Tags Posts tagged with "Oculus"

Oculus

4063

Hello and welcome to the enterVR podcast. On today’s show I speak with Igor and Gregory and they are part of the team that created Blazerush.

Here is a snippet of some of the things we talked about:

1:00 How Blazerush got started

3:30 How the team divided up work.

6:30 Why did they decide to implement vr support?

9:00 How was the UX/UI VR design implemented in Blaze Rush?

10:40 Nailing down the Vantage point of Blaze Rush.

13:20 Will Targem make more VR games in the future?

20:00 What does the virtual reality community look like in their part of Russia.

22:00 How do people react to the term virtual reality where they are from?

24:00 The duration of production.

25:00 Why did decide to create games in the first place?

28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective.

32:00 Gregory and Igor’s favorite games.

35:00 How do you create a well balanced game?

39:30 Balancing out the weapon system. The devs favorite weapons.

49:00 How move forward when you nail down a good formula for success in gameplay?

51:00 Will there be DLC for Blazerush?

53:00 Closing thoughts.

Extra feature

58:00 Adding community submitted content to the game.

Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening.

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Get more info on Targem games with the links below:

http://www.targem.ru/

https://twitter.com/BlazeRushGame

http://blazerush.com/

2805

Hello and welcome to the EnterVR podcast. On today’s show I speak with Eddie Lee from Funktronic Labs, the people who brought you the awesome “Collider” experience for Dk2.

Here is a snippet of some of the things we talked about:

40: Intro. How Funktronic Labs came about.

1:20 Figuring out what kind of Studio to build. Becoming involved with the Leap Motion VR initiative.

3:00 Embodying a particle that is traveling inside the Large Hadron Collider in VR.

5:00 Relaying a story through Collider?

6:00 What is Generative Art?

7:30 The difference between procedural systems algorithms and generative art.

9:30 Use cases where generative art really shines.

12:40 Will generative art render artists obsolete? What will the future of generative in vr look like?

16:40 How people are reacting to generative art in virtual reality.

19:00 Creating a content studio with two teams creating two types of software.

21:00 Is the average gamer looking for something new?

25:00 What are Funktronic labs future plans for vr content?

28:00 Should you make a product right now for a non existent vr consumer market.

30:30 How to bridge the gap between early adopters and the mass market consumers.

40:00 Are humans hardwired to want to “escape”?

42:00 Will VR make people smarter?

45:00 Learning highly abstract subjects in vr.

46:20 Can you imagine life without the internet?

50:30 What made Eddie want to teach himself generative art through the internet?

56:20 The relationship between Oculus Story Studio and the lack of input device.

1:03:00 What version of the metaverse will be more predominant, the open source version or the walled gardens?

1:07:00 What will be the best monetization models look like in the first year of the consumer version?

1:10:00 Is advertising more effective in vr?

1:16:00 How will a fully featured metaverse compete for your time while awake.

1:18:30 What is one thing that will never be better in vr?

1:22:00 What if VR doesnt take off?

1:26:00 Will there ever be a Metaverse? What comes after the smartphone?

1:32:00 What kind of experiences and games is Eddie forward to in vr?

1:34:00 Creating music in vr?

1:36:00 Making your daily computer interactions more efficient through vr interfaces.

1:41:00 What do you see inside your head when you listen to music?

1:43:00 Do Orcas, dolphins or chimpanzees dance?

1:44:00 Closing thoughts and how to stay in touch.

Thanks again to Eddie for being a true scholar and gentleman of virtual reality and thanks for listening.

Keep in touch with Eddie and Funktronic labs with the link below.

funktroniclabs.com/

twitter.com/eddietree

apps.leapmotion.com/apps/collider/windows

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Announcements:

Come hang out at the first official meetup of the San Francisco Metaverse Scholars Club!

