Tags Posts tagged with "Virtual Reality Podcast"

Virtual Reality Podcast

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Hello listeners!

Implementing WEBVR in Google Chrome with Brandon Jones
Hello listeners! On today’s show I speak with Brandon Jones a software developer at Google and the man behind the implementation of the Web VR api standards and tools for the Google Chrome web browser. Come along as we discuss the strengths and weaknesses of webvr, how to get people to develop for webvr and much more.

NOTE: I have lost the last 5 minutes of this conversation, somehow the file became corrupted. My apologies for the inconvenience.

Here is a preview of some of the things we talked about.

40: Intro and what Brandon has been up to. The story behind webvr

2:40 What does standardization look like for webvr?

6:00 How far off are we from a reality where webvr will be seamless for consumers.

11:50 How long before we turn the virtual realityHMD into an interconnected teleportation device?

17:47 The chicken vs the egg paradox with webvr

18:05 How do you incentivize developers to come work on the webvr platform? How to monetize developing on webvr

27:30 The general advantages/disavantages of utilizing webvr vs. Unity in expanding or improving a business.

32:53 Designing VR for the web and how to go about it.

36:30 When will VR find it’s ‘mouse’?

42:10 Nailing down the latency challenge. Experimenting with Timewarp with WebVR content.

45:00 What does Google stand to gain by utilizing WebVR/Webgl ?

49:12 How invested is Google in virtual reality? Boston Dynamics telepresence enabled robot has neither been confirmed nor denied.
Thanks again to Brandon for being a true scholar and gentleman of virtual reality and thank you for listening.
Keep in touch with Brandon with the links below:

Cool Real Estate tool Brandon Talked about was talking about: http://realestate.matterport.com/listing/luxury-home/

WebVR Mailing List: https://mail.mozilla.org/listinfo/web-vr-discuss

Brandon’s Blog: http://tojicode.com/

How to fold a Julia Fractal: http://acko.net/blog/how-to-fold-a-julia-fractal/

https://twitter.com/Tojiro

http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/

http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html

 

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Hello listeners! On today’s show I speak with the team at Innerspace, a VR studio putting together gorgeous and thought provoking experiences for the Oculus Rift and the Samsung Gear. Having tried a demo of the Fifth Sleep myself I can totally stand behind Innerspace as a studio with very high caliber talent.

Here is a preview of some of the things we discussed:

30: Intro to Innerspace, what is the Fifth Sleep and Play Head.

5:30 Creating the Hybrid between game and movie experience through VR.

10:00 The goals behind the Fifth Sleep.

14:10 The story sorrounding the fith sleep.

21:30 Using VR to wake up a man in a coma by going inside his dreams.

23:40 Consulting with scientist to make traveling through models of the brain more believable. Blair Renaud “Good science fiction is believable”

27:40 Balancing the right amount of science vs. artistic expression to provide more immersive experiences.

36:30 What would say to a consciousness trapped in a coma?

39:20 The right to not be woken up from a coma.

44:36 Finding a “switch” that will turn your brain into a comatose brain.

48:20 Exclusive reveal.

50:00 Using Cryengine to build the Fifth Sleep.

57:00 Is Google Cardboard bad for VR?

1:01:00 What will VR look like 5 years from now?

1:08:10 The design techniques employed by innerspace to combat sim sickness.

1:11:00 Using virtual reality as a form of artistic expression

1:17:10 Sony Morpheus support for the Fifth Sleep?

1:18:40 How to stay in touch and follow up with the team.

Thanks again to Balthasar and Andre for being true scholars and gentlemen of virtual reality and thank you for listening.

Find out more and stay in touch with the team at Innerspace with links below:

http://innerspacevr.com/

https://twitter.com/InnerspaceVR

http://www.virtualrealityreviewer.com/innerspace-vr-experiences-samsung-gear-vr/

https://www.facebook.com/InnerspaceVR

 

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Hello listeners! Welcome to another episode of the EnterVR podcast. On today’s show I speak with Andrew and Franklin from Merge labs. They are working on a really cool smartphone VR platform that will come paired with its own controller and it has anti microbial features.

