Yearly Archives: 2014

2228

Hello listeners! On todays show Aaron Lemke returns to the Podcast for 2 hours of glory and triumph in which we discuss all manner of things vr and non-vr.

Here is a quick preview of some of the things we talked about.

23:Intro, what Aaron has been up to lately.

2:42 Developing for the Gear VR.

4:00 Avoiding smearing artifacts when developing for the Samsung Gear VR

5:00 Setting yourself apart from the pack.

6:50 Do you experiment or do you play it safe in creating VR experiences?

9:30 Is it okay to call VR an escape?

11:00 Why developing for mobile VR will make you a better vr developer.

16:30 How will GearVR’s battery life measure up to public scrutiny and hype?

18:20 Electric motors don’t have transmissions.

21:00 Discussing possible release dates for CV1

23:00 What is the minimum amount of time required to get good VR experiences on the market?

26:40 What would you do if you had John Carmack’s brain?

28:00 Master’s of Doom part 2

30:00 Catching up with Eden River and Opera Nova

33:00 Not putting your vr software eggs in just one proverbial hardware platform.

37:30 Running Eden River at the Valve VR room.

38:20 Internal struggles at the major VR players.

41:00 Is VR truly the final medium?

42:00 Will mass adoption of VR happen in the next 5 years?

44:00 Who will be able to afford CV1?

51:00 Can you have VR arcades without mocaps systems.

52:00 Full suit tracking you in VR.

54:00 How to adapt to the shifting market of VR distribution and creation.

56:32 “Artificial intelligence is like summoning the demon” from Elon Musk and why John Carmack thinks we should colonize mars.

59:00 ‘Low probability, high impact events’ and how to “prepare” for them.

1:04:00 Transmitting love through art and VR.

1:06:00 Having conversations with AI inhabiting avatars in VR.

1:08:00 Would you rather marry a realistic looking avatar or more cartoonish as assigned by our future robot over lords.

1:10:00 How could VR be abused as a tool and how to use VR enrich people’s lives.

1:12:00 The advantages of interactive rhetoric.

1:14:00 Co-op stealth games will be awesome in VR. The best stealth tool in Metal gear games.

1:16 VR training room from Metal Gear Subsistance in VR.

1:18:00 Reactions of the rift to people in close circles.

1:21:20 Bringing VR to the medical community in Austin.

1:24:44 Hacking the human brain with VR.

1:25:00 What would happen if big publishers do not develope major content for vr.

1:28:00 How 3D printing could compliment vr.

1:35:00 Ending up like the guy in the picture of an empty room with just a mattress and a vr device.

1:35:00 At what point does wanting to be in VR become unhealthy?

1:38:20 In the future, you will get paid to play video games for a living.

1:39:00 Using itch.io to set up an online store.

1:42:00 What will the virtual reality concert of the future look like?

1:51:00 Creating music visualizations in vr.

1:59:00 What will the hype cycle look like for the vr industry.

2:01:55 Virtual dance parties will be great places for potential human mating.

2:04:00 Meeting humans from the opposite sex in VR.

2:08:00 Being inside a science fiction novel as it reveals itself before your eyes.

Thanks again to Aaron for being a true scholar and gentleman of virtual reality and thanks for listening!

Keep in touch with the links below:

https://twitter.com/aaronlemke

http://www.unellodesign.com/

 

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2134

Hello listeners ! On today’s show I speak with Damon Hernandez about the internet of things and how virtual reality will a role in it.

Here is a quick preview of some of the things we discussed.
40: Smart buildings and the internet of things meet the 3D paradigm.

1:20 How will the internet of things affect virtual reality?

3:45 What would it mean if the internet of things became fully open.

5:00 What will societies of the future look like once the internet of things matures?

12:40 Accessing the data from the internet of things. Who is this data for?

15:00 Snowcrash and the metaverse.

17:00 The convergence of virtual reality and other technologies.

19:00 The security aspects of the metaverse and the internet of things.

22:30 What lies at the root of media sensationalism about technology?

26:00 Using virtual reality for tailored made educational experiences.

29:00 Looking to 5 years into the future.

32:00 Describing VR sex kit and why its important to push the envelope.

38:00 What will the creation of the metaverse look like? What will the process of creating virtual worlds be like?

