Tags Posts tagged with "virtualrealitypodcast"



Hello and welcome to the Enter VR podcast. On today’s show I speak with Ryan Holmes from Space VR.

Here is a snippet of some of the things we talked about:

45: What is Space VR?

1:00 Virtual reality space tourism is coming 2017

2:00 Why put a 360 camera in space?

3:30 What will you walk away with after trying Space VR?

4:00 Most pressing technical challenges for Space VR.

6:00 Where do you learn to make space certified cameras?

6:30 How to get the camera up to the ISS?How much money will it cost to get the camera up to space.

7:30 Funding Goals and how to accomplish them.

10:00 How will the experience be priced?

12:00 Doing a moon launch.

14:00 How to convince investors about Space VR?

16:00 Creating a Space robotics company.

18:00 Can you see yourself dying in space?

18:30 What are the implications of discovering life in our solar system?

20:00 Biggest obstacles facing Ryan.

21:00 Closing thoughts and how to stay in touch.

Thanks again to Ryan for being a true scholar and gentleman of virtual reality and space.

Keep in touch with Ryan and Space VR with the links below:




[soundcloud url=”https://api.soundcloud.com/tracks/191283464″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


Hello listeners! Welcome to the Enter VR podcast. On today’s show I speak with the team from Otherworld interactive. Otherworld is creating VR content for mass consumers and they are developing for desktop and mobile vr.

Here is a snippet

40: Introduction to OtherWorld, how Otherworld came about.

3:31 How do people at the MXR see themselves these days?

4:40 Why would VR succeed this time around?

6:30 How will take the bulk of the market share in the long run? Desktop or Mobile VR?

9:20 What sets Otherworld apart from other studios creating VR content?

12:20 Otherworld’s production process.

15:00 Can you bring your video game industry experience to VR and be successful?

18:00 Nailing down the locomotion issue in VR? Is the solution in hardware or software?

20:00 Is there a fine line between showing delightful experiences and hand holding users? Ready Player Spoiler Alert.

23:00 Galvanic Vestibular stimulation should be fair game in the future.

25:30 Goals for the future. Creating the Wii Sports of VR.

28:00 Using VR to tell people stories without saying a single word.

32:30 Wrestling with creative values and the need to make money.

35:30 Audio is just as important for VR game design as visuals. Discussing the future of audio for VR developers.

40:00 What happens to smaller VR developers when the big publishers get in the game. What does the return on investment look like for vr content?

44:00 Would Otherworld allow themselves get acquired by a bigger publisher?

46:00 What motivates the team to stay working in VR?

51:00 Getting a blowjob at 3pm on a Sunday in San Francisco.

52:00 Can you prove to me that we are not in simulation right now?

54:00 AR and VR will change the way we experience reality.

Thanks again to Robyn, Andy and Mike for being true scholars and lady/gentlemen of virtual reality and thank you for listening.

Follow up with the team with the links below:




[soundcloud url=”https://api.soundcloud.com/tracks/187345616″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


Hello listeners! On today’s show I speak with Victor Luo, who is leading development on the human interface aspects of tele-robotics at NASA’s Jet Propulsion Laboratory. Come along as we discuss using VR with astronauts in space, colonizing mars, finding life in Europa and much more!

Here is a quick preview of some of the things we talked about:
30 : Victor’s Role at the Jet Propulsion Laboratory

1:10 The human interfaces research group at Nasa

2:21 Describing Victor’s demo at the VR Hackathon.

3:40 What role will human interfaces play in space exploration.

4:50 How long has NASA been paying attention to VR and telepresence?

6:40 What sorts of uses will the HMD be used for by NASA. Walking around Mars using an HMD.

9:39 How will telerobotics and vr influence space exploration?

11:22 Putting a livestreaming 360 video camera on the International Space Station.

12:20 Experimenting with Virtual Reality in Microgravity.

14:30 Using VR to combat some of the psychological impacts of deep space travel.

18:40 What’s next after mars? What will future NASA missions look like.

23:00 What would it mean for NASA if we discovered some form of sentient life on another celestial body. Is humanity ready for that discovery?

25:00 What aspects of virtual reality will NASA find the most value in ?

27:00 Will asteroid mining enable the creation of the word’s first trillionaire?

29:00 Pragmatic challenges of using VR and telerobotics.

32:00 Impacts of prolonged use of VR on the human mind?

32:40 Victor’s personal motivations.

34:00 The process of creating interfaces.

36:00 Increasing the efficacy of doing science by incorporating immersive environments.

39:00 Landing on a Martian pole to harvest its water.

41:00 What happened to the water on Mars?

43:00 How to get people motivated and excited about space exploration.

45:00 Crowd sourcing space exploration to the hive mind.