Here is a quick snippet of some of the things we talked about:
40: Intro – What is Merge labs

2:30 Explaining the platform

3:30 The process of creating the Merge.

8:50 What is a Yoga Block?

9:29 Why work in VR in the first place?

11:10 The durability of the foam material over time.

13:12 The out of the box input device paired with the Merge VR.

16:20 The price point for the MergeVR.

18:40 Explaining the discovery solution for Merge products.

20:21 What will the curation process look like?

24:00 What will be the minimum age for kids that use the Merge VR

24:40 The hardware minimum requirements to run good apps.

26:20 What makes a casual vr experience, casual?

28:18 What sets Merge Labs apart from the competition?

31:10 What are MergeLabs most difficult challenges on the technical front and the business front?

34:40 What will it take for vr to reach the masses?

37:00 Thoughts on Samsung Gear and the Rift.

39:00 Where do they see themselves 5 years from now.

44:26 What will the ultimate end goal of vr look like?

47:00 The ethics of vr, will VR be for everyone?

50:00 Are we changing our physiology the more we go in VR?

52:28 Recreating and simulating reality with hundreds of volunteers to create better systems of human organization.

55:50 What could stop VR at this point?

57:14 Closing thoughts and how to stay in touch.

Thanks to Andrew and Franklin for being true scholars and gentlemen of virtual reality and thank you for listening!

Keep in touch with Merge and get more info with the links below.

http://www.mergevr.com/

https://twitter.com/MergeVR

https://www.facebook.com/MergeVR

 

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Hello listerners! On today’s show I speak with EleVR, an open source research group working on virtual reality film, web and much more.

Here is a quick preview of some things we talked about:

2:10 The main focus of EleVR’s research.

3:35 Ultimate goal of ELEVR’s research.

4:30 The main challenges of video in VR.

7:00 Cube projections in VR.

9:42 Why use cube maps in the first place.

11:00 Downsides of cubes

12:40 How big are the 360 videos footage file size

14:34 The size of the final product.

15:19 Incorporating Lytro cameras to live stream?

17:20 Could you livestream off of Project Tango?

18:00 How long before you can live stream the world cup in the Rift.

19:50 Live streaming 360 video from Mars!

20:40 What will be revolutionized by vr video.

23:21 Storyboarding tools in VR. Creating new user interfaces.

26:00 The complex psychological problems behind the emergence of virtual reality tools.

28:12 Why write their own player?

29:45 Making the youtube creation tool of VR.

30:48 Is the video hardware available on the market good enough?

32:00 Creating Gifs in VR.

35:40 The many User interfaces of the metaverse

38:20 Working with Unity

44:00 Experience with DK1, DK2, Crescent Bay, Gear VR,

50:20 How to know what platform to develop for .

56:17 The concept of phone VR. Emily’s impressions of DK1, Dk2 and morpheus.

1:00:20 Messing with the around with boundaries of the crescent bay demo.

1:01:50 How to solve the motion sickness problem.

1:05:00 Playing Team Fortress 2 for 9 hours straight.

1:09:10  Andrea’s favorite game.

1:12:21 Moving away from keyboards and mouses to get work done.

1:13:00 Creating VR inside VR.

1:17:00 The ideal input device for VR

1:22:00 The input solution of 10 years from now.

1:25:00 Will buttons ever make a comeback?

1:28:01 Can we use VR to make more social children?

1:29:30 Growing up in world with the metaverse all around you.

1:33:17 Sex education in Virtual reality.

1:37:40 The advantages and disadvantages of putting on blinders in the metaverse. What will the nature hate crimes look like in the metaverse?

1:39:00 Should everyone look sexy in the metaverse?

1:45:00 An evolutionary biological theory as to why heels are still popular.

1:48:47 A reasonably theory why heels are still fashionably.

1:50:23 A physical/virtual market place for goods.

1:52:40 How will VR change things 10 years from now? What will the future of VR look like?

