Authors Posts by Admin C & A

Admin C & A

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5742

Hello and welcome to Enter VR! On this episode we get meet Mike Alger. Mike is a VR UX designer, here is a snippet of some of the things we talked about:

1:00 Intro. How Mike became involved in VR.

2:00 The origin of Mike’s attraction for motion graphics and user experience design.

9:00 The allure of VR.

15:00 How important is hardware in getting people to like vr?

18:00 Why does VR matter in our time?

20:20 Closing thoughts and how to get in touch.

Thanks again to Mike for being a true scholar and gentleman of virtual reality and thank you for listening!

Also thanks to the guys at VR UX for getting Mike and I to sit down in the same room to chat!

Follow up with Mike and VRUX with the links below:

https://twitter.com/thealphamike

http://vrux.co/

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4456

Hello and welcome to another installment of the Enter VR podcast! On this episode I hang out with Aaron Lemke, Founder at Unello Design and all around scholar and gentleman of the proto metaverse. Come along as we dive into conversation about VR deving and some other loosely tan genial subjects to VR.

1:00 Getting a proper Audio metronome to work in Unity?

1:10 What is Unity good and bad at?

2:50 12 hour work days will ruin your posture.

5:00 Can standing desks be bad for you ?

6:10 Wearing an HMD while walking on a treadmill?

7:30 VR developers on the side walk eating tacos.

10:40 This podcast is not sponsored by anyone and all the views reflect my own opinions or the opinions Incepted into my mind via subliminal messages.

11:30 Going to the Unity Vision Summit.

13:00 “We’re all optimists about this technology”.

13:30 Altruism Vs. Profit.

(I actually like Buzzfeed blue. Buzzfeed is the phenomena of supply demand being played out in the exchange of digital media. How do you make money with media companies these days? How does technology reflect our human nature?)

18:00 Everything in life is on a spectrum.

18:33 I need a new catch phrase.

20:00 We want to be productive in VR!

21:30 Dreams by Media Molecule has got us hyped.

23:00 Turning the obstacles of VR into business opportunities.

25:30 I wouldn’t mind owning a Nintendo Dolphin.

27:20 People want to escape reality? Why do we want to escape reality?

28:38 Elegant is probably not right term.

30:10 The rise of a new jock mentality through e-sports?

32:00 Lorne Michaels please buy our idea!

33:40 http://www.theatlantic.com/magazine/archive/2015/11/we-need-an-energy-miracle/407881/

36:00 Transcending the self through nature.

38:00 Aaron is working on something awesome for the Vive.

40:10 Aaron is playing a lot of Tiltbrush and Fantastic Contraption on the Vive. http://fantasticcontraption.com/

42:00 Pewdiepie played Aaron’s game.

44:00 Swarm hiveminds could counteract the power of AI?

45:00 Read the Metarmorphosis of Prime Intellect. Spoiler alert!!!!

46:00 How long before we fight the first robot war?

47:10 Rick and Morty is amazing!

49:00 Taking Roy off the grid!

54:00 It’s the year 15,219 and your government doesn’t want you to know.

55:00 Sand hydraulics are bad ass.

56:00 Watch Tim’s Vermir. http://www.imdb.com/title/tt3089388/

58:00 Technology is eternally linked to art. http://www.imdb.com/title/tt3204392/

1:03:00 Learning game development helps you appreciate nature.

1:07:00 People are very critical of real world environments in VR.

1:08:00 Lands End is pretty sweet on the Gear VR.

1:10:00 Will Apple ever make a VR product?

1:12:00 VR is taking too long to get here.

1:14:00 Creating a VR fetish island.

1:17:00 Can VR make you more violent?

1:18:00 Creating the next Metal Gear for VR.

1:21:00 Don’t step on the lava vr.

1:26:00 Will we ever see haptic gloves?

1:27:00 Deep uses human breath as input.

1:31:00 Debating the best tracking solutions.

1:33:00 I’ll be the last guy Oculus will ever hire btw.