46:00 What will it take for humans to have a permanent presence on Mars?

49:45 Utilizing fear to motivate humans to expand our reach in space.

53:00 Will VR be a victim of its success?

57:31 Seeing the universe from the astronauts perspective using VR.

59:30 Will we see the birth of the first human to not be born on earth in this century?

1:02:30 Is NASA interested in exploring the deep sea or excavating to the earth’s core?

1:05:00 Nasa’s funding challenges. What is the return on investment for colonizing Mars?





[soundcloud url=”https://api.soundcloud.com/tracks/175861672″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


NOTE: This episode was recorded 48 hours before the Darkfield team successfully met their kickstarter goal. If you are listening within days of this show being published there is still time help!

Hello listeners! On today’s show I speak with Mark Schramm from Darkfield. We discussed kickstarter, game design and Battle Star Galactica. Here is a preview of some of the things we discussed:
1:30 Current progress on Darkfield and what it is.

2:30 Why 10,000 dollars for the kickstarter.

3:30 Can there ever be too many space shooters?

5:40 Why make a co-op game for VR in the first place.

7:50 Will Darkfield include leaderboards?

9:30 The inspiration for Darkfield.

10:55 Why you should watch Battlestar Galactica

13:00 The reasoning behind space ship designs.

14:10 The number of players per map.

14:45 Quantifying the scale of the maps.

16:30 The background setting for the conflict in the game.

18:30 What does VR add to the experience?

19:45 The types of weapons that Darkfield will come with.

21:35 The most pressing technical challenges for Darkfield. The importance of a proper user interface.

25:35 Why floating menus are not ideal for Darkfield.

26:30 The challenges with input.

30:20 Will the space wars of the future be fought by humans?

32:29 Will humans ever get to a point where they can have a permanent presence in outer space.

36:20 The goal of Darkfield.

38:15 The challenges of creating a game that works on desktop and VR.

41:10 What happens if Darkfield gets funded? What’s the plan if it does not.

43:35 The approximate pricing of the retail game.

44: 50 The amount of maps available at launch. The replay value of Darkfield.

45:30 The variability of map design in a space setting.

46:25 Including teamspeak in the game.

48:32 Closing thoughts and how to stay in touch.
Thanks again to Mark for being a true scholar and gentleman of virtual reality and thanks for listening.

Keep in touch with Darkfield with the links below:






[soundcloud url=”https://api.soundcloud.com/tracks/173509734″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


Hello listeners! On today’s show I speak with Tony Davidson, the creator of one of the most immersive puzzle games on the Rift yet.

Here is a preview of some of the things we talked about:

35: What is Ethereon, how is it coming along?

2:30 Dk2 support for Ethereon Update

5:50 Tony’s Kickstarter plans, checking out the VRCade in Seattle and running into Tom Forsyth

10:15 How to assemble the best team possible for your VR project.

13:44 Figuring out how much to ask on Kickstarter.

16:50 Tony’s vision for what the final version of Ethereon will look like.

21:20 Why the rebirth of VR is different this time around..

23:40 What sorts of things can only be accomplished in VR?

27:00 What VR will look like 5 years from today?

30:07 Is there anything that can stop VR from becoming mainstream?

32:30 How to strike the balance between a benevolent and malevolent metaverse.

34:00 How younger people are reacting to VR . How to avoid sim sickness.

41:00 Will we see Ethereon on Sony Morpheus?

45:00 Balancing the hardware limitations of mobile platforms with the need for rich and immersive content. Creating design compromises that work.

47: 00 What will happen when we cross the uncanny valley?

50:30 What value could we gain from creating a replica of reality in the metaverse?

51:50 Closing thoughts and how to keep in touch.

Thanks again to Tony for being a true scholar and gentleman of virtual reality


Thank you for listening!

Keep in touch with Tony and Ethereon with the links below:




[soundcloud url=”https://api.soundcloud.com/tracks/167435132″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


Hello listeners!

On today’s show I speak with Sebastien Kuntz Founder/CEO of I’m in VR, President of VRGeeks association and an all around thought leader in the French virtual reality community. Come along as we learn about reality control experiments, the most practical applications of VR and predicting what will be the killer app for your grandparents. (Sebastien also created the VR lemmings Oculus Rift experience)

Here is a quick preview of what we discussed:

30: Intro

1:00 How Sebastien found himself working in VR.

3:10 , Sebastien’s career journey in VR and how he founded his company.

4:40 , How to decide what to create?

6:40 , What the VR industry looked like in France before the Oculus Rift

9:00 , Which is better for the professional sector, HMD or Cave?

10:00, The state of the virtual reality community in France

12:30 , How can the educational system help prepare us for jobs in virtual reality? Will we be able to get Bachelor’s degrees in metaverse studies one day?

14:45, Sebastien’s goals for the short and long term.

17:00, What is it about VR that makes it different from other mediums.

20:00, Dealing with the potential consequences of democratizing VR creation.

22:00, Could VR threaten the political class?

22:30, How long before your grandparents are using VR. The killer VR app for grandparents.

24:00 Predicting what will be the most popular applications. What are the most useful future applications?

27:00 Firefighters using VR to train better.

28:30 The advantages of utilizing presence to learn.

30:10 Will VR make future generations smarter?

33: 13 How much money will the VR industry be worth in 5 to 10 years?

35:00 Will the VR industry follow the same trayectory to maturity that the smartphone industry did?

37:40 What is happening inside your brain while you are in VR?

40:50 What is the threshold at which the hardware is good enough to fool the brain and the senses?

43:00, How VR can help improve reality.

45:00, Making money on socially conscious VR content?
46:30, Could VR be used to create super soldiers?

48:30 , What will the next generation of VR devices look like?

51:02 , What is the Metaverse and who will end up owning it?

54:00, How will law and order be worked in the Metaverse? How do we deal with assholes?

55:20, Will you need a ‘passport’ to navigate the metaverse of the future?

57:00, How will wealth distribution look like inside the metaverse?

58:00, What is the ideal input device for VR?

1:00:00, The most ideal version of the metaverse? What will the most popular version of the metaverse look like?

1:03:00, How will VR change us?

1:05:00, Will we able to communicate with animals in this century?

1:06:00, How old do you want to be? Will you see humans born in other planets in your lifetime?

1:07:00, The challenges of being born on Mars.

1:09:00, Will we ever find some form of life on our Solar System?

1:10:48, Closing thoughts and how to stay in touch with Sebastien.

For more information on Sebastien and IminVR check out the links below:






Thanks again to Sebastien for being a true scholar and gentleman of virtual reality


Thank you for listening!


[soundcloud url=”https://api.soundcloud.com/tracks/167141284″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]


Hello listeners and welcome to another episode of EnterVR!

On today’s show I speak with Blair Renaud (Anticleric) the lead designer behind Technolust; a highly regarded upcoming VR game.

On the show we spoke about the design aspects of Technolust, do you need to be a math genius to become a VR developer? , the revolutionary potential of virtual reality across society, the trouble with locomotion in VR and the first porno i’ve ever watched.

Thanks again to Blair for being a true scholar and gentleman of virtual reality and to find out more about him and Technolust check out the links below:



Thanks for listening!


[soundcloud url=”https://api.soundcloud.com/tracks/151398733″ params=”color=ff5500&auto_play=false&show_artwork=true&show_playcount=true&show_comments=true” width=”100%” height=”81″ iframe=”false” /]


Welcome to another episode of EnterVR! On today’s show I speak with Robin Arnott, the creator of Soundself. We discussed the ethics of virtual reality, will we see a new era of VR prohibition based on fear of technology? Figuring how to get active to protect net neutrality, the role of psychedelic drugs in virtual reality and I get a quick preview of future plans for SoundSelf.

Thanks again to Robin for being a true scholar and gentleman of virtual reality.

Thank you for listening!

For more info on SoundSelf check out the links below:






[soundcloud url=”http://api.soundcloud.com/tracks/149410217″ params=”show_comments=true&auto_play=false&color=ff7700″ width=”100%” height=”81″ iframe=”false” /]

Hello listeners! On today’s show I speak with Mike and Caine, the creators of the Rift Max theater experience for the Oculus Rift.

On today’s show, Mike and Caine give me a quick preview of future features of the Rift Max theater, the reason why VR will be successful vs 3D TVs, anticipating public perception of virtual reality and can vr modify human identity?
Thanks again to my guests for being scholars and gentlemen of virtual reality. For more info on Rift Max check out the links below:
Thank you for listening!
[soundcloud url=”http://api.soundcloud.com/tracks/149211232″ params=”show_comments=true&auto_play=false&color=ff7700″ width=”100%” height=”81″ iframe=”false” /]


Hello listeners!

On today’s show I speak with Andrew and Mike of Basenji games, the studio behind Redframe. Redframe is one of the most beautiful games for the rift thus far. I speak with Mike and Andrew on their most pressing challenges, laying the groundwork for the conventions of VR, the many roads to funding an indie game and how to colonize Mars.

Thanks again to my guest for being scholars and gentlemen of Virtual Reality, for more information on RedFrame, check out the links below:



Thanks for listening!


[soundcloud url=”http://api.soundcloud.com/tracks/148555539″ params=”show_comments=true&auto_play=false&color=ff7700″ width=”100%” height=”81″ iframe=”false” /]