2:00:33 Closing thoughts and how to get in touch.

Thanks Vi, Andrea and Emily for being true scholars and ladies of virtual reality.

Stay in touch and get more info with the links below:

http://elevr.com/

https://twitter.com/vihartvihart

https://twitter.com/emilyeifler

https://twitter.com/AndreaHawksley

Thanks for listening!

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Hello everyone! Welcome to another episode of the Enter VR podcast. On today’s show I speak with Tony Parisi on creating accessible tools for people to create 3D content on the web, the future of the metaverse, porting over your Unity/UE4 content to the web and much more!

Check out a quick preview of what we talked about below:

30: How Tony has been involved in VR over the years.

1:36 The factors that made VR impossible in the early 90’s

2:25 What’s different this time around for virtual reality.

4:10 What is GLAM?

7:40 How to get started with GLAM.

11:01 What will it take for GLAM to reach great heights

12:00 The allure of VR.

16:13 What will the Metaverse look like 5 to 10 years from now.

17:00 Balancing a free and open metaverse with the need to make money.

19:44 Using M-Scriptten to transfer your UNITY and UE4 experiences to the Web.

22:40 The state of the input for VR and what would be Tony’s ideal input device.

25:26 Deep VR simulations and militarizing telerobotics.

26:55 How far away are we from haptics?

28:01 What could slow down VR?

29:31 How will VR be remembered 50 years from now?

31:28 Closing thoughts and how to stay in touch with Tony

Thanks again to Tony for being a true scholar and gentleman of virtual reality and thank you for listening!

Get in touch with Tony with the links below:

https://twitter.com/auradeluxe

http://tparisi.github.io/glam/

http://www.meetup.com/Web-VR/events/206283012/
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Hello listeners! On today’s show I speak with Monika Jo, the first person to be married inside virtual reality 20 years ago.

18: Intro

1:44 How did Monika get married in virtual reality? The story of how and why she became involved in VR 20 years ago.

11:30 The logistics behind how the groom kissed the bride.

12:40 How were people reacting to the wedding at the time?

16:40 Was it hard finding a minister that would marry you in VR? Is getting married in VR immoral?

19:00 The connection between morality and VR.

20:50 Have there been other weddings in VR?

23:00 The best kept memories from the event.

25:50 What did the virtual reality scene look like back in the 90’s?

29:31 The down falls of virual reality in the 90’s

30:30 What sorts of lessons can be drawn from the past in order to make VR that much more successful this time around.

34:36 How will VR change us? Can VR turn us into Jedi?

41:00 The most far fetched prediction for what virtual reality could be.

46:22 Where will potential challenges for VR come from?

50:00 What will the negative aspects of VR look like?

53:40 Will the business of getting married become immoral in the future? Will it be legally binding to get married with someone in another part of the planet?

57:30 What needs to be happen to get more women involved in VR?

1:02:30 Will we ever see humans colonize celestial bodies in our life time?

1:03:10 Cats or dogs?

1:04:10 Would you rather have the ability to talk to animals or teleport inside the minds of them and become them?

1:05:50 Would you rather travel forward or backwards in time?

Thanks again to Monika for being a true lady, a scholar and hero of virtual reality.

To keep in touch with Monika check out the links below:

https://twitter.com/MonikaJo

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Hello listeners!

Welcome to the Enter VR podcast. On today’s show I speak with Eric Strals, a VR developer and one of the organizers of the upcoming San Francisco VR hackathon.
Here is a quick preview of some the things we talked about.

30 Intros

1:01 Why do architectural visualizations in VR?

3:40 The defining aspects of Unreal Engine 4.

4:40 What is it about VR that gives it an advantage over the current legacy content.

8:00 The current solutions for visualizing architecture.

9:00 Using interaction as an added value to virtual reality visualizations.

10:50 How to differentiate yourself as a consultant/entrepreneur in Virtual reality.

13:14 How to keep up with the pace of innovation.

14:30 How Eric discovered VR.

19:14 Fly a paper airplane around a 3D scanned home.