42:00 How to say vr to engineers? How to lure talent into the vr industry?

49:00 How to make webvr more tempting for developers?
The web vs Unity vs Unreal.

55:00 Damon’s biggest hope and biggest fears.

1:01:00 The importance of under promising and over delivering.

1:06:00 Will the demand for VR content overwhelm our ability to supply it?

1:06:00 The most cost effective process to provide valuable vr content for society.

1:10:00 Closing thoughts and how to stay in touch. A larger vision of the metaverse.

Thanks again to Damon for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with the links below:

https://twitter.com/MetaverseOne?lang=en

http://www.damonhernandez.blogspot.com/

http://vrhackathon.com/

 

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2713

Hello listeners! On today’s show I speak with Victor Luo, who is leading development on the human interface aspects of tele-robotics at NASA’s Jet Propulsion Laboratory. Come along as we discuss using VR with astronauts in space, colonizing mars, finding life in Europa and much more!

Here is a quick preview of some of the things we talked about:
30 : Victor’s Role at the Jet Propulsion Laboratory

1:10 The human interfaces research group at Nasa

2:21 Describing Victor’s demo at the VR Hackathon.

3:40 What role will human interfaces play in space exploration.

4:50 How long has NASA been paying attention to VR and telepresence?

6:40 What sorts of uses will the HMD be used for by NASA. Walking around Mars using an HMD.

9:39 How will telerobotics and vr influence space exploration?

11:22 Putting a livestreaming 360 video camera on the International Space Station.

12:20 Experimenting with Virtual Reality in Microgravity.

14:30 Using VR to combat some of the psychological impacts of deep space travel.

18:40 What’s next after mars? What will future NASA missions look like.

23:00 What would it mean for NASA if we discovered some form of sentient life on another celestial body. Is humanity ready for that discovery?

25:00 What aspects of virtual reality will NASA find the most value in ?

27:00 Will asteroid mining enable the creation of the word’s first trillionaire?

29:00 Pragmatic challenges of using VR and telerobotics.

32:00 Impacts of prolonged use of VR on the human mind?

32:40 Victor’s personal motivations.

34:00 The process of creating interfaces.

36:00 Increasing the efficacy of doing science by incorporating immersive environments.

39:00 Landing on a Martian pole to harvest its water.

41:00 What happened to the water on Mars?

43:00 How to get people motivated and excited about space exploration.

45:00 Crowd sourcing space exploration to the hive mind.

46:00 What will it take for humans to have a permanent presence on Mars?

49:45 Utilizing fear to motivate humans to expand our reach in space.

53:00 Will VR be a victim of its success?

57:31 Seeing the universe from the astronauts perspective using VR.

59:30 Will we see the birth of the first human to not be born on earth in this century?

1:02:30 Is NASA interested in exploring the deep sea or excavating to the earth’s core?

1:05:00 Nasa’s funding challenges. What is the return on investment for colonizing Mars?

http://vicluo.com/

https://twitter.com/victorocks

http://www.theverge.com/2013/3/27/4154900/nasa-athlete-leap-motion-GDC

 

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8142

Hello listeners!

Implementing WEBVR in Google Chrome with Brandon Jones
Hello listeners! On today’s show I speak with Brandon Jones a software developer at Google and the man behind the implementation of the Web VR api standards and tools for the Google Chrome web browser. Come along as we discuss the strengths and weaknesses of webvr, how to get people to develop for webvr and much more.

NOTE: I have lost the last 5 minutes of this conversation, somehow the file became corrupted. My apologies for the inconvenience.

Here is a preview of some of the things we talked about.

40: Intro and what Brandon has been up to. The story behind webvr

2:40 What does standardization look like for webvr?

6:00 How far off are we from a reality where webvr will be seamless for consumers.

11:50 How long before we turn the virtual realityHMD into an interconnected teleportation device?

17:47 The chicken vs the egg paradox with webvr

18:05 How do you incentivize developers to come work on the webvr platform? How to monetize developing on webvr

27:30 The general advantages/disavantages of utilizing webvr vs. Unity in expanding or improving a business.

32:53 Designing VR for the web and how to go about it.

36:30 When will VR find it’s ‘mouse’?

42:10 Nailing down the latency challenge. Experimenting with Timewarp with WebVR content.