1:36:00 Lighthouse will become Wifi in a utopian future.

1:38:00 Closing thoughts and how to stay in touch.

Thanks to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep in touch with Aaron with the links below:

http://www.unellodesign.com/

https://twitter.com/aaronlemke

https://twitter.com/UnelloDesign

Enter VR is available on Stitcher, SoundCloud and Itunes. Follow @entervr on twitter for more updates and content.

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4521

Hello and welcome to the Enter VR podcast! On today’s show Dora Cheng from uForis VR comes along to discuss business, the current challenges of VR, the future of the medium and more!

Here is a snippet of some of the things we talked about:

Intro: The value of having professional conferences for the VR industry.

2:00 How did this year’s Oculus Connect compare to last years?

4:45 What is Uforis VR? What are they up to?

7:00 Letting student’s take virtual tours of their future university housing.

8:00 Methodology to push out content.

10:40 Dora’s team created their own engine with its own API.

12:20 How Uforis adapts their custom engine to individual clients.

14:30 The long term vision of Uforis VR.

17:30 What sets Dora’s team apart from the competition.

19:50 Where does Dora’s enthusiasm for VR come from?

24:45 How long will it take for the Metaverse that Dora envisions to arrive? What will it look like?

32:00 Why does it feel like dystopian futures and VR go hand in hand?

36:00 Will VR play a role in creating dystopian or Utopian societies?

41:20 How will bullying play itself out in VR?

49:00 The price of admission for VR is more than monetary.

51:30 Using virtual reality life forms to rehabilitate criminals and people with mental illnesses.

56:00 What is the biggest weakness of the industry thus far?

1:00:00 Biggest thing to remember for someone who works in VR.

1:01:30 How to stay in touch with Dora.

Thanks again to Dora for being a true lady and scholar of virtual reality and thank you for listening!

Keep in touch with Dora with the links below:

https://twitter.com/doracheng

https://twitter.com/uForis

http://www.uforis.com/

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4368

Welcome to Enter VR. On this episode I catch up with Steve Drash the creator of Titans of Space and currently working with the Apollo 11 VR experience, VR Girlz and more!

Here is a snippet of some of the things we talked about:

1:30 Intro, Apollo 11 VR update. As of the posting of this episode they have won the award.

3:00 The google Cardboard version of Titans of Space ported over awesomely!

5:00 The latest download numbers for Titans of Space.

6:00 Was Steve anticipating his download numbers?

7:00 What’s in store for the future of Titans of Space?

10:00 Is Steve motivated by the same things he was 2 years ago?

12:00 Why its hard to monetize on your passion projects?

14:20 Steve’s involvement in the Apollo 11 experience.

17:00 Apollo 11 is targeting release Q1 2016.

18:00 VR Girlz is an up and coming VR adult entertainment platform.

19:00 The competitive advantage of VR Girlz.

20:30 VR Girlz intends to make my penis freak out.

21:30 Experimenting with a paid app. (Mars is a real place)

24:00 What do you value more as a vr entrepreneur? Download numbers or sales?

26:00 Which of Steve’s projects will draw in the most money? Which project is he most passionate about?

27:00 What does Steve wish he knew back when he first started getting involved in VR.

29:00 The bright side to staying frugal.

30:00 Mars has been on the news a lot lately. Titans Of Space is updating to the latest info we have of the planet.

31:00 Is there a way to collaborate with NASA?
(Enceladus is a moon of Saturn)

32:30 Could Titans of Space ever be social?

34:00 What does Steve do for fun these days?

35:00 What will take to get humans to Mars? Steve lays out his plan.

36:40 Do you need positional tracking on board a space ship on course to Mars.

37:00 Becoming a space tourist…in VR!

39:30 We’re gonna need to make humans so that they can fight in the future robot war.

40:00 Steve’s vision of an ideal future.

45:00 VR is a new vehicle for mind expansion. What are Steve’s concern for this technology.

