the majority of our lives in VR?

15:20 Using VR as an education tool to raise awareness about Climate change. Why VR is a better education tool than what we already do or have.

18:00 Increasing your understanding of the fabric of the Universe by playing “cut the rope”.

23:00 How do you provoke questions of wonderment in a user in a virtual reality environment.

27:00 How can someone with a 9 to 5 job become involved in the virtual reality industry?

31:00 What Dee is passionate about these days. Hint: parallax

37:30 360 panoramic capturing within Unity applications. What does the let’s player of the future look like?

40:00 What will let’s plays look like 5 years from now?

45:00 The future of E-sports.

49:00 How can VR enhance the mental health of the average person?

52:00 Will VR bring about the dawn of a new class of human?

53:00 What is mental health? At what point does using become detrimental for your mental health? Can it be detrimental?

1:03:00 Having the ability to shut out shitty moments in life. What will that do to our psychology?

1:05:30 Will there be a marketplace for “Shit on your plate simulator” type experiences?

1:07:00 A new era of trolling is upon us.

1:13:00 Virtual reality and legal system. How will the law handle simulated crime?

1:18:00 How Dee curates content.

1:20:00 Dee dropped out from the PHD program at Berkeley to pursue VR.

1:23:00 Dee vs Frooxius in a Pokemon battle. Who would win?

1:25:00 Going inside of Virtual Desktop to download Dee’s demo.

Note* I did not edit this podcast in VR.

1:26:00 Dee’s favorite thing about having a Youtube channel.

1:28:00 Working with the VRChive to provide 3D lightfields.

1:34:00 Trying out a captured 360 video from Neos the Universe. Dee created a 360 video panoromic capture for Unity environments.

360 panoramic capture

1:38:00 Dee is giving away cool VR free shit and looking for a job.

1:40:00 Closing thoughts and how to stay in touch.

Thanks again to Dee for being scholar and pioneer of virtual reality. Also, thank you for listening!

Stay in touch with Dee with the links below:





Intro song is Through the Fire and Flames from Dragon Force

Follow the twitter stream @entervr for extra content!


Hello ladies and gentleman of the proto metaverse! Welcome to another episode of Enter VR podcast. On today’s show I speak with Jules Urbach, the founder and CEO of OTOY. Come along as we learn about rendering hyper realistic human skin, the race to cross the uncanny valley and more!

1:00 What is OTOY?

3:30 What is the holy grail of photorealism?

8:00 Why is human skin so difficult to nail in computer graphics?

11:00 Is there a race to cross the uncanny valley?

16:00 Is it technically possible to do a full length movie without cameramen ? (only using light stage technology)

18:00 Talking about Render the Metaverse contest.

28:00 The criteria for winning the “Render the Metaverse” contest.

33:00 In what scenarios would we not want hyper realism?

38:00 How to stay in touch and closing thoughts

Thanks again to Jules for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch and find out more about OTOY with the links below:




I met Aaron Evangelista at an SVVR gathering.

Hello listeners! On today’s show I speak with Aaron Evangelista, a young Gear VR enthusiast and developer. Come along as we explore the mind of Aaron!

1:00 How Aaron and I crossed paths.

1:40 Aaron’s first impressions of DK1.

4:00 Aaron’s family reactions to GearVR. Aaron’s “go to ” experience when demoing GearVR.

5:00 The longest Aaron can spend in VR.

6:00 Importing Sketchfab scenes into Unity and getting them running.

10:00 What are Aaron’s goals? Participating in the VR mobile game jam.

11:00 The most compelling aspect of VR development to Aaron.

14:00 Why Aaron got a GearVR and not a DK2.

16:30 Are people more likely to buy a Morpheus or PC based VR?
The advantages of Project Morpheus.

19:00 Why develop for Mobile and not the other VR hardware platforms.
What is holding back mobile VR?

22:00 How to deal with battery life in mobile VR?

23:00 Becoming a Solar Powered Robo Cop with GearVR.

24:00 What will GearVR look like in the year 2025?

26:00 What are the things Aaron sees himself doing the most in VR? Bringing Playstation Home to Morpheus?

27:00 Will Aaron meet his future wife in VR?

30:00 Is VR dating a good thing or a bad thing?

31:00 Is the VR industry moving too fast?

34:00 Is VR here to stay or can the party be over any day now? How to know whether VR has

38:00 How do we come to the conclusion that there is going to be a Metaverse? What’s the Metaverse going to be like?

41:00 Can VR be better than real life? What are the implications of people wanting to spend most of their time in VR?

48:00 Tapping into the areas of the brain that enable lucid dreaming to pair it with the Metaverse.

51:00 Would you augment your brain by merging hardware with your wetware?

57:00 Will VR reveal whether we are living in a simulation?

1:00:00 Can Aaron see himself living 500 years?

1:03:00 Creating an earthquake training simulation to prepare the San Francisco Bay Area for the next big one.

1:07:00 Is Aaron more hopeful are more pessimistic about the future?

1:11:00 Don’t punch a vagina.

1:12:30 What is the internet of things?

1:19:00 Final thoughts.

Thanks to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening!

You can find Aaron on Reddit as :



Hello there fellow scholars of the proto metaverse! Welcome to the Enter VR podcast. On today’s show I speak with D, from eVRyday vr.

Here is a preview of some of the things we talked about:

1:00 Intro: How D found out about VR.

4:00 How D became involved with Youtube.

6:00 Why VR is interesting to D.

7:30 Was VR suppose to happen this fast?

8:30 The pros and cons of the vr explosion.

11:00 How to get people excited about vr without over hyping it?

13:30 Is AR and VR competing with each other?

15:30 What is the most profound effect that virtual reality will have on humans?

18:00 Why do we need virtual reality?

19:00 D’s goals and dreams for the future.

20:00 Whats most exciting about VR? the hardware or software?

22: What is chromatic aberration?

24:00 What are fresnel lenses and how do they interact with Chromatic aberration?

25:00 What is Asynchronous time warp?

28:00 What is lightfields?

33:00 What will the VR patent wars look like?

39:00 What is Raytracing and why do people think its the future?

43:00 What is raytracing good for?

45:00 How variations in visual processing from person to person will affect the overall experience of virtual reality.

49:00 Can virtual reality makes us smarter? Will this new way of accessing information overload us and have negative consequences ?or increase our intellectual capacities and become a net benefit for humanity?

53:00 Can simulating real life tasks in vr provide value to our experience in real life?

1:01:00 Will we go inside the dreams of other people? Has the smart phone taken away our ability to be more creative?

1:05:00 5 games that stand out the most from D’s Childhood. Why Nintendo games and emulated games are hard to port over to vr.

1:12:00 Can the game-afication of education take away from the learnings aspect?

1:14:00 If you could be any character from your Childhood , who would it be ?

1:17:00 Highlights of GDC 2015.

1:22:00 Alternative things the console gaming market could innovate on.

1:24:00 How many Morpheus devices could Sony potentially sell in their first year?

1:26:00 Will the next Xbox or the next Nintendo console have vr intergration?

1:29:20 (JK Valve! I love you!)

1:31:00 God of War in VR! Please! Impressions on Lucky’s Tale.

1:37:00 Can VR HMD’s damage your brain or vision?

1:42:00 Who will VR shape our sense of identity in the future?

1:50:00 How to give empathy to the masses?

1:54:00 How to stay in touch

Thanks again to D for being a true scholar and wizard of virtual reality and thank you for listening.

Keep in touch with D with the links below: