Hello and welcome to Enter VR! Nick Whiting from Epic Games drops by the podcast via skype. We chatted with him about using VR to reduce iteration times, adapting to the evoltion of the hmd and Zac’s celestial voice from the UE4 youtube tutorials.
1:00 Staying at frame rate when designing a game for VR.
4:00 The path to maximizing
5:00 Stereoscopic Instance rendering is being worked on. Might be released by 4.10?
7:20 How Nick became involved in VR.
11:00 Taking advantage of the modularity of the engine.
14:00 Closing the gap in developers numbers with Unity.
17:00 Where will the game engine be at 5 years from now?
19:00 Info on the plugins marketplace.
21:00 Using VR to decrease iteration time using the engine.
24:00 Much user research is needed to create the volumetric interfaces of the future.
26:00 How will Epic adapt to the evolution of the HMD?
29:00 Zac’s voice is celestial.
30:00 How to stay in touch with Nick and Steve.
Thanks to Nick and Steve for being true scholars and gentleman of virtual reality and thank you for listening!
Keep in touch with the links below:
You can tweet at @epicgames to reach Nick