47:00 What will it mean to “work” in the next 25 years?

48:30 Accelerating the growth of the jobs of the future through VR?

50:00 Can you name 3 companies that will make a lot of money is 3 years?

51:00 Steve bets on Frooxius creating the Oasis.

52:00 360 films vs. in engine content.

(I left this blooper on purpose)

53:30 Can anything stop VR at this point?

54:00 Getting feedback from teachers and researchers has been really rewarding for Steve.

Thanks again to Steve for being a true scholar and gentleman of virtual reality and thank you for listening!

Stay in touch with Steve with all the links below:

http://www.titansofspacevr.com/

http://immersivevreducation.com/the-apollo-11-experience/

http://www.vrgirlz.com/

http://www.drashvr.com/p/mars-is-real-place.html

https://play.google.com/store/apps/details?id=com.drashvr.marsisarealplacecb&hl=en

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5198

Hello and welcome to Enter VR! Join Frooxius and I as we explore complex subjects that are too difficult for me to understand! Frooxius is a genius level over 9,000, he’s the creator of Sightline, Neos the Universe, World of Comenius and many more! In this conversation we talked a lot about light fields, the origins of Frooxius and trying to create life out of in-organic matter.

Here is a snippet of all the things we talked about:

45: Using nostalgia to sell VR to you.

1:20: Intro

2:30 Working with eVRday VR on lightfields in VR.

3:20 What’s it like to work with Dee.

4:30 Frooxius thoughts on education in general. Read “Free to learn” by Peter Grey.

10:00 Creating simulations of Quantum effects in VR.

11:30 Using Lightfields in education.

14:30 How to capture Lightfields inside of game engines.

16:50 Why and how Lightfields are relevant to the average person.

21:30 The finish line in the race to cross the uncanny valley has already been crossed.

22:30 Creating Lightfield images that take up 48 gigs in your hard drive.

25:30 The end goal of Frooxius’s light field work.

28:30 Are Lightfields the future of 3D rendering?

32:30 The origins of Frooxius.

36:30 Creating games with Powerpoint when he was 12 years old.

37:30 Growing up without internet.

40:00 The video games that influenced Frooxius the most.

42:30 Portal 2 has a great procedural soundtrack.

46:30 The most difficult fields of science to understand for Frooxius.

49:30 The science fair that changed Frooxius’s life.

52:30 Discovering VR. Creating the first SightLine.

53:30 Trying the DK1 for the first time.

56:00 Beating Half Life 2 in VR.

57:30 Was Frooxius aware of how big VR could become?

58:30 Frooxius’s secret to making fuck tons of VR games and demos.

59:50 Neos is using evolutionary algorithms to create a living metaverse.

1:04:30 Will we ever see AI that makes better pop music than us?

1:08:30 The most compelling theory of consciousness according to Frooxius.

1:14:30 Do you need self awareness to have consciousness?

1:16:30 Can simulations become self aware?

1:18:30 Using VR as a tool to explore consciousness.

1:20:30 Can inorganic matter develop consciousness?

1:24:30 Discussing the Michael Abrash’s talk at Oculus Connect 2.

1:28:30 Using neural input to discover the edge of the simulation we live in.

1:30:30 We don’t have the technology to simulate an exact replica of our current universe.

1:35:30 Frooxius prediction for when we will simulate reality.

1:38:30 Starting the church of the simulation.

1:39:30 Read the “Universe from nothing” by Lawrence Krauss.

1:41:30 Being in a multiverse is mathematically simpler.

1:45:30 Frooxius’s plan for the future.

1:47:30 Procedural tree making is bad ass.

1:52:30 Neos the origin will show off the world building features of Neos the Universe.

1:53:30 Neos the origin demo on its way.

1:54:30 How to stay in touch and get more info on Frooxius’s

1:56:30 Read Diaspora from Greg Egan. Orphanogenesis

2:00:00 Closing thoughts. What is Dark matter? How parallel universes can be possible.

Thanks to Frooxius for being a true scholar and gentleman of virtual reality and thank you for listening!

Song in the intro is “Another brick in the Wall” by Pink Floyd.

Keep in touch with the links below:

http://blog.frooxius.com/

http://www.frooxius.com/

https://twitter.com/frooxius

https://en.wikipedia.org/wiki/Diaspora_(novel)

http://neosvr.com/

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5172

Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus Connect 2. In this episode, I had the honor and pleasure to be joined by Tim Sweeney the founder of Epic Games.

NOTE: This episode was recorded outside, next to Hollywood boulevard so my apologies for all the background noise.

Enjoy the show!

50: Is it morally imperative for humans to create the metaverse?

2:30 At this point in the interview im cringing and screaming inside. Why the fuck is it so loud! My apologies for the background noise.

3:15 What is the most pressing business question in the evolution of the metaverse?

4:30 What are the social questions surrounding the creation of the metaverse?

6:15 Where is epic games and Unreal 10 years from now? What will be Epic’s relation to the narrative of the metaverse?

7:45 Creating VR content inside VR using Unreal Engine?

10:10 What applications is Tim most interested to try out in VR?

11:30 Which platform should you be developing for right now?

14:30 What are Tim’s thoughts on the virtual economy? What will humans do when the robots do all the jobs?

19:30 What is the state of AI in Unreal engine/games? Can deep learning be applied in Unreal Engine?

22:00 Will we see virtual reality life forms by 2025?

23:30 What is Epic doing to stay ahead of the competition?

27:00 What will be the most profound changes virtual reality will have on our behavior ? On macroscopic and individual scales.

30:00 How long before we cross the uncanny valley?

30:30 What made Tim want to make his first game?

Thanks to Tim for being a true scholar and gentleman of virtual reality and thank you for listening!

Keep up with Tim, Epic and Unreal Engine with the links below:

https://www.unrealengine.com/what-is-unreal-engine-4

http://epicgames.com/

https://twitter.com/TimSweeneyEpic

The intro to this podcast was contributed by the honorable @CymaticBruce

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6134

Post from RICOH THETA. – Spherical Image – RICOH THETA

Hi there!

For those who don’t want to read, let’s get the links to the demos and the 360 photo album out of the way first.

The demos are simple and were made in a very short amount of time.

Deep Azteca was created entirely by James Blaha. Check out his virtual reality music visualizer made with Unity. Although James could not be at Burning Man this year, figments of his consciousness came along with me in my hard drive. James is still working on Deep Azteca so follow him on twitter for more updates. @jamesblaha

https://drive.google.com/folderview?id=0B6F_chbGsX5RTWEtcWV2ZUxWbUU&usp=sharing

Deep Gold was created by James Blaha and me, Cris Miranda. I took the photo and did some QA. James did all the programming wizardry. Deep Gold is a simple experience. It’s a peek inside a 360 photo of the Golden Gate Bridge injected with Google’s Deep Dream and a couple of CG objects.

https://drive.google.com/folderview?id=0B6F_chbGsX5RT1hiQnZPLVZuUWs&usp=sharing

The 360 photo album can be viewed in VR with your Smartphone thanks to VRChive and WebVR or in your browser.

https://alpha.vrchive.com/album/Kr

Here it goes

I’ve been meaning to write an article about what it was like to help bring virtual reality to burning man this year. Growing up in SF, I would hear about this ‘Burning Man’ thing that came and went every year just like fleet week, or Bay to Breakers there’s always something going on in the city and after a while if something doesnt resonate with you, it just becomes noise. I wouldn’t pay much mind to Burning Man until I became closely intertwined with the tech world through virtual reality in the last couple of years. To be honest, I’m not sure what propelled me to go in the first place but I’ve always been compelled to try new things so. This year’s Burning Man had the right concurrence of events that made it epic. Bugs, Sandstorms and virtual reality. For those who might not know, Burning Man is a music and arts festival clusterfuck that takes place in the middle of the desert for 7 days. It’s so much more than that but we’ll have to leave it at this.

To some people Burning Man is a place of healing and self discovery. To others, Burning Man is a giant party the likes of which humanity has never seen before. Even the Romans in their orgy filled bathhouses would get jelly by the next level debauchery burners can pull off and I felt right at home among it. To me, Burning Man was a bit of both. Through the art installations, I was able to feel the full spectrum of human emotion. in that one week I was brought to tears, filled with Joy and felt more human (whatever the fuck that means) than I’ve ever felt in my whole life. I learned to meditate better, I learned some useful Japanese bondage techniques and partied listening to Major Lazer live.

However to me, it’s the little things that made me like the experience even more. The fact that people would greet each other through hugging, I’ve never felt so welcomed wherever I went. Waking up every morning and realizing that I don’t have to stare at a fucking screen for 11 hours of my day also felt good.

The best analogy that I can come up with in describing my Burning Man experience goes like this:

I feel like Burning man swallowed me in and then it shat me out. Some how Burning man manifests itself in the form of giant beast, a beast that swallows you in with its dust, its drugs and its people. As I went through its 8 days digestive process, I ran into all sorts of folks in all sorts of circumstances.

Crepes off a random van in the dead of the night in the middle of the desert. Spontaneous orgasm competitions. Art installations that challenged my imagination (the good ones felt like virtual reality experiences). Partying with and getting to know my friends from virtual reality at a place that feels like you’re inside Second Life, like we’ve all stepped into a new reality. Reality is more malleable than I thought it was.

I went into Burning man feeling so energetic, so positive and hyped up. Overtime you begin to realize that the desert itself doesn’t give a fuck about your energies or your positive vibes. I remember fighting constantly to keep my shade structure from being blown away while a dust storm would merciless batter us with wind, sand and cold weather. The desert just, is, and just like that, Burning man can behave in the same manner at times. Don’t get me wrong Burning Man was 97% amazing and that’s pretty good for 8 days in the desert. The negative 3% I consider it as necessary and sometimes unnecessary human friction. At Burning Man I encountered some of the nicest people in the world, strangers looking out for strangers. This really has inspired something in me. The thought that, there is goodness in mankind? Who would have thought!? I found it amazing to go a place where people put down there defenses, set aside their differences and embraced each other when we say hi. Burning Man would be nothing without the people who attend it.

Imagine Burning man as a giant beast. This beast tries to eat you as you go through its 7 day digestive process. Every toll on your body is one point for the beast. Being swallowed by the beast is death and being shat out by this beast is rebirth. Your state of rebirth depends on what kind of shit the beast took. This is where you should make your own inferences. Me personally, I felt like I was shat out like explosive diarrhea. I have my own reasons for feeling that way and I’m okay with it. I’ll surely be back to see and live inside this beast once again.

The beast takes you in as you are and like clock work, it will shit you out. Sometimes the Beast is constipated and it might take a while for you to be “rebirthed” for no one is meant to live inside the beast all year long. Unless you’re a water bear, those motherfuckers can live anywhere.

Did you go to burning man? How did you feel you were you shat out by the beast?

Burning Man and Virtual Reality

Post from RICOH THETA. – Spherical Image – RICOH THETA

While working with the VR Camp, some of us(me) were kind of worried at first about how VR would be received by Burners. Would they view us as tech industry invaders trying to bastardize their community with our proto mind control devices? Would people see the value in virtual reality at all?

Well, i’m happy to report that virtual reality was really well received at Burning Man. People hugged us, kissed us, a couple of people cried. It was beautiful. Every night that we demoed kept reinforcing in me the thought that this VR thing, might just work out.

As someone who is working on becoming a VR content creator I went into Burning Man looking to absorb as much as I could about real world experience crafting. I wanted to see how it is that people use art installations to craft real world experiences because I figured that there might some crossover in lessons. I learned a lot.

