Tags Posts tagged with "Virtual Reality Podcast"

Virtual Reality Podcast

2689

Hello listeners! On today’s show I speak with AJ Tavakoli, the creator of Temple of Merk and really cool mobile VR experiences.  AJ has been involved in the VR community since the first Meetups in Silicon Valley started sprouting up. Here is a preview of some of the things we talked about:

1:10 How AJ became involved with VR

5:30 AJ’s process of going from Skeptic to full out enthusiast.

9:00 The biggest problem facing the VR space is input device fragmentation.

11:25 How to decide what is the best peripheral to develop with.

14:30 Do we need standards in VR? The pros and cons of diversity.

16:30 Getting controllers to work with your project.

19:40 AJ’s method of troubleshooting.

21:55 How Temple of Merk came about and the design decisions that went into it.

27:40 The future plans for Temple of Merk

34:05 Trying out AJ’s multiplayer IOS VR game.

37:10 Mobile VR vs. Desktop VR

41:50 Mobile VR and how its introduction can have an impact on the success or failure of VR going mainstream.

46:10 What is holding back mobile from overtaking and how long before mobile becomes just as good as desktop experiences.

48:00 Cracking the lack of positional tracking code.

50:55 Where will AJ be 5 years from now?

52:30 How to achieve success in the VR space

55:00 What will VR look like 5 years from now? Will it become mainstream?

1:00:00 What are the long term implications for human in privacy in virtual reality. How the issue of privacy and virtual reality intersect.

1:06:00 What’s worst a robot war or a zombie apocalypse?

1:08:33 Closing thoughts and announcements

Thanks again to AJ for being a true scholar and gentleman of virtual reality

and

Thank you for listening!

To get in touch with AJ and to find out more about his projects, check out the links below.
https://share.oculusvr.com/app/temple-of-merk

http://www.virtuaso.com/TempleOfMerk/

https://twitter.com/ajtavakoli

 

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Hello listeners on today’s show I speak with Tipatat and Eric Beyhl; the team behind The Matrix VR experience.

Here is a quick preview of what we talked about:

1:00 , Supporting VR in Star Citizen talk VRTGO conference announcement: Thursday 2pm John Dadly. http://www.eventbrite.co.uk/e/vrtgo-2014-vr-conference-tickets-11583525637

1:50 ,How Tipatat got his name

2:45 ,What is the Matrix VR? How the project came about.

5:40 ,Tips and tricks to make work flow happen

8:30 , Future plans for the Matrix VR

12:39, Who did you make this for? ‘The Wii Sports of VR’

Spoilers below:

15:00 , How they reached a game play conclusion for the building jump scene.

17:46 , Game-a-fying film viewing experiences. How to find a balance between what is fun and what might be too difficult.

22:47, The future of movies. The next wave of movie reboots will be in VR. Should VR be seen as a threat or an opportunity by the movie industry?

27:47 , Experimenting and trying out new things in VR.

30:43 , The challenges of implementing the best audio. Contact Tipatat if you are an audio engineer and would like to contribute.

33:16 ,The promise of mobile VR and the hurdles it has to jump. The pros and cons of cutting corners.

38:00 , Photo realism does not trump game play.

40:00 , Will there be a push for photorealism with VR?

42:00 , Backlash from IP holders?

42:58 , Predictions on when the matrix will arrive.

45:17 , What will our interaction with the first AI look like? Using cleverbot/and photorealism to trick the human mind into believing a virtual world is real.

48:00, How will VR relate to the singularity? Will there ever be a robot v. human war?

52: 00 , What will AI think of us when it becomes sentient?

54:37 , Would you take the red pill or the blue pill?

55:02 , Will having the matrix become a positive thing for humanity?

55:45 , Who will control the metaverse? How will ownership work in the metaverse?

58:00 , How will VR affect our concepts of what is ‘truth’.

1:00:11 , Are we already inside a simulation?

1:02:03 , Virtual reality’s applications in helping us learn more about ourselves and our universe.

1:05:00 , What are VR’s biggest challenges in order for it to become mainstream?

1:07:00 , What should be the focus of VR creators in order to become successful?
1:10:09 , The ramifications of virtual reality on our culture?

1:14:00 , The things that keep Eric and Tipatat motivated.

1:16:00 , Is it a good mindset to get into VR because of the wealth potential? Can you make money creating vr experiences?
1:20:00 , Closing thoughts and how to stay in touch with the team.

Thanks again to my guests for being true scholars and gentlemen of virtual reality

and

Thank you for listening!
If you are in the UK check out Jon Dadley’s talk:

http://www.eventbrite.co.uk/e/vrtgo-2014-vr-conference-tickets-11583525637

For more info on the Matrix VR and the guys who’ve built it, check out the links below:

http://www.tipatat.com/TheMatrixVR/

https://twitter.com/tipatat

https://twitter.com/JonDadley

www.ericbeyhl.com

 

 

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Hello listeners!

