Tags Posts tagged with "virtual reality game"

virtual reality game


Hello and welcome to the enterVR podcast. On today’s show I speak with Igor and Gregory and they are part of the team that created Blazerush.

Here is a snippet of some of the things we talked about:

1:00 How Blazerush got started

3:30 How the team divided up work.

6:30 Why did they decide to implement vr support?

9:00 How was the UX/UI VR design implemented in Blaze Rush?

10:40 Nailing down the Vantage point of Blaze Rush.

13:20 Will Targem make more VR games in the future?

20:00 What does the virtual reality community look like in their part of Russia.

22:00 How do people react to the term virtual reality where they are from?

24:00 The duration of production.

25:00 Why did decide to create games in the first place?

28:00 The most difficult aspects of shipping out Blazerush from both a technical and business perspective.

32:00 Gregory and Igor’s favorite games.

35:00 How do you create a well balanced game?

39:30 Balancing out the weapon system. The devs favorite weapons.

49:00 How move forward when you nail down a good formula for success in gameplay?

51:00 Will there be DLC for Blazerush?

53:00 Closing thoughts.

Extra feature

58:00 Adding community submitted content to the game.

Thanks again to Igor and Gregory for being true scholars and gentlemen of virtual reality and thank you for listening.

Get more info on Targem games with the links below:





Hello listerners! Welcome to the Enter VR podcast. On today’s show I speak with Ben Librojo, the creator of Combat Helicopter. Come along as we talk about the process of creating Combat Helicopter, the paradox of virtual reality and diving deeper into vr addiction.

30: Intro

2:30 Getting feedback and optimizing Combat Helicopter for the DK2.

3:30 The secret sauce to getting things running smoothly in your demo.

4:10 How Ben became involved in VR.

5:30 What made Ben have faith in VR this time around.

8:30 Why create things in VR in the first place?

11:00 What’s so special about virtual reality?

12:30 Why Ben stopped playing mobile games.

14:40 Games that have influenced Ben the most.

18:20 Are game developers cognizant of how much time people spend playing their games?

19:20 What are the influences behind Combat Helicopter?

21:23 Working as an individual developer and balancing the constraints of being a one man team. Getting people to help in VR projects.

24:20 What are the long term goals for Combat Helicopter?

25:30 Do people just want to blow shit up in video games?

30:00 The tools Ben is using for Combat Helicopter. Using speech Synthesizer to voice over your game.

32:30 Will Combat Helicopter have multiplayer? Getting the game ready before CV1.

33:50 What the final product will look like.

35:10 Adding AI aircraft to the final version. Experimenting with an Air to Air combat mechanic.

36:00 How to decide how much to charge for the experience.

37:30 The time frame Ben is giving himself to finish the game.

38:00 Creating an off road version of Twisted Metal for VR?

40:00 How Ben funds his vr projects.

41:30 What are Ben’s long term goals in regards to the virtual reality industry?

43:00 Lessons that have caught Ben by surprise while developing for VR.

45:00 Why a Helicopter? Why not a bird or a Jet for a flight game.

47:00 Apache air assault with Track IR, was a place of ins

48:10 Does the specter of competition from the big publishers make Ben worry? Ben’s game plan.

50:00 Is there financial pressure in developing for vr?

52:00 The features you don’t get with Unity Free.

53:00 Is Unity Free good enough to create vr experiences?

56:00 The figuring out the cheapest way to make a vr.

58:45 The intended input device for combat helicopter.

1:00:00 The biggest challenge with implementing flight sticks for Combat Helicopter.

1:01:30 Including a pilot avatar in the demo. How to see far away objects in vr.

1:06:40 Ben’s impressions of Crescent Bay.

1:08:00 How will the average person off the street react to CV1?

1:10:00 How will vr addiction play out in the future?

1:13:00 Is VR a place of escape-ism or a tool of exploration? Liberating the human mind while trapping your body.

1:17:45 Will vr addiction differ from other types of addiction?

1:20:00 Channeling the hivemind’s perspective in how views vr. Prohibiting Face sitting porn is wrong.

1:23:00 What will regulation of the metaverse look like?

1:25:00 Ben’s hope for the future of vr.

1:28:00 Oculus and the Nimble acquisition.

1:32:00 A baseless theory on what the input device for CV1 will look like.

1:33:00 The ideal input device of the next 10 years.

1:37:00 Reactions to demoing the Rift in Athens Greece.

1:41:00 Ben is hungry and wants a pizza. Closing thoughts and how to stay in touch.

Thanks again to Ben for being a true scholar and gentleman of virtual reality and thank you for listening.





Hello listeners! On today’s show I speak with Tony Davidson, the creator of one of the most immersive puzzle games on the Rift yet.

Here is a preview of some of the things we talked about:

35: What is Ethereon, how is it coming along?

2:30 Dk2 support for Ethereon Update

5:50 Tony’s Kickstarter plans, checking out the VRCade in Seattle and running into Tom Forsyth

10:15 How to assemble the best team possible for your VR project.

13:44 Figuring out how much to ask on Kickstarter.

16:50 Tony’s vision for what the final version of Ethereon will look like.

21:20 Why the rebirth of VR is different this time around..

23:40 What sorts of things can only be accomplished in VR?

27:00 What VR will look like 5 years from today?

30:07 Is there anything that can stop VR from becoming mainstream?

32:30 How to strike the balance between a benevolent and malevolent metaverse.

34:00 How younger people are reacting to VR . How to avoid sim sickness.

41:00 Will we see Ethereon on Sony Morpheus?

45:00 Balancing the hardware limitations of mobile platforms with the need for rich and immersive content. Creating design compromises that work.

47: 00 What will happen when we cross the uncanny valley?

50:30 What value could we gain from creating a replica of reality in the metaverse?

51:50 Closing thoughts and how to keep in touch.

Thanks again to Tony for being a true scholar and gentleman of virtual reality


Thank you for listening!

Keep in touch with Tony and Ethereon with the links below:





Hello listeners!

On today’s show, I speak with Sam Watts a game producer/community manager behind Radial G, a game that puts you in the cockpit of a high speed futuristic racing game.

On today’s show, Sam shares with me his personal experience working in the games industry, how Radial G was birthed ,the secret sauce behind what makes Radial G not a dizzying experience. We also discuss the challenges facing Oculus in getting a CV1 that is accessible to casual crowds, the role of kickstarter as a tool to get VR projects off the ground, the impacts of a widespread fiber Internet network with 4 billion+ users on our economy and society.

Thanks again to Sam for being a true scholar and gentleman of virtual reality. For more information on Radial G, check out the links below:





Thank you for listening!