Drugs and virtual reality

Let’s talk about the reason why you’ve been reading this blog post in the first place. The drugs! How do drugs and virtual reality interact? We’ll, I have a lot of anecdotal evidence for ya! (take everything I say on this subject for a grain a salt. duh)

Here’s 7 takeaways about psychedelics and Virtual reality.

1) Don’t demo virtual reality to others while high or drunk.

2) Drunk people were not fun to demo for. Only one guy got kicked out from VR Camp this year and it was because he could barely stand from the alcohol he’d been drinking.

3) Mushrooms and virtual reality mix really well. I had this one guy who didn’t want to leave. It seems like to some people psylocybin mushrooms mixed with the proper VR experience can enhance the feelings of presence.

4) Don’t demo scary shit to people on Psychedelics. I demoed Celestial Song to a lady and the next morning she approached to tell me that the experience had scared her and moved her like nothing before and she wasn’t even high on anything! I apologized profusely, while she thanked me. In the planning process of the VR camp it was decided to not bring horror experiences. It was probably for the best.

5) Weed and virtual reality go hand in hand. In fact, everyone on earth should dose themselves with an MJ edible and go inside Titans of Space as soon as consumer VR rolls around.

6) Virtual reality does not seem to be a thing people want to do while on MDMA or LSD, then again, it’s Burning Man so it is the worst petridish one could use to study the complex and individualistic relations between psycho active compounds and the human mind.

7) VR porn might as well be a drug. Thank you Ela Darling and Hatsune Miku for your contributions to the progress of humanity.

Conclusion on the subject of psychedelics and virtual reality:

More science needs to be done on the matter! (Like, real science)

Final thoughts

Many people talk about how Burning Man changed their lives. I recently had a conversation with someone that told me :

“I’ve been to Burning Man, it was alright but It wasn’t the life changing event I thought it would be.” To which I replied; “that’s probably because you didn’t do enough drugs” . She agreed.

So did Burning Man changed my life? A little bit. It was mostly just a giant party where I got taste the sweet illusion of what means to be a free human in the 21st century.

My biggest takeaway from burning man as it applies to VR is that the virtual reality industry needs to foster the creation of sustainable and thriving communities for people passionate about the Metaverse to express themselves and connect with each other. Don’t just build a business, be a part of a community and if there isn’t one then that’s your calling to build one.

Thanks to everyone who took part in the VR Camp this year. These are the good ol’ days after all.

Take part in the effort to bring a next level virtual reality experience to burning man next year. Send an email to entervr01@gmail.com and let us know how you’d like to help for next year.

Post from RICOH THETA. – Spherical Image – RICOH THETA

4033

Hello and welcome to another episode of Enter VR! On this episode we explore the mind of my friend Doug Blumeyer, come find out what’s inside!

Here is a transcript of our conversation, courtesy of Doug: TRANSCRIPT.

Here is a snippet of some of the things we talked about:

20:00 The new Jurassic World was no good.

4:00 Spoiler Alert. Matrix movie plot.

5:00 Software will eat all of the human services industries.

7:30 Could an AI make you fall in love with it?

13:30 An AI that learns from your every interaction to create a mirror image of you inside the metaverse.

16:00 Doug’s main emphasis is story telling in VR.

22:30 What is the purpose of medium? What is the purpose of a final medium? Is there such a thing?

27:00 How long before we have brain to brain experience sharing technology?

29:00 Steve joins the convo.

30:00 Mixing movie IP with procedural story telling virtual environments?

37:00 Delivering a new level empathy through immersive story telling. Google Coffee without words.

46:00 Loosing control of the camera in immersive story telling. Figuring out way to drive a narrative.

51:00 Will VR games cost more money than VR movies?

56:00 How long before we have virtual reality comic strips?

1:00:00 Reliving R’Kelly’s trapped in the closet in virtual reality.

1:02:00 What does the VR Cinema landscape look like?

1:04:00 Will light field cameras replace DSLRs?

1:08:00 What are the downsides of being able to be every where any time.