On today’s show I am joined by Aaron Lemke, the man behind Unello Design. Come along as we discuss his future plans for Eden River and Opera Nova, we also dip our toes inside the rabbit hole and explore the idea of crossing the uncanny valley with VR.

Here is a quick preview of some things we talked about:

1:01

How Aaron first became involved in VR

3:55

Aaron’s first impression with the Rift.

5:05

Aaron’s greatest VR influences

7:20

Controlling the Avatar of a cat from a first ‘person’ perspective

8:43

Aaron’s thoughts on the virtual reality renaissance.

13:00

Thinking outside the box when creating VR experiences , Why meditative games?

14:26

What sorts of new features are in the pipeline for Opera Nova and Eden River.

22: 40

Standing vs. sitting in VR.

23: 36

Our dream features and specs for consumer version one.

24:14

What its like to be a one man developer team.

26:22

What Oculus can do to help developers more.

28:00

The promise of Android VR

32:35

What the future of monetization will look like.

37:09

Using the word experience to describe VR software just doesn’t cut it, anymore.

39:37

What will it feel like to cross the uncanny valley for the first time? How would you react to the moment when you can’t tell the difference between VR and real life?

41:52
Will we fight post uncanny valley VR experiences or will we learn to accept it?

45:05

Figuring how to fool all of the human perceptual systems in order to provide the most presence.

48:17

What does it mean to be alive in an age of unprecedented technological growth?

50:00

The best and worst thing that could happen with virtual reality technologies in the future.

56:20

Will humanity be able to take full advantage of VR to our benefit or will we let the opportunities go to waste in the abuse of unpractical experiences?

1:00:55

Will there be class stratification in the Metaverse?

1:01:54

Human behaviors can transfer over to a virtual world?

1:03:26

What will the ultimate VR medium look like? Will we ever connect neurologically with the machine world?

1:05:00

Could a machine be able to predict what you are about to do before even “you” realize it with neural implants?

1:07:06

Closing thoughts, how to keep in touch with Aaron

1:08:12

Enter VR’s first ever musical performance! Aaron performs a song from the Eden River Soundtrack.

To get in touch with Aaron or support his work, follow the links below:

www.unellodesign.com/

twitter.com/aaronlemke

www.facebook.com/UnelloDesign

Thanks again to Aaron for being a true scholar and gentleman of virtual reality

and

Thank you for listening!

 

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On today’s show I speak with Tuncay Cakmak, Philipp Berdenis Van Berlekom and Lukas Pfeihofer, together they are part of a cool company from Austria called Cyberith. Cyberith is at the forefront of creating a locomotion solution for virtual reality spaces. They’ve built the Virtualizer which has been successfully funded on kickstarter and it allows its user the ability to physically run, walk, jump, crouch and even sit with the same device.

 

If you are checking out this podcast before August 31st 2014, be sure to checkout Cyberith’s kickstarter page.
Here is a preview of what we talked about:
Intro

1:15. Cyberith has become the fastest Austrian company to reach a kickstarter goal.

2:30 What the response been like for the Kickstarter.

3:02 What is the Virtualizer? A quick introduction to Cyberith’s product.

5:15 How did Cyberith come up with its low friction solution? What was the process of testing it out?

6:50 How much friction is just the right amount of friction?

8:00 The software behind the Virtualizers SDK.

9:28 Getting already existing content to work with the virualizer.

11:49 Speaking about Cyberith’s developer program.

13:47 The Virtualizer’s latency.

14:20 Cyberith’s ultimate vision/goals.

15:50 The virtualizer’s applications outside of gaming.

19:03 The obstacles of using an HMD and a virtualzer for fitness applications.

22:00 Opinions on not having full 360 tracking with DK2.

23:50 Getting a virtualizer to work with Morpheus?

25:14 The team’s impressions of the Valve VR prototype.

27:47 What it’s like to be developing virtual reality hardware?

35:00 A glimpse into the investment community in Austria.

37:08 Could the Virtualizer help in bringing back gaming arcades?

39:30 E-sports and the Virtualizer?

40:30 Is there an ideal input device that can go hand in hand with the Virtualizer?

43:50 How long before mobile VR catches up to desktop VR?
45:39 Guesses and estimations on first year sales of CV1.

51:20 What will VR turn into? What will it look like in the future?