Exploring VR outside gaming and surviving the first year of consumer VR

Tuesday, Feb 17, 2015, 6:00 PM

pivotal labs
875 Howard St San Francisco, CA

53 Scholars Went

Hello fellow scholars of the Proto Metaverse! This month’s event we are bringing to you a special night filled with demos, a great panel and awesome people to meet.Join us as we peek inside the minds of Manish Gupta, James Blaha from ApolloVR , Tony Parisi founder at Third Eye and Matt Bell founder at Matterport. The panel will be moderated by Cr…

Check out this Meetup →

2673

Hello listeners! Welcome to the Enter VR podcast. On today’s show I speak with the team from Otherworld interactive. Otherworld is creating VR content for mass consumers and they are developing for desktop and mobile vr.

Here is a snippet

40: Introduction to OtherWorld, how Otherworld came about.

3:31 How do people at the MXR see themselves these days?

4:40 Why would VR succeed this time around?

6:30 How will take the bulk of the market share in the long run? Desktop or Mobile VR?

9:20 What sets Otherworld apart from other studios creating VR content?

12:20 Otherworld’s production process.

15:00 Can you bring your video game industry experience to VR and be successful?

18:00 Nailing down the locomotion issue in VR? Is the solution in hardware or software?

20:00 Is there a fine line between showing delightful experiences and hand holding users? Ready Player Spoiler Alert.

23:00 Galvanic Vestibular stimulation should be fair game in the future.

25:30 Goals for the future. Creating the Wii Sports of VR.

28:00 Using VR to tell people stories without saying a single word.

32:30 Wrestling with creative values and the need to make money.

35:30 Audio is just as important for VR game design as visuals. Discussing the future of audio for VR developers.

40:00 What happens to smaller VR developers when the big publishers get in the game. What does the return on investment look like for vr content?

44:00 Would Otherworld allow themselves get acquired by a bigger publisher?

46:00 What motivates the team to stay working in VR?

51:00 Getting a blowjob at 3pm on a Sunday in San Francisco.

52:00 Can you prove to me that we are not in simulation right now?

54:00 AR and VR will change the way we experience reality.

Thanks again to Robyn, Andy and Mike for being true scholars and lady/gentlemen of virtual reality and thank you for listening.

Follow up with the team with the links below:

http://otherworldinteractive.com/

https://twitter.com/OtherWorldVR?lang=en

https://www.facebook.com/OtherworldVR

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Hello listeners! Welcome to the EnterVR podcast. On today’s show I speak with Guy Godin, the creator of Virtual Desktop. Come along as we discuss his plan for the future, the most difficult features to implement and “how do you know we’re not all inside a simulation?”

Here is a quick preview of some of the things we discussed:

4:20- Intro. What is Virtual Desktop.

6:20 Why view your desktop with the Rift in the first place?

8:00 The most requested feature for Virtual Desktop?

9:30 Can the Rift be a good monitor replacement?

10:20 The system requirements for virtual desktop.

11:00 How does virtual desktop work?

12:40 Guy’s background before creating virtual desktop.

14:00 Why Guy decided to develop for VR in the first place? How the Facebook deal influenced Guy.

16:40 What resolution is the Crescent Bay screen?

17:40 What would it mean for Virtual Desktop if CV1 shipped with an above 1080p screen?

20:00 Could virtual desktop be brought over to Android with Gear VR?

23:20 What are Guy’s goals for the next couple of years with Virtual Desktop?

24:30 Creating interface standards for virtual reality experiences.

30:00 The things virtual desktop can do that your regular screen can’t.Will keyboard and mouse be the way of the future for interfacing with computers? How long before we start using something else?

31:00 The target audience for virtual desktop.Will Windows 10 implement VR features in the future? Will Virtual Desktop run better on Windows 10?

33:00 Will Direct X12 be a big leap from 11? Unexpected lessons when developing with VR in mind? Will developing for VR become harder or easier to learn in the future?

35:00 The disadvantages vs advantages of coding VR Desktop in C sharp.

36:20 How complete is virtual desktop right now? What features can you expect to have when Virtual Desktop launches.

38:00 What will Guy do if VR takes off? How much would he sell Virtual Desktop for?

40:00 The problems/bugs that are breaking Guy’s balls the hardest?

43:20 What does it mean when something is hardware accelerated?