22:30 First impressions of DK1, DK2 and Crescent Bay.

25:00 What will VR look like in the future.

30:20 Who is the SF VR Hackathon for?

33:40 Tips and advice for Hackathon newcomers.

37:44 What are the bare minimum tools necessary to create VR experiences.

42:30 The role of a designer and a programmer in a video game project. The pros and cons of each role.

46:34 What makes a good design doc, good?

49:05 The role of the programmer in creating projects.

55:00 How to put together a hackathon.

1:00:55 Tools and resources to get things done.

1:04:09 Webgl as a platform for VR experiences.

1:06:10 Which creation platform become the most popular in the future for VR developers?

1:10:50 Top 5 favorite video games of all time.

1:14:08 How to incorporate RTS games in VR.

1:20:02 A market place for 3D artist?

1:23:10 Where will VR lead to in the future?

1:28:10 Closing thoughts  and how to get in touch.

Thanks to Eriks for being a scholar and gentleman of virtual reality and thank you for listening!

Get in touch with Eriks or the VR hackathon with the links below.

http://vrhackathon.com/
http://www.immers.io/
https://twitter.com/Immersio
https://www.facebook.com/pages/Immersio-Innovations/510479752324948

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Hello listeners!

On today’s show I speak with LLyr Cenydd, the creator of Ocean Rift, Crashland and a researcher pushing the boundaries of procedural animation.

Here is preview of some the things we talked about:

1:05 Llyr’s background and how he became involved with VR

2:10 What is the allure behind 3D graphics

2:44 Where is the future 3D graphics headed in?

3:20 The Story behind the creation of Crashland and Ocean Rift

6:22 Explain like i’m five years old, how does procedural animation work?

7:35 How do simulations work with procedural animation?

9:40 Are triple A studios utilizing procedural systems in their games?

11:34 Is procedural animation and generation being used in tandem by any particular game?

12:40 Can Ocean rift have procedurally generated terrain?

16:01 Could procedural systems replace start taking video game developer jobs?

20:01 Where are the boundaries of procedural systems and how is the technology being pushed?

21:47 Where to learn more about procedural systems?

24:40 How to make money with procedural systems.

26:15 The process of creating the animals from Ocean Rift

27:40 Are there libraries of procedural algorithms out there?

29:00 The re-playability of Ocean Rift

30:20 How do the animals in Ocean Rift become aware of you?

32:00 What are Llyr’s goals ? How have they changed over time?

33:11 Lessons learned recently that would have been nice to known from the beginning.

34:29 What are the current limitations of Gear VR?

36:08 What is happening under the hood that makes mobile platforms to overheat? And what solutions can be worked out.

37: 45 How will the development of graphene based chips impact virtual reality?

39:04 Who is Ocean Rift built for? What category does it fall under?

41:14 Is VR the future of documentaries?

42:51 Does Ocean Rift include a Lochness monster?

44:30 Is the Lochness monster real?

46:30 Can VR be used to push forward our understanding of the Oceans?

47:54 Where does LLyr see himself in the future?

49:14 Are humans ready for a metaverse populated by procedurally animated avatars?

50:35 How long before we have procedurally animated dead relatives based on the information they left behind?

54:48 What is the worst thing that could happen to VR at this point?

57:02 The longest Llyr’s has spent in VR.

58:20 Where is VR leading us to?

59:00 How is the metaverse any better than our current internet?

1:00:30 Llyr’s top 5 games of all time

1:04:17 Future plans and projects

1:05:36 Ideas on how to monetize in VR

1:07:26 Llyrs business strategy and plans

1:08:00 Closing thoughts and how to stay in touch

Thanks again to Llyr for being a true scholar and gentleman of virtual

and

Thank you for listening!

keep in touch with Llyr by checking the links below:

https://share.oculusvr.com/app/ocean-rift

4082

Hello listerners!

On today’s show I speak with Tim and Bart from Archivsion, they’ve been building some of the best roller coaster experiences for the Rift including Lava Inc, Helix, Cobra and many more.