57:30 How will VR change us; as individuals and collectively?
59:50 Closing thoughts

For more information on Cyberith checkout the links below:

http://cyberith.com/

https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam

https://www.facebook.com/Cyberith

https://twitter.com/Cyberith

For more information on the Cyberith SDK send an email to the following address:

I.pfeifhofer@cyberith.com
Thanks again to my guests for being true scholars and gentlemen of virtual reality.

Thank you for listening!

 

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Hello listeners!

On today’s show I speak with the team behind the Mozilla virtual reality initiative.

Here is a snippet of what we talked about:

00:00 -Intro-

01:19 – The story behind the Mozilla virtual reality initiative.

4:08 – The challenges of pitching VR to Mozilla executives and Why VR is here to stay this time around.

11:43 – Where Mozilla sees itself as virtual reality grows. How Mozilla plans on contributing to the expansion of VR. How will the web look like in VR?

15:35 – Figuring what people want from a web based VR platform? How can the VR web add value to consumer’s internet browsing experience?

21:12 – Bringing over to VR, what the web does well already? How to translate commerce, social media, information consumption to a virtual reality space? What will the new interaction paradigms look like?

24:11 – The importance of standardization of tools and protocols. How does the VR community/industry develop standards for itself?

31:34 – Josh and Vlad share their thoughts on the ideal input device for virtual reality

34:06 – The challenge in having a diversity of different platforms (Android, PC, PS4, Web) Will this hinder the mass adoption of VR?

37:13 – Writing code inside VR? Will virtual reality office spaces make us more efficient?

42:21 – What is the Metaverse?, Materializing a 3D web before your eyes.

45:36 – What will be the ways individuals will be able to monetize inside the Metaverse? What potentially new services and products will we see inside the Metaverse?

47:50 – Closing thoughts and how to stay in touch with Vlad and Josh.

Thanks to my awesome guests for being true scholars and gentlemen of virtual reality and thank you for listening!

Stay in touch with Josh and Vlad with the links below:

twitter.com/joshcarpenter

twitter.com/vvuk

https://air.mozilla.org/virtual-reality-the-future-of-the-web/

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Hello there fellow scholars and ladies/gentlemen of virtual reality!

Stefan Pernar, founder of Virtual Reality Ventures is currently working on a book dealing with the evolution of cognitive function and how virtual reality can affect the human species.

Here are some snippets of all the things we spoke about:

– Min 0:0:0 Intro

– Min – 5:32 : Leveraging the power of the metaverse to create opportunities for companies/individuals and organizations.

– Min – 8:30 : How adverstising and marketing will be different inside the metaverse compared to real life. Ex. Using machine learning to create tailored made worlds with predictive algorythims to send you ads.

– Min – 13:00 , The end of privacy as we know it? Will the metaverse change our behavior? And will this be used as a mechanism of social control?

– Min – 18:30 : Who’s responsibility is it to guard human privacy; governments, corporations or grassroots movements? How can we have a state of the art Internet without outright loosing our privacy?

– Min – 21:20 : An introduction to Stefan’s Book project, On the origins of human consciousness and impending intersection with virtual reality as a species. Covering three subjects : “The virtual is very real” , “Why the virtual can be real and how the evolution of cognitive function can help explain this phenomena”, “Real life can be virtual or not as real one might think”.

– Min – 23:23 : The most sure fire phrase to make your conversation turn awkward.

– Min – 24:36 : Exploring the origins of the human mind, and how we got we got where we are cognitively.

– Min – 33:20 : The parallels between the cognitive evolution of species with that of modern day machines. How long before machines catch up to humans in “thinking” ability?

– Min – 36:38 : What is self awareness? How do we decide that something is self aware? How can we create self aware machines?

– Min – 41:28 : Do reptilian brains have the capability to form associative learning patterns?

– Min – 42:46 : The next evolution in cognitive ability after associative learning. Creating scenarios inside our heads to prepare ourselves for potential obstacles.

-Min – 48:36 Bridging the chasm between a reptilian brain and that of more advanced brains. How can we create machines with their own ability to ‘imagine’? Implementing an evolutionary approach to artificial intelligence.

Min – 50:57 Controlling the imagination. What is thinking? ,The human brain as a virtual reality machine

Min- 53: 56 Is there a way to quantify human thoughts? Will we ever be able to nail down an individuals thought processing ability?

Min – 55:44 What are thoughts made out of? Do thoughts have a weight?

Min- 57:00 Finding a way to classify/categorize individual thoughts?

Min – 57:44 Stefan’s final stage in the evolution of cognition: Thought control.

1:00:28 – Do we have freewill? Is it a matter of whether we believe in freewill or can we factually answer this question?

1:03.00 How can we objectively study a subject, when we are the subject? In other words, how can the brain unbiasedly study itself?

1:09:10 -Augmenting our vision in order to “see” more light in the electro magnetic spectrum and thus allowing us the ability to see the universe how it really is.