45:00 How big can Virtual Desktop get?

45:30 Navigating your PC with your voice with Virtual Desktop?

50:00 Are we inside a simulation? How would Guy feel if he found we were in situation. Can Guy prove to me that we are not in a simulation?

53:00 Where does the convergence of current technologies lead humanity as the future happens.

54:00 Will we ever run out of technology growth?

56:00 At what point will virtual reality technology reach a plateau?

60:00 What are the obstacles left to conquer for virtual reality to become mainstream?

1:04:00 Sharing Virtual Desktop with multiple people at once. Turning Virtual Desktop. Dealing with the diversity of hardware in the PC market.

1:06:40 Creating a Virtual Desktop port for Mac?

1:08:00 Will Virtual Desktop ever be open sourced?

1:10:00 Pros and Cons of going open sourced vs. closed?

1:11:00 Using Guy’s Wrapper to get the Oculus SDK from C++ to C sharp.

1:12:00 Advice from Guy for Novice developers.

1:13:00 Advice from Guy for non-developers. How to get shit done.

1:14:30 Is there a way to browse the web virtual desktop?

1:16:00 Is Guy a dog or cat person?

1:18:20 What about VR is Guy most looking forward to when the technology reaches the mainstream.

1:21:00 Programming in VR?

1:23:00 How to fix the issue of foggy lenses with HMDs?
Putting of liquid nitrogen inside the Rift.

1:24:00 What will be worst. the patent troll lawsuits or customers getting injured lawsuits?

1:28:00 Will we ever see the Metaverse in our lifetimes?

1:32:00 What happened to computer processors why have they slowed down lately? Will this slow down the progress of virtual reality?

1:42:00 Why did Guy create virtual desktop? Would Guy still create Virtual Desktop if people did not respond to it positively?

1:45:00 Will we have to get used to the hivemind phenomena for the rest of our lives ?

1:47:00 Closing thoughts. How to follow Guy.

Thanks again to Guy for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Guy and Virtual Desktop with the links below:

VR Desktop

VR Desktop Twitter

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Announcements:

There will be a virtual reality venture capitalist panel hosted by me and the Silicon Valley Founders and VC meetup group on January 26th in San Francisco.

Here is the link with all the info:

Founders & VC – Funding the Creation of the Virtual Reality Metaverse

Monday, Jan 26, 2015, 6:00 PM

Pivotal Labs
875 Howard Street 5th Floor San Francisco, CA

193 Founders & VC Went

This month, we bring to you some exciting VR startups as well as investors who have funded the creation of the Metaverse. Be prepared to try some of the best and latest demos from up to 10 virtual reality startups around Silicon Valley :)Join us, as we peek inside the minds of Cliff Plumer, an early investor in Oculus Rift, Chris Hollenbeck from …

Check out this Meetup →

3073

Hello listeners! Welcome to the EnterVR podcast. On today’s show I speak with Dr. Michael Aratow. Dr. Aratow has done work with NASA and telepresence and is currently working on project to rehabilitate people with mental ailments using virtual reality. Come along as we talk about big data, medicine and more!

Here is quick snippet of some of the thing we talked about:

1:00 Intro, how Michael became aware of VR in the first place.

4:00 Michael’s work with NASA and display technology.

7:00 What makes virtual reality so exciting? ( Understanding Big Data in a whole new way)

10:00 What is the advantage of analyzing big data in virtual reality?

13:00 Enhancing cognition using virtual reality.

15:30 What is Cognition? How does it work? Where is it?

18:30 Can ER be improved by VR somehow? Using vr for pain distraction.

21:00 Why are VR and newer technologies so slow to catch up within the medical industry.

24:00 How receptive is the medical community to virtual reality? How long before medical students are practicing surgery with vr?

27:00 Using HMD’s to consume information ? What will come after the smartphone?

29:00 Figuring out what could be the potential long term consequences of using HMDs?

33:00 Will the hippocampus be affected by long term use of vr? Is the brain plastic enough to come back from long term exposure to the metaverse ?

38:30 The positive benefits of gaming. Will the benefits of vr outweigh the potential consequences?