Here is a quick preview of some the things we talked about.

1:00 Intro

1:55 Origins of Archivision and discovering about the Oculus Rift.

4:55 What compelled Archivision to start developing for the Rift and meeting Palmer Luckey.

12:15 Trying out the Rift for the first time with Carmack’s Doom BFG prototype.

16:30 Why make VR rollercoasters?

22:15 Design decisions behind Helix and the reactions they’ve encountered demoing the Rift.

27:00 Techniques to getting Lava Inc to run smoothly. How to get the best frame rates.

30:20 Getting DK2 to work and running into Oculus at a defense industry trade show.

36:10 How to transition your business so that it can thrive in VR.

38:40 Dealing with skepticism about VR’s future.

41:35 Putting together the necessary components that will make VR successful.

48:40 Expectations and predictions for Oculus Connect.

51:30 Plans for the future, choosing the right platform to develop for and speaking to investors.

54:35 A quick preview of what future projects to expect.

56:00 Would you rather be born a baby monkey or a dolphin?

57:20 What will VR look like 10, 20, 30 years from today?

1:03:45 Is a Nintendo Metaverse possible?

1:05:35 Closing thoughts and how to keep in touch.

Thanks again to Tim and Bart for being true scholars and gentlemen of virtual reality

and

Thank you for listening.

Keep in touch with them, with the links below:

http://www.archivision.nl/en/

https://twitter.com/roelofterpstra

https://twitter.com/timmoelard

http://virtualdutchmen.com/

https://twitter.com/virtualdutchmen

 

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Hello listeners!

Welcome to another episode of Enter VR. On today’s show I speak with James Blaha and Manish Gupta from Apollo VR. Manish and James are working on a virtual reality game that could potentially eradicate Amblyopia (lazy eye) and Strabismus (crossed eye) forever.

Here is a preview of some of the things we talked about:
40: The story of how Diplopia came about. Discovering the Rift and seeing 3D for the first time.

1:44 How Manish and James paired up to form Apollo VR.

2:44 The current stage in development. Diplopia updates.

3:20 How does Diplopia work? What makes it possible for VR to potentially treat lazy eye?

6:00 How did they figure out their methodology would work?

7:14 The most common methods to treat lazy eye today.

8:30 What does it feel like to have a lazy eye?

9:30 What is it like to grow up with lazy eye?

11:14 The psychological impacts of having an eye condition.

14:04 The causes and roots of different eye conditions.

15:02 The percentage of the population that has vision problems and how this can pose an obstacle to the adoption of virtual reality.

20:10 How can VR companies/developers get around the issue of people who cannot see in 3D. How to make vr more accessible.

23:14 Monetizing

23:48 The biggest challenges facing the team.

25:11 The response from Optometrist and vision therapists.

27:05 Age ranges for people trying out the Diplopia software.

29:00 How to raise funding for an idea like theirs.

32:32 Would you drink your own milk?

33:15 Would you drink lab grown milk made from human DNA?

36:43 What would you do with your time if there were no electricity for 1 year?

42:00 How long it will take for humans to be able to manipulate the planet’s weather.

43:34 It is easier than ever to genetically modify things at home.

46:00 Google’s project to keep you living forever.

47:42 Genetically engineering a super virus in your garage.

50:00 What is the allure of VR?

51:50 What components are needed to cross the uncanny valley.

53:42 What are the most far fetched predictions for what VR will do to our culture.

58:51 Is VR a way to escape reality or will it enhance the way we perceive reality?

1:00:45 What will be the most important thing to happen to humanity in this century? Technology and its unpredictability in the future.

1:02:00 Does thinking about the future scare you or excite you?

1:02:50 Can VR be used to augment humans?

1:04:00 How will people react to the rise of cyborgs or lab grown humans?

1:07:50 Closing thoughts and how to stay touch.
Thanks again to my guests for being true scholars

Check out the links below to stay up to date with Manish and James.
http://diplopiagame.com/

https://twitter.com/jamesblaha

https://twitter.com/manishiwa

 

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