1:10:02 – The sound of my mind being blown. How to create a virtual reality device that allows us to see reality beyond what our brains can capture.

1:11:54 – Can we acquire new knowledge about the human brain using virtual reality?

1:12:49 – How will the world’s governments react to the virtual reality and the metaverse. How will our legal systems adapt to the development of the metaverse?

1:14:40 – The long term impacts of virtual reality on the human phyche.www.amazon.com/Accelerando-Singu…oss/dp/0441014151

1:16:14 – The thing that makes Stefan the most hesitant about the prospect of the metaverse.

1:17:24 – The Oculus Rift as an empathy creating machine and why it has the ability to change the world for the better.

1:29:40 – How do we leverage VR and the metaverse to get people thinking about their existence and what it means to be alive? Can we perform inception with VR? The transformation of consciousness through experiences.

1: 32:36 – Creating an app that will help people character with VR. Could we build emotionally perfect human beings through experiential learning?

1:36:47- Closing thoughts , how to stay in touch and goodbyes.

For more info on Stefan and to get in touch , check out the links below:

twitter.com/Stefan_Pernar

virtualrealityventures.com.au/

Have any questions or comments about the show? Tweet me @entervr!

Thanks again to Stefan for being a true scholar and gentleman of virtual reality!

Thank you for listening!

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3094

Hello listeners!

On today’s show, I speak with Sam Watts a game producer/community manager behind Radial G, a game that puts you in the cockpit of a high speed futuristic racing game.

On today’s show, Sam shares with me his personal experience working in the games industry, how Radial G was birthed ,the secret sauce behind what makes Radial G not a dizzying experience. We also discuss the challenges facing Oculus in getting a CV1 that is accessible to casual crowds, the role of kickstarter as a tool to get VR projects off the ground, the impacts of a widespread fiber Internet network with 4 billion+ users on our economy and society.

Thanks again to Sam for being a true scholar and gentleman of virtual reality. For more information on Radial G, check out the links below:

www.kickstarter.com/projects/tammek…-for-the-vr-gen

twitter.com/Radial_G

steamcommunity.com/sharedfiles/fil…s/?id=275920066

radial-g.com/

Thank you for listening!

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Hello listeners!

On today’s show I speak with Ikrima ElHassan and John Starr Dewar from Kite and Lightning, an up and coming virtual reality software company that is set to take the lunch money of Disneyland and Movie theaters with their next generation virtual reality experiences.

Come along as we disscuss: The origins of Kite and lightning. The decision making process behind the creation of Sensa Pezo. Incorporating game play and interactive elements into different projects going forward. The challenges of creating narrative experiences in virtual reality. Capturing human memories and experiences inside the metaverse to create an artificial consciousness that can outlive your physical body. Cloning my dog. Going to work inside VR via “virtual office spaces”. Placing bets on year 1 consumer version world wide sales for the Rift and much more!

Thanks again to Ikrima and John for being true scholars and gentlemen of virtual reality!

To keep in touch and follow up on what they’ve been up to, check out the links below:

kiteandlightning.la/#home

twitter.com/KNLstudio

Thanks for listening!

EnterVR is also on Stitcher and Itunes by typing EnterVR in the search bar.

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3157

Hello listeners!

On today’s show I speak with Justin M. the creator of Proton Pulse and an upcoming game for vr called project Wormhole.

On the show we discussed: How to stay on your toes as an indie developer in the midst of a VR hardware race between giants, the future of monetizing on VR software. How to convey an effective story without losing the users sense of presence. Godzilla spoiler alert starting from 1 hour and 3 minutes into the conversation to 1hr  7minutes. What scares you more; a zombie apocalypse or a robot apocalypse? The problem with micro transactions in gaming and much more!

Thanks again to my guest for being a true scholar and gentleman of virtual reality, for more information on Justin check out the links below:

www.protonpulse.com/
www.zerotransform.com/
twitter.com/ZeroTransform
twitter.com/ProtonPulse
Thank you for listening!
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Follow EnterVR on twitter @entervr

2738

Hello listerners!

On today’s show I speak with James Andrew, the founder of PixelRouter and creator of Rift Wars. A virtual reality game that mixes Star Fox , Geometry Wars and awesome music!

Come along as we talked about; the importance of sound design, tips and tools on how to collaborate remotely with others on VR projects. Using bitcoin and major league gaming to create amazing VR experiences. Advice on keeping your mind sharp and keeping the creative juices going.

Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!

For more info on James and Rift Wars, check out the links below:

pixelrouter.com/

twitter.com/pixelrouter

www.youtube.com/channel/UCZVtKLSS2lXFwLbLeZqZuaQ

 

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