45:00 What does Google stand to gain by utilizing WebVR/Webgl ?

49:12 How invested is Google in virtual reality? Boston Dynamics telepresence enabled robot has neither been confirmed nor denied.
Thanks again to Brandon for being a true scholar and gentleman of virtual reality and thank you for listening.
Keep in touch with Brandon with the links below:

Cool Real Estate tool Brandon Talked about was talking about: http://realestate.matterport.com/listing/luxury-home/

WebVR Mailing List: https://mail.mozilla.org/listinfo/web-vr-discuss

Brandon’s Blog: http://tojicode.com/

How to fold a Julia Fractal: http://acko.net/blog/how-to-fold-a-julia-fractal/

https://twitter.com/Tojiro

http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/

http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html

 

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3017

Hello listeners! On today’s show I speak with the team at Innerspace, a VR studio putting together gorgeous and thought provoking experiences for the Oculus Rift and the Samsung Gear. Having tried a demo of the Fifth Sleep myself I can totally stand behind Innerspace as a studio with very high caliber talent.

Here is a preview of some of the things we discussed:

30: Intro to Innerspace, what is the Fifth Sleep and Play Head.

5:30 Creating the Hybrid between game and movie experience through VR.

10:00 The goals behind the Fifth Sleep.

14:10 The story sorrounding the fith sleep.

21:30 Using VR to wake up a man in a coma by going inside his dreams.

23:40 Consulting with scientist to make traveling through models of the brain more believable. Blair Renaud “Good science fiction is believable”

27:40 Balancing the right amount of science vs. artistic expression to provide more immersive experiences.

36:30 What would say to a consciousness trapped in a coma?

39:20 The right to not be woken up from a coma.

44:36 Finding a “switch” that will turn your brain into a comatose brain.

48:20 Exclusive reveal.

50:00 Using Cryengine to build the Fifth Sleep.

57:00 Is Google Cardboard bad for VR?

1:01:00 What will VR look like 5 years from now?

1:08:10 The design techniques employed by innerspace to combat sim sickness.

1:11:00 Using virtual reality as a form of artistic expression

1:17:10 Sony Morpheus support for the Fifth Sleep?

1:18:40 How to stay in touch and follow up with the team.

Thanks again to Balthasar and Andre for being true scholars and gentlemen of virtual reality and thank you for listening.

Find out more and stay in touch with the team at Innerspace with links below:

http://innerspacevr.com/

https://twitter.com/InnerspaceVR

http://www.virtualrealityreviewer.com/innerspace-vr-experiences-samsung-gear-vr/

https://www.facebook.com/InnerspaceVR

 

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2102

Hello listeners! Welcome to another episode of the EnterVR podcast. On today’s show I speak with Andrew and Franklin from Merge labs. They are working on a really cool smartphone VR platform that will come paired with its own controller and it has anti microbial features.

Here is a quick snippet of some of the things we talked about:
40: Intro – What is Merge labs

2:30 Explaining the platform

3:30 The process of creating the Merge.

8:50 What is a Yoga Block?

9:29 Why work in VR in the first place?

11:10 The durability of the foam material over time.

13:12 The out of the box input device paired with the Merge VR.

16:20 The price point for the MergeVR.

18:40 Explaining the discovery solution for Merge products.

20:21 What will the curation process look like?

24:00 What will be the minimum age for kids that use the Merge VR

24:40 The hardware minimum requirements to run good apps.

26:20 What makes a casual vr experience, casual?

28:18 What sets Merge Labs apart from the competition?

31:10 What are MergeLabs most difficult challenges on the technical front and the business front?

34:40 What will it take for vr to reach the masses?

37:00 Thoughts on Samsung Gear and the Rift.

39:00 Where do they see themselves 5 years from now.

44:26 What will the ultimate end goal of vr look like?

47:00 The ethics of vr, will VR be for everyone?

50:00 Are we changing our physiology the more we go in VR?

52:28 Recreating and simulating reality with hundreds of volunteers to create better systems of human organization.

55:50 What could stop VR at this point?

57:14 Closing thoughts and how to stay in touch.

Thanks to Andrew and Franklin for being true scholars and gentlemen of virtual reality and thank you for listening!

Keep in touch with Merge and get more info with the links below.

http://www.mergevr.com/

https://twitter.com/MergeVR

https://www.facebook.com/MergeVR

 

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6275

Hello listerners! Welcome to the EnterVR podcast. On today’s show I speak with Olivier JT, the creator of Synthesis Universe. Come along as we discuss creating virtual worlds that are artistically uncompromising, the many reactions to Synthesis Universe and the grand 10 year vision for this project.

But wait! there’s more! Check out the preview below to see what else we talked about:

40: intro

1:20 Checking out meetups in California, Seattle and Vancouver

2:40 What is Synthesis Universe?

4:40 Why go full time developing for VR.

5:50 Adapting to the rapidly changing VR industry landscape.

9:00 Creating a huge labyrinth in VR.

12:40 Tapping into the masochistic part of the gamer brain.

14:00 The grand vision for Synthesis Universe

20:00 Making different types of games within Synthesis Universe.

22:40 The inspiration behind Synthesis Universe

25:20 Olivier’s typical work day. How to get things done.

30:10 Experiencing Journey for PSN and how it will make you cry.

32:30 The visual design of Synthesis Universe

37:00 When the Synthesis Universe demo will be released. No gamepad support for Synthesis Universe.

40:00 Good enough input and the ideal goal.

41:10 Olivier’s past, present and future challenges.

47:00 Using Unreal Engine 4 to build Synthesis Universe.

51:00 How Synthesis Universe will be remembered 10 years from today?

53:20 Will procedural systems be incorporated?

55:00 Olivier’s experience with Oculus, Sony and Samsung.

59:00 Demoing Synthesis Universe. Converting the non believers

1:02:30 The different reactions to the Synthesis Universe demo.

1:07:00 How to get investors to invest in VR?

1:15:00 Living 1,000 years

1:19:00 The beauty of the VR community.

1:21:00 Will VR be a net positive for mankind ?

1:24:40 How will VR change us?

1:28:00 Manifesting oneself through the creation of a virtual world.

Thanks to Olivier for being a true scholar and gentleman of virtual reality and thank you for listening.

Keep in touch with Olivier with the links below:

https://share.oculus.com/app/synthesis-universe–maze–intro-experience

http://www.synthesisuniverse.com/

https://share.oculusvr.com/app/synthesis-universe—intro-experience–

https://twitter.com/OlivierJT_SU

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2239

NOTE: This episode was recorded 48 hours before the Darkfield team successfully met their kickstarter goal. If you are listening within days of this show being published there is still time help!

Hello listeners! On today’s show I speak with Mark Schramm from Darkfield. We discussed kickstarter, game design and Battle Star Galactica. Here is a preview of some of the things we discussed:
1:30 Current progress on Darkfield and what it is.

2:30 Why 10,000 dollars for the kickstarter.

3:30 Can there ever be too many space shooters?

5:40 Why make a co-op game for VR in the first place.

7:50 Will Darkfield include leaderboards?

9:30 The inspiration for Darkfield.

10:55 Why you should watch Battlestar Galactica

13:00 The reasoning behind space ship designs.

14:10 The number of players per map.

14:45 Quantifying the scale of the maps.

16:30 The background setting for the conflict in the game.

18:30 What does VR add to the experience?

19:45 The types of weapons that Darkfield will come with.

21:35 The most pressing technical challenges for Darkfield. The importance of a proper user interface.

25:35 Why floating menus are not ideal for Darkfield.

26:30 The challenges with input.

30:20 Will the space wars of the future be fought by humans?

32:29 Will humans ever get to a point where they can have a permanent presence in outer space.

36:20 The goal of Darkfield.

38:15 The challenges of creating a game that works on desktop and VR.

41:10 What happens if Darkfield gets funded? What’s the plan if it does not.

43:35 The approximate pricing of the retail game.

44: 50 The amount of maps available at launch. The replay value of Darkfield.

45:30 The variability of map design in a space setting.

46:25 Including teamspeak in the game.

48:32 Closing thoughts and how to stay in touch.
Thanks again to Mark for being a true scholar and gentleman of virtual reality and thanks for listening.

