Welcome to the Enter VR podcast. On today’s show I speak with Eric Strals, a VR developer and one of the organizers of the upcoming San Francisco VR hackathon.
Here is a quick preview of some the things we talked about.
1:01 Why do architectural visualizations in VR?
3:40 The defining aspects of Unreal Engine 4.
4:40 What is it about VR that gives it an advantage over the current legacy content.
8:00 The current solutions for visualizing architecture.
9:00 Using interaction as an added value to virtual reality visualizations.
10:50 How to differentiate yourself as a consultant/entrepreneur in Virtual reality.
13:14 How to keep up with the pace of innovation.
14:30 How Eric discovered VR.
19:14 Fly a paper airplane around a 3D scanned home.
22:30 First impressions of DK1, DK2 and Crescent Bay.
25:00 What will VR look like in the future.
30:20 Who is the SF VR Hackathon for?
33:40 Tips and advice for Hackathon newcomers.
37:44 What are the bare minimum tools necessary to create VR experiences.
42:30 The role of a designer and a programmer in a video game project. The pros and cons of each role.
46:34 What makes a good design doc, good?
49:05 The role of the programmer in creating projects.
55:00 How to put together a hackathon.
1:00:55 Tools and resources to get things done.
1:04:09 Webgl as a platform for VR experiences.
1:06:10 Which creation platform become the most popular in the future for VR developers?
1:10:50 Top 5 favorite video games of all time.
1:14:08 How to incorporate RTS games in VR.
1:20:02 A market place for 3D artist?
1:23:10 Where will VR lead to in the future?
1:28:10 Closing thoughts and how to get in touch.
Thanks to Eriks for being a scholar and gentleman of virtual reality and thank you for listening!
Get in touch with Eriks or the VR hackathon with the links below.
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