41:00 Could VR be used to rehabilitate the brain? Could we treat dementia, parkinson’s or alzheimer’s with VR?

44:00 How long before people we start seeing people at ERs with HMDs stuck in their rectums? How long before vr becomes ubiquitous.

46:00 How to design an HMD that people won’t stick up their butts?

50:00 What place will webVR take in the grand story of virtual reality? Is it time to start setting up standards for content platforms?

53:00 Does webVR need big companies to join in order for it to be successful?

54:20 What will virtual reality mean for humanity?

56:00 Closing thoughts and how to get in touch

Thanks again to Dr. Michael Aratow for being a true scholar and gentlemen of virtual reality and thank you for listening.

Keep in touch with Dr. Aratow with the link below!
https://twitter.com/3DAviator

ANNOUNCEMENTS:

Come join me on January 26th at Pivotal Labs in San Francisco for a VR panel featuring some very influential people in venture capital and virtual reality.

Join the SV Founders and VC meetup page to get more info on the January 26th event:

http://www.meetup.com/SV-Founders-VC/

Follow the EnterVR twitter handle to get more updates as they roll out

https://twitter.com/EnterVR

And check out the subreddit at:

http://www.reddit.com/r/entervr/

 

 

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Hello listeners! On today’s show I speak with Karl Krantz the creator of the Silicon Valley Virtual Reality Conference and Meetup events. We spoke about bringing the Oculus Crescent Bay prototype to the holiday party (skip to the last 12 minutes of the show), anticipating the potential consequences of an artificial intelligence economy, virtual reality pornography and much more

Here is a preview of some of the things we talked about:

22: Intro, what’s been keeping Karl busy.

1:00 The next SVVR conference.

1:40 How does Karl keep up with VR news?

2:22 Finding a bigger home for SVVR.

3:40 How has the community changed since its early days?

5:30 Is Karl still encountering VR skeptics in Silicon Valley?

7:00 What is the most used argument used by skeptics?

10:20 Will there be people who will choose the metaverse over reality? Is that good or bad?

11:30 Could VR sex become so good that it could slow down population growth?

13:00 Could VR solve the long distance love paradox?

15:40 Could VR porn exacerbate pre existing addictions to porn?

18:20 How can we prevent or anticipate the potentials problems of VR addiction?

20:16 Will the next Candy Crush of vr be too addicting?

22:00 The game theory challenges of putting together a code of ethics for the metaverse.

24:00 Creating a personal assistant/AI that will assist you in navigating the metaverse based on your biofeedback

26:00 Who will own your data in the metaverse?

27:00 Demoing a DK1 with eye tracking hacked into it.

30:00 Will we ever see ‘smell’ vr peripherals?

33:00 How will existing industries adapt when virtual reality starts eating its lunch money.

35:00 Will watching movies in VR on airplanes ever become a popular thing?

38:00 The true threat behind the AI economic revolution and how it will effect VR?

43:00 The creation of AI and VR will usher humanity into a new epoch.

44:00 The fragility of civilization.

46:00 Creating an economy inside the metaverse in order to provide a counterweight to the AI economic revolution.

51:00 Will everyone earn the same thing if we adopt cryptocurrency how will that look like ?

56:00 Karl’s impressions on the Samsung Gear.

1:00:20 Experiencing Chernobyl with Call of Duty Modern Warfare 2 vs. Samsung Gear.

1:02:00 Is battery technology keeping up with the pace of Moore’s law?

1:04:40 The dangers of closed ecosystems and walled gardens when accessing the metaverse.

1:09:00 Will corporations kill the potential life changing properties of an open metaverse?

1:13:00 Are Facebook employees scared of coming to VR meetups?

1:14:00 The lessons Karl has learned since starting the meetup.

1:17:00 Not feeling so crazy once you find a VR community.

1:19:10 Learning to embrace new people coming into the VR community.

1:22:04 Dealing with impostor syndrome.

1:25:00 If money was not an issue, what are Karl’s plans to contribute to virtual reality.