Keep in touch with Darkfield with the links below:

https://www.kickstarter.com/projects/vrbits/darkfieldvr

http://www.darkfield-vr.com/

https://twitter.com/DarkfieldVR

https://twitter.com/skyworxx

 

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2359

Hello listerners! On today’s show I speak with EleVR, an open source research group working on virtual reality film, web and much more.

Here is a quick preview of some things we talked about:

2:10 The main focus of EleVR’s research.

3:35 Ultimate goal of ELEVR’s research.

4:30 The main challenges of video in VR.

7:00 Cube projections in VR.

9:42 Why use cube maps in the first place.

11:00 Downsides of cubes

12:40 How big are the 360 videos footage file size

14:34 The size of the final product.

15:19 Incorporating Lytro cameras to live stream?

17:20 Could you livestream off of Project Tango?

18:00 How long before you can live stream the world cup in the Rift.

19:50 Live streaming 360 video from Mars!

20:40 What will be revolutionized by vr video.

23:21 Storyboarding tools in VR. Creating new user interfaces.

26:00 The complex psychological problems behind the emergence of virtual reality tools.

28:12 Why write their own player?

29:45 Making the youtube creation tool of VR.

30:48 Is the video hardware available on the market good enough?

32:00 Creating Gifs in VR.

35:40 The many User interfaces of the metaverse

38:20 Working with Unity

44:00 Experience with DK1, DK2, Crescent Bay, Gear VR,

50:20 How to know what platform to develop for .

56:17 The concept of phone VR. Emily’s impressions of DK1, Dk2 and morpheus.

1:00:20 Messing with the around with boundaries of the crescent bay demo.

1:01:50 How to solve the motion sickness problem.

1:05:00 Playing Team Fortress 2 for 9 hours straight.

1:09:10  Andrea’s favorite game.

1:12:21 Moving away from keyboards and mouses to get work done.

1:13:00 Creating VR inside VR.

1:17:00 The ideal input device for VR

1:22:00 The input solution of 10 years from now.

1:25:00 Will buttons ever make a comeback?

1:28:01 Can we use VR to make more social children?

1:29:30 Growing up in world with the metaverse all around you.

1:33:17 Sex education in Virtual reality.

1:37:40 The advantages and disadvantages of putting on blinders in the metaverse. What will the nature hate crimes look like in the metaverse?

1:39:00 Should everyone look sexy in the metaverse?

1:45:00 An evolutionary biological theory as to why heels are still popular.

1:48:47 A reasonably theory why heels are still fashionably.

1:50:23 A physical/virtual market place for goods.

1:52:40 How will VR change things 10 years from now? What will the future of VR look like?

2:00:33 Closing thoughts and how to get in touch.

Thanks Vi, Andrea and Emily for being true scholars and ladies of virtual reality.

Stay in touch and get more info with the links below:

http://elevr.com/

https://twitter.com/vihartvihart

https://twitter.com/emilyeifler

https://twitter.com/AndreaHawksley

Thanks for listening!

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2643

Hello everyone! Welcome to another episode of the Enter VR podcast. On today’s show I speak with Tony Parisi on creating accessible tools for people to create 3D content on the web, the future of the metaverse, porting over your Unity/UE4 content to the web and much more!

Check out a quick preview of what we talked about below:

30: How Tony has been involved in VR over the years.

1:36 The factors that made VR impossible in the early 90’s

2:25 What’s different this time around for virtual reality.

4:10 What is GLAM?

7:40 How to get started with GLAM.

11:01 What will it take for GLAM to reach great heights

12:00 The allure of VR.

16:13 What will the Metaverse look like 5 to 10 years from now.

17:00 Balancing a free and open metaverse with the need to make money.

19:44 Using M-Scriptten to transfer your UNITY and UE4 experiences to the Web.

22:40 The state of the input for VR and what would be Tony’s ideal input device.

25:26 Deep VR simulations and militarizing telerobotics.

26:55 How far away are we from haptics?

28:01 What could slow down VR?

29:31 How will VR be remembered 50 years from now?

31:28 Closing thoughts and how to stay in touch with Tony

Thanks again to Tony for being a true scholar and gentleman of virtual reality and thank you for listening!

Get in touch with Tony with the links below:

https://twitter.com/auradeluxe

http://tparisi.github.io/glam/

http://www.meetup.com/Web-VR/events/206283012/
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