1:11:00 Beginning a chapter of the Church of the Giant Spaghetti monster.

1:14:00 Do aspects of the self need to be removed in order for there to be world peace?

1:19:00 The best scenario for the future of humanity?

1:24:00 Neural nets are getting good fast.

1:28:00 Does the knowledge that AI is moving fast affecting your decisions of the future?

1:36:00 How will future humans look back at us? (Note: I’m an asshole)

1:38:00 Divide and conquer is still effective today.

1:41:00 Psychedelics release you from the constipation inside your mind that you don’t know you have.

Thanks again to Doug and Steve for being scholars and gentlemen of the proto metaverse and thank you for listening!

Stay in touch with the links below:

douglasblumeyer.com

twitter.com/dblumeyer

steve@distantfutu.re

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3738

Hello and welcome to Enter VR! Guy Godin, the creator of Virtual Desktop drops by to talk vr and eat Pupusas after ward.

Here is a snippet of some of the things we talked about:

28:00 Intro : What’s VR desktop?

2:00 The origin story of virtual desktop.

5:00 How Guy stumbled into VR.

7:00 10K by 10K virtual monitors might be possible?

8:30 Microsoft please allow us to have virtual monitors!

10:00 Is the HMD going to replace the monitor?

This podcast was not edited from inside virtual desktop.

11:40 Rearranging the monitors is not as straightforward for virtual desktop.

13:00 Guy’s business plan for virtual desktop.

17:00 Getting Virtual Desktop working with the Vive.

21:00 Navigating Android in VR. Guy’s take on mobile VR.

24:00 What aspects of Virtual Desktop

28:00 South Korea’s awesome Internet will allow them to accelerate the growth of the metaverse.

29:00 Text input in Virtual desktop.

32:00 Getting Cortana to work in virtual desktop.

36:00 AI weaponry has a long way to go before we need to worry about it taking over?

38:30 More like Nyann Cat. What you do in the AI apocalypse?

40:00 What are we behind on as a species?

41:00 Why would you want to own a car when the self driving vehicle taxi services take over?

43:00 If there is nothing else to do. What would you do with the rest of your life?

45:00 Countdown till we cross the uncanny valley.

46:20 Worst case scenario for the industry and the best case scenario.

49:00 Having separate gaming leagues for VR gaming.

54:00 Cardboards are a double edge sword?

59:00 Custom avatars are the future. Guy really wants to watch movie with friends.

1:03:00 Order an IV through your smart phone.

1:07:00 Guy does not code with his HMD on.

1:08:30 Closing thoughts and how to stay in touch

Thanks again to Guy and Steve for being scholars and gentlemen of the proto metaverse

Keep in touch with the links below:

twitter.com/VRDesktop

Steve@distantfutu.re

www.vrdesktop.net/

Get more Enter VR by following the twitter stream: @entervr

3422

Hello and welcome to Enter VR! Nick Whiting from Epic Games drops by the podcast via skype. We chatted with him about using VR to reduce iteration times, adapting to the evoltion of the hmd and Zac’s celestial voice from the UE4 youtube tutorials.

1:00 Staying at frame rate when designing a game for VR.

4:00 The path to maximizing

5:00 Stereoscopic Instance rendering is being worked on. Might be released by 4.10?

7:20 How Nick became involved in VR.

11:00 Taking advantage of the modularity of the engine.

14:00 Closing the gap in developers numbers with Unity.

17:00 Where will the game engine be at 5 years from now?

19:00 Info on the plugins marketplace.

21:00 Using VR to decrease iteration time using the engine.

24:00 Much user research is needed to create the volumetric interfaces of the future.

26:00 How will Epic adapt to the evolution of the HMD?

29:00 Zac’s voice is celestial.

30:00 How to stay in touch with Nick and Steve.

Thanks to Nick and Steve for being true scholars and gentleman of virtual reality and thank you for listening!

Keep in touch with the links below:

steve@distantfutu.re

You can tweet at @epicgames to reach Nick

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