1:28:00 Creating a physical space for SVVR, to incubate and accelarate VR companies.

1:29:00 The biggest challenges facing Karl.

1:31:00 Creating a virtual reality office to optimize productivity.

1:33:00 Tips and tricks from Karl to start a VR meetup.

1:36:20 If SFVR, SVVR, VRLA and NYCVR were ice cream, flavors what sort of ice cream flavors would they be.

1:41:00 What will come after VR? Is VR truly the final medium?

1:42:30 Karl Krantz predicted the future.

1:43:20 What is the worst thing that could happen to vr now?

1:46:00 Does Magic Leap warrant the hype behind it?

1:49:00 SVVR holiday party announcements. Ethereon, VR Chat and Crescent Bay will be making it out to the holiday party.

1:53:00 The first STEM from Sixense will be at the Holiday party.

1:56:00 Closing thoughts and how to stay in touch.

Thanks to Karl for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Karl with the links below.
http://svvr.com/

https://twitter.com/svvrcon

https://www.youtube.com/user/SiliconValleyVR

http://svvr.com/jobs/

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4716

Palmer Luckey: “And then I started receiving death threats”

Sympathetic voice in the background: “aaaw”

Me: “hahahaha!”

*awkward second of silence.

Yes this actually happened and there is a record of it(check out the Supercast from Reverend Kyle at Road to VR!). My first time meeting Palmer Luckey was 99% positive and 1% awkward. I’m going to tell you about the awkward part.

But first, I gotta say the Silicon Valley Virtual Reality Conference and Expo was an astounding success, thanks to Karl Krantz, Nana Usui, Cymatic Bruce and all the awesome volunteers that made this happen.

One day I will be telling my grandchildren about the time I went to the “first virtual reality expo”, at which point my grandchildren will respond condescendingly: “oh grandpa, virtual reality is so 2020’s” In my anger towards their apathy I will reply. “Bitch! That’s why your still having sex with that robot! Why, when I was your age they called me doctor love; do you know why? because I used to cure the neurological disease called love with my penicilin”

Anyways, nevermind my ungrateful and apathetic future grandchildren. My experience at SVVR will remain in my memory forever and the connections and friendships I’ve made, I intend to make them last my whole life time. My only point of criticism is that I wish it lasted longer.

I spoke to the security guard because she looked lonely and she told me “this is the first conference I’ve worked, where people actually want to be here, it was hard getting them to leave on the first day”.

Its true, Cymatic Bruce had to manually herd people out of the expo floor on the second day because people wouldn’t leave.

It’s almost a year since I started EnterVR, I honestly never thought that this industry would unravel before my eyes so quickly. To me VR will save and improve people’s lives, bring about a new breath fresh air to a stagnant gaming industry and eventually change life on earth as we know it. I’m positive of all this and its all a matter of when these things will happen.

How do I know this, you ask?

I’m from the future.
Before I continue forward with my story on Palmer. I gotta thank you to Reverend Kyle for having the huevos to go up to Palmer and ask him to join us in on a Podcast. I gotta admit, I don’t think I would have had the balls to approach him, I guess I didn’t think recording a podcast would be worth his time. Good thing I was wrong.

So here I am, sitting next to Bullardo, with Reverend Kyle across the table from me and Matt Stompz sitting next to the Rev. As we started recording, in the back of my head I was thinking” I hope I can say the word FUCK on this podcast, I like the word Fuck”.

Some 5 minutes into our conversation Palmer Luckey walks in and we began recording one of the coolest podcast I’ve ever done. To be frank, I wasn’t sure what to expect at first. What kind of guy is Palmer after all? Would he be snobbish? would he be mean? did the money get to him?

The answer is nope, nope and nope. In fact I was really surprised by how quickly I warmed up to him. This might be a no brainer to some of you reading this but I have come to the conclusion that Palmer is a human being and he’s pretty “normal”.

So, at one point during the conversation someone asked Palmer how things have changed since the Facebook deal and at some point during his answer he says ” And I’ve also received death threats”

In the background I hear a sympathetic voice saying “aww” meanwhile I let out a nice and hearty three syllable “hahaha”. There was a quick awkward second of silence in the room, to me it felt like a lifetime, I was already thinking to myself “damn it I broke the podcast…now everyone thinks I’m weird”

Thankfully all went better than expected and my laughter seemed like water off a ducks back to Palmer. (at least I hope so)

On the ride home, I thought to myself. “damn why did I do that?”

I have two theories :

1: I’m an asshole

2: Laughter is my healing mechanism when I try to get over bad memories and it has become a reflex even if the memories aren’t my own.

Why_not_both-

This isn’t the first time this has happened, I am often the only person laughing when people share their uncomfortable experiences when i’m in a group. Laughing and joking doesn’t work every time and for every circumstances but it has helped me. Death threats aren’t funny but in the right setting, with the right joke structure and the ideal circumstance in which no one was physically harmed, we can start a healing process through laughter.

To me, it feels therapeutic to laugh at your own misfortune in the presence of good people. If I ever have Palmer on my podcast I’ll make sure to tell him some of my most unfortunate experiences (like the time my monkey bit me, or the time I almost got arrested for showing my butt cheeks to the police, or the time – you get the idea…)

 

Don’t worry I don’t usually laugh at strangers when they share bad memories, but Palmer had become so approachable that I just started seeing him as a “bro”.

 

 

Anyways, being a part of the virtual reality community has taught me a lot about technology, entrepreneurship and ultimately myself. I’m truly grateful.

The only thing that excites me more than what I’ve already seen, is thinking of all things I have yet to witness.

Thanks again to Palmer for being a true scholar and gentleman of Virtual Reality.

Here are a couple of highlights from the conference:

Don’t get forget to check out the Ubercast!

 

IMAG0559

 

 

3832

Hello listeners! Welcome to another episode of EnterVR. On today’s show I speak with Nathan Burba and James Iliff from Survios (formerly known as project holodeck).

We talked about what Survios is up to right now, the origins of Survios and they teased out the really cool things we can expect from them in the future. On top of that we also talked about the public relations obstacles to virtual reality, the economics of VR ,how robots have become the nuclear weapons of the 21st century and how the NSA plans on listening to the thoughts inside your head.

for more information on Survios, check out the links below:

https://www.facebook.com/surviosvr

http://www.survios.com/

https://twitter.com/Survios

 

EnterVR is also available on Itunes and Stitcher Radio by simply typing ‘entervr’ in the search bar.

Follow me @ cris_miranda1 or @entervr

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Thanks again for listening!

3

7106

Hello listeners!

Movement is a complicated problem for VR developers and engineers to solve. The Cyberith Virtualizer is a compelling omni directional platform that allows you to walk, run, jump, crouch and do a lot more while inside VR.

On today’s show I speak with Tuncay Cakmak and Holger Hagger, Founder and Co-founder of Cyberith the company in Austria working on the Virtualizer’s features, Oculus compatibility and design. We also discuss Oculus Crystal Cove, the impacts of VR on human identity, using the Virtualizer to combat the deficit of physical movement in our lives and a lot more.

 

For more information on the Cyberith and the Virtualizer check out the links below:

http://www.youtube.com/watch?v=0CmT0SyI6ks

http://www.cyberith.com/

https://twitter.com/cyberith

https://www.facebook.com/Cyberith

 

EnterVR is also available on Stitcher radio and Itunes, simply type “entervr” in the search bar.

 

Thank you Tuncay and Holger for being true scholars and gentlemen of virtual reality.

Thank you for your support of EnterVR

 

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2191

Hello listeners! On today’s episode I speak with Thomas Sidl of Eye Mirror about his awesome device, their ongoing kickstarter and the potential future of crowdsourcing content for virtual reality platforms like the Oculus Rift with devices like the Eye Mirror.

 

For more information on Eye Mirror check out the links below:

http://eye-mirror.com/cart/index.php?route=common/home

http://www.kickstarter.com/projects/95342015/360o-for-gopro-dslr-video-and-compact-cameras-ocul

 

Thank you